Whenever a creature enters the battlefield under your control, if you didn't cast it from your hand, put a +1/+1 counter on it. {3}{W}: Exile target creature you control, then return it to the battlefield under its owner's control.
Lifelink When Stalked Healer enters the battlefield, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Stalwart Guardian has first strike as long as it's attacking. Augmented — When Stalwart Guardian enters the battlefield, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, create two 1/1 blue Elemental creature tokens with flying.
“The abominations say that everything must go. Well I don't think so.”
Flying Starbane Elemental's power and toughness are each equal to the number of creatures with flying you control. When Starbane Elemental enters the battlefield, destroy all creatures without flying.
Let it blow with concussive force till walls fall off their false supports.
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) Each other creature you control gets +1/+1 for each creature you control with the same name as it. (A token's name is its creature types unless specified.)
Flying Whenever an opponent draws a card except for the first time each turn, create a 1/1 blue Elemental creature token with flying. Foresight — Whenever you draw your second card each turn, creatures you control get +1/+1 until end of turn.
Exile target nonland permanent. As long as it remains exiled, its owner may return it to the battlefield any time they could cast an instant. If you control that permanent, you may activate its loyalty abilities any time you could cast an instant during that turn.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may play Start Over without paying its mana cost. Put target creature or planeswalker on the bottom of its owner's library.
Flash (You may cast this spell any time you could cast an instant.) When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield.
Target creature gets +1/+0 and gains double strike until end of turn.
“No one I've known has ever made it this far past the Korrinary Range. We have to be extra careful not to end like these creatures.” —Allagras, Tidal Master
Kanvar's forces broke away from Xenocrata, leaving their supply lines behind. Unable to land or pursue, all Xenocrata could do was blockade, bombard, and browbeat the traitors.
You may pay {2}{W} and tap an untapped Cleric you control rather than pay this spell's mana cost. Exile target artifact, creature, or enchantment. You gain life equal to its mana value.
Vigilance Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is Steelclad Investigator's power.