2131 cards found
Spirit of the Mountains

Spirit of the Mountains {W}

Riddle Enchantment Creature - Bird Spirit
Flying
At the beginning of your draw step, if Spirit of the Mountains is tapped, put three +1/+1 counters on it.
1/1
  • Riddles of Revio
Spiritual Ascension

Spiritual Ascension {4}{W}

Enchantment
If an effect would create one or more tokens, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.
  • Path of Shadows
Spiritual Heir

Spiritual Heir {1}{W}

Creature - Human Monk
Whenever Spiritual Heir deals combat damage to a player, you may search your library for a card named Spiritual Heir, reveal it, put it into your hand, then shuffle.
“You will not become like me. You will become me.”
3/1
  • Glacia: Hail to the Queen
Spirituality

Spirituality {W}{W}{W}

Enchantment
Whenever you gain life, put a +1/+1 counter or loyalty counter on up to that many target permanents.
Whenever you cast a white spell, create a 1/1 white Cleric creature token with lifelink.
Unity tempered with piety, a digital divinity forged through mortal minds. A pantheon of imagination, and the purest of hope.
  • Beyond the Blackwall
Splendid Leap

Splendid Leap {1}{W}

Sorcery
Target creature gains flying, double strike, and lifelink until end of turn.
“Sir, why have you assigned my college to study this?” asked Adavene.
“Have you not always wanted to see an alligator fly?” said Lord Erollin.
  • Eralou
Splintering Hail

Splintering Hail {1}{W}

Instant
Splintering Hail deals 5 damage divided as you choose among any number of target blocking creatures.
“First the walking dead, now this. These promised secrets better be worth it, Seto.”
—Xiong Mao
  • Glacia: Hail to the Queen
Splintering Scuttler

Splintering Scuttler {2}{W}

Creature - Crab Reflection
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
“Because desert crabs needed to be even harder to kill.”
1/3
  • Oirohpo
Splitting Phantasm

Splitting Phantasm {1}{W}

Creature - Reflection Rebel
Flying
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
1/1
Spoiled Prince

Spoiled Prince {3}{W}

Creature - Horror Noble
When Spoiled Prince enters, each player sacrifices a creature with the greatest power among creatures they control.
“Speak to me like that? Keep at that, and soon you won't be speaking at all!”
3/3
  • The Stage Presents: The Neverending Act
Sponsor of the Folded Fan

Sponsor of the Folded Fan {1}{W}

Creature - Human Warrior
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{3}{W}: You gain 1 life.
Sponsor of the Folded Fan gets +2/+0 as long as you're in a renaissance.
1/3
  • Nangjiao In Bloom
Sporecrafter's Gift

Sporecrafter's Gift {2}{W}{W}

Sorcery
Germinate three times. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
The sporecrafters believe that a spore has the potential to serve any need, and for that reason, it is the greatest gift of all.
  • Eralou
Sporeflow Mantle

Sporeflow Mantle {W}

Enchantment - Aura
Enchant creature
When Sporeflow Mantle enters, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Enchanted creature has vigilance.
  • Eralou
Sporeflow Propagator

Sporeflow Propagator {2}{W}

Creature - Fungus Soldier
Whenever Sporeflow Propagator or another nontoken creature you control enters, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
2/2
  • Eralou
Sporeflow Repulsion

Sporeflow Repulsion {1}{W}

Instant
Tap up to two target creatures. Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Woopip open their homes to celebrate Plume de Val each year. Most of them, anyway.
  • Eralou
Sprawled Arming

Sprawled Arming {W}{W}

Enchantment - Aura
Enchant creature
When Sprawled Arming enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has first strike.
{5}: Return Sprawled Arming to its owner's hand.
Spring Recaller

Spring Recaller {3}{W}

Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
A memory of happier times.
2/4
  • Oirohpo
Spur of the Moment

Spur of the Moment {2}{W}

Enchantment
Whenever a creature you control enters, if you didn't cast it from your hand, put a +1/+1 counter on it.
{3}{W}: Exile target creature you control, then return it to the battlefield under its owner's control.
Why do tomorrow what can be done today?
Stag of the Moon

Stag of the Moon {2}{W}

Creature - Elk
Lifelink
{2}{W}: Target Elk gains indestructible until end of turn.
Moonlight bends like steel around its antlers, weaving silver armor.
3/3
  • Descent from the Highlands
Staggering Brilliance

Staggering Brilliance {1}{W}

Instant
Destroy target attacking creature with mana value 3 or less.
Lijing's faith radiates brighter than any light in Nangjiao.
  • Surging Tide
Stalked Healer

Stalked Healer {W}

Creature - Human Cleric
Lifelink
When Stalked Healer enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
1/1
Stalwart Angel

Stalwart Angel {5}{W}{W}

Creature - Angel
Flying, lifelink
Other creatures you control have lifelink.
5/4
  • Zero
Stalwart Seraph

Stalwart Seraph {4}{W}{W}

Creature - Angel
Flying, first strike, lifelink
When Stalwart Seraph enters, untap all creatures you control.
4/4
  • Seasons of War
Stand Tall

Stand Tall {2}{W}

Instant
Target creature you control gets +0/+6 until end of turn and can block an additional creature this turn. Untap it.
“You think you can intimidate me by bringing a friend? I told you once, and I'll tell you again — you cannot pass.”
  • Surging Tide
Stand Your Ground

Stand Your Ground {W}

Instant
Target creature you control gains indestructible until end of turn. If that creature is a Scout, you gain 1 life for each land you control.
This land is my land.
  • High Noon
Starbane Elemental

Starbane Elemental {3}{W}{W}

Creature - Elemental
Flying
Starbane Elemental's power and toughness are each equal to the number of creatures with flying you control.
When Starbane Elemental enters, destroy all creatures without flying.
Let it blow with concussive force till walls fall off their false supports.
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