15897 cards found
Silver Gardener
Garden Cherub

Silver Gardener {G/W}{G/W}

Creature - Human Shaman
When Silver Gardener enters, create a 1/1 green Saproling creature token.
Unveil {2}{G}{W} ({2}{G}{W}: Transform this. Unveil only as a sorcery.)
1/1
Card has other part: Garden Cherub
  • Feanav: The Apothecary's Progress
Return to the Home Plane

Return to the Home Plane {2}{G}{U}

Enchantment - Road
When Return to the Home Plane enters, draw a card, then choose a card name.
Spells you cast with the chosen name cost {G/U}{G/U} less to cast and may be cast as though they had flash. This effect reduces only the amount of colored mana you pay.
As she fearfully opened her eyes within the Blind Eternities, Millaray saw Carü Mapu alive and well, and finally breathed a sigh of relief.
  • Road to Carü Mapu
Skavi Behemoth

Skavi Behemoth {6}{G}{G}

Creature - Beast
Skavi Behemoth can't be the target of nongreen spells or abilities from nongreen sources.
“Brothers! Behold the true fruit of nature itself; beings that make us look insignificant by comparison!”
—Azem, Tevir Archdruid
7/7
  • Zero
Afterlife Heist

Afterlife Heist {2}{B}

Instant
Return up to one target creature or planeswalker card from your graveyard to your hand. Each opponent loses 3 life and you gain 3 life.
“Not all deaths are equal; some are responded to with metaphysical crimes.”
—Azamir, “The Thief Of Life”
  • Storytime
Rose Court Sentinel

Rose Court Sentinel {2}

Artifact Creature - Skeleton Soldier
Flash
{3}, Exile this card from your graveyard: Draw a card.
After Asamund claimed the Roseblade, its former guardians looked to her for command. She did not refuse them.
2/1
  • The Petals Wilt
Apostle of the Elders

Apostle of the Elders {3}{W}

Creature - Human Warrior
Apostle of the Elders has lifelink as long as it has a +1/+1 counter on it.
“I will join you at the festival, and I will celebrate, but not before I honor those who fought so that I could.”
3/3
  • Nangjiao In Bloom
Settling of Kaneh

Settling of Kaneh {2}{W}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Settling of Kaneh enters, create two 1/1 white Soldier creature tokens if you control fewer creatures than an opponent. Then you gain 4 life if you have less life than an opponent.
  • Alkabah: The Rise of Soli
Congruous Simulacrum

Congruous Simulacrum {4}

Artifact Creature - Golem
Spend only mana of one color to cast this spell.
“It's true what they say, you know. All is dust. But dust can still be beautiful.”
—Yaasmeen, storyteller
5/5
  • Al Tabaq
Grieved Outburst

Grieved Outburst {2}{R}

Instant
This spell costs {2} less to cast if a permanent you controlled left the battlefield this turn.
Target creature gets +3/+0 and gains trample until end of turn.
Revenge would cost him everything, but he had nothing left to lose.
  • Villains: The Musical
Steamcharged Armor

Steamcharged Armor {2}

Artifact - Equipment
Equipped creature has menace.
Sacrifice an artifact or enchantment: Equipped creature gets +2/+2 until end of turn.
Equip {1}
“Oh, it's fine, this one's completely safe. I've learned a lot in the last five years.”
—Riga van Tarren
  • Rail War
Overwhelming Force

Overwhelming Force {5}{G}{G}

Sorcery
Creatures you control get +3/+3 until end of turn and creatures your opponents control block this turn if able.
When the wild calls, listen or be trampled into the dust.
  • Zero
Challenge Authority

Challenge Authority {3}{G}{G}

Enchantment
Whenever a permanent enters under an opponent's control, reveal the top card of your library. If it's a permanent card that shares a type with that permanent, you may put it onto the battlefield. Otherwise, put it on the bottom of your library.
  • Surging Tide
Midden Heap

Midden Heap {1}{B}

Enchantment
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{2}{B}: Create a 1/1 black Rat creature token with “This creature can't block.” Activate only if there are five or more creature cards in your graveyard.
  • Quest for the Roseblade
Canal Lurker

Canal Lurker {3}{G}{G}{G}

Creature - Beast Horror
Trample
{2}{G}{G}: Put Canal Lurker from its owner's graveyard on top of its owner's library.
“Trust me, sir. The cost is that high for a reason.”
—Stronza, New Capenna gondolier
7/6
Thundering Charge

Thundering Charge {3}{R}{R}{R}

Sorcery
Create a 3/3 red Giant creature token with haste.
Creatures you control gain double strike until end of turn.
  • The Unraveling
Silk Crane Adept

Silk Crane Adept {2}{U}

Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)
When Silk Crane Adept enters, target creature gains hexproof until end of turn.
2/3
  • Imperial Legacies
Jak, Daring Vanguard

Jak, Daring Vanguard {R}{R}

Legendary Creature - Human Soldier
Whenever Jak, Daring Vanguard or another legendary creature you control enters, creatures you control get +1/+0 and gain haste until end of turn.
1/1
Master of Moderation

Master of Moderation {W}{U}

Creature - Panda Bear Monk
You can't cast more than one spell each turn.
Whenever you cast a spell, draw a card.
“No matter your ambition, the Divine Gate opens for you only twice.”
—Lao Xiang, Apex of Austerity
2/2
  • Panxiou
Itheline, Song of Aith Aera

Itheline, Song of Aith Aera {1}{G}

Legendary Creature - Elf Shaman
Whenever you cast a creature or planeswalker spell, if mana produced by a nonland permanent was spent to cast it, it gains trample and haste until end of turn.
{T}: Add {R} or {G}.
1/3
  • Seasons of War
Lazaire's Conjuring

Lazaire's Conjuring {X}{U}{U}

Instant
Repeat the following process X times. Exile a creature you control, then return it to the battlefield under your control.
Exile Lazaire's Conjuring.
“Leaving so soon? Shame, my associates were just about to make a grand entrance.”
Two-Faced Marauder

Two-Faced Marauder {1}{W}{B}

Creature - Human Skeleton Pirate
Creatures you control dying cause abilities of that creature to trigger as though that creature entered.
{2}{W}{B}, Sacrifice another creature: Destroy target nonland permanent.
3/3
Change of Plans

Change of Plans {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.
Destroy target creature or planeswalker.
The child's meddling meant plans suddenly needed to get a lot bloodier.
  • Karina's Explorations
Headless Carriage
Belmord Blood-Coach

Headless Carriage {2}{B}

Creature - Zombie Horse
Deathtouch
Discard a card: Headless Carriage gains indestructible until end of turn. Tap it.
Ride {2}{B}{B} ({2}{B}{B}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
3/3
Card has other part: Belmord Blood-Coach
  • Quest for the Roseblade
Belligerent's Augur

Belligerent's Augur {1}{G}{G}

Creature - Human Warrior Druid
Trample
Whenever Belligerent's Augur or another Warrior you control deals combat damage to a player, you may pay {1}{U}. If you do, draw a card.
3/3
  • Plagues of Fretport
Fencing Grace

Fencing Grace {1}{R}

Instant
Target creature gains double strike until end of turn. Mill a card.
“A shame; my cousin could have rivaled most surgeons had she ever been allowed a scalpel rather than a blade.”
—Doctor Gareth Barton
  • Feanav: The Apothecary's Progress