When Familial Matriarch enters, nourish 2. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.)
When Far-Realm Guardian enters, create a green Aura enchantment token named Wild Bounty attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1 and has ward {2}.”
“This place is under my care, so you can forget any delusions of owning it.”
Glitch {2}(Remove one [restriction] for each time you pay the glitch cost.) Until end of turn, target creature you control gets +3/+0 and gains first strike and haste. [Sacrifice it at the beginning of the next end step.]
Destroy target creature or planeswalker with mana value 2 or less. Create a tapped Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) Whenever Fate of the Brave becomes tapped, it deals 1 damage to each opponent.
“Second of the seekers was the archer, whose arrows were sharp and eyes sharper.” — The Tale of Spring
Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) Whenever Fate of the Devout becomes tapped, it gets +1/+1 until end of turn.
“First among the seekers was the cleric, grim of spirit and divine of purpose.” — The Tale of Spring
Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) Whenever Fate of the Generous becomes tapped, you gain 2 life.
“Third of the seekers was the hunter, their heart and soul bound everlasting to their family.” — The Tale of Spring
Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) Whenever Fate of the Wayward becomes tapped, you may tap another target creature.
“And last of the seekers was the child, innocent of mind and empty of purpose.” — The Tale of Spring
Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) Whenever Fate of the Weary becomes tapped, create a 0/1 black Spirit creature token with flying.
“Fourth of the seekers was the shaman, who had long learned that with wisdom came worldly fatigue.” — The Tale of Spring
Foretell {R}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Target attacking creature gets +3/+3 and gains trample until end of turn.
“One day it hit me, that so many of us were lost in our fates, vainly trying to craft a life we had never lived. I didn't want that. They tell me I will die, but at least I will have lived.”
{T}: You may tap or untap another target permanent. Unearth {U}({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
When Fatethief dies, put the bottom card of your library into your hand. Revive {2}{B}{B}({2}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)