14928 cards found
Avaz Banner

Avaz Banner {2}{W}

Artifact - Equipment
When Avaz Banner enters, attach it to target creature you control.
Equipped creature gets +2/+2 and is a Soldier Army in addition to its other types.
Equip {3}
  • Alkabah
Atieh's Elite

Atieh's Elite {2}{W}{W}

Creature - Angel Cleric
Flying
When Atieh's Elite enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Whenever you honor a creature, until end of turn, that creature has base power and toughness 4/4, gains flying, and becomes an Angel in addition to its other types.
3/2
  • Alkabah
Ancestral Guidance

Ancestral Guidance {1}{W}

Instant
Choose one —
• Target creature gains indestructible and lifelink until end of turn.
• Destroy target artifact or enchantment.
“Neither dragons, nor manticores, can escape the threads of fate.”
—Peyma, Kahroba Poet
Ameret's Favored

Ameret's Favored {4}{W}

Creature - Angel Cleric
Flying
When Ameret's Favored enters, you gain 3 life.
In Ameret's absence, Cyrukan fell from favor and Sahra conquered the satrapy of Avaz. With Ameret's return, their choir of angels hastened all of their plans.
3/3
  • Alkabah
Zareen's Pariah

Zareen's Pariah {6}

Creature - Djinn Shaman
(Color indicator: Zareen's Pariah is all colors)
Zareen's Pariah is all colors.
Flying
During each of your turns, you may cast a spell of each color from your graveyard.
Zareen Kahroba, the Second Shah, brought humanity together as one, creating the first great satrapy, Soli.
5/4
  • Alkabah
Power Plant

Power Plant

Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
“If you'd only knew what we'd been up to, I'd guarantee you'd keep it secret.”
—Jay Volkan, Syndicate Visionary
Otherworldly Swamp

Otherworldly Swamp

Land - Swamp
({T}: Add {B}.)
Wanderlust — Otherworldly Swamp enters tapped unless you control four or more other differently named lands.
{1}, {T}: Add one mana of any color.
A sign was painted, said “Private Property”...
Otherworldly Plains

Otherworldly Plains

Land - Plains
({T}: Add {W}.)
Wanderlust — Otherworldly Plains enters tapped unless you control four or more other differently named lands.
{1}, {T}: Add one mana of any color.
To sparkling ice of diamond deserts...
Otherworldly Mountain

Otherworldly Mountain

Land - Mountain
({T}: Add {R}.)
Wanderlust — Otherworldly Mountain enters tapped unless you control four or more other differently named lands.
{1}, {T}: Add one mana of any color.
I saw below me, that golden valley...
Otherworldly Island

Otherworldly Island

Land - Island
({T}: Add {U}.)
Wanderlust — Otherworldly Island enters tapped unless you control four or more other differently named lands.
{1}, {T}: Add one mana of any color.
I saw above me that endless skyway...
Otherworldly Forest

Otherworldly Forest

Land - Forest
({T}: Add {G}.)
Wanderlust — Otherworldly Forest enters tapped unless you control four or more other differently named lands.
{1}, {T}: Add one mana of any color.
From the Slyten Forests to the endless oceans...
Runic Pillars

Runic Pillars {4}

Artifact
Runic Pillars enters tapped.
{T}: Add {C}{C}{C}.
{2}: Add one mana of any color.
“After all this time, it is still standin' better than it ever did.”
—Colonel Violet Osada
Love Letters

Love Letters {X}

Artifact
Love Letters enters with X stamp counters on it.
Whenever one or more creatures you control deal combat damage to a player, you may remove a stamp counter from Love Letters. If you do, draw a card.
“Dear Li, I write you, in spite of years of silence...”
Gate of Realms

Gate of Realms {3}

Artifact
When Gate of Realms enters, you may search your library for a land card, reveal it, and put that card into your hand. If you do, shuffle.
{10}, {T}: Gate of Realms deals 3 damage to any target. This ability costs {1} less to activate for each different name among lands you control.
“Everybody's gone. I've been here for too long.”
Cosmic Tendrils

Cosmic Tendrils {2}

Artifact
Whenever you cast a spell, you may pay 3 life. If you do, draw a card.
Inscribed in reality like stone, a law saying “Give up what you love before it does you in.”
Rage of the Ravaged

Rage of the Ravaged {1}{B/R}{B/R}

Enchantment
Players can't gain life.
Whenever a player casts a spell, Rage of the Ravaged deals 1 damage to that player.
“Fight pain with more pain.”
—Oscar Jones, Lost Explorer
Accursed by Unborn Fates

Accursed by Unborn Fates {2}{U/B}{U/B}

Sorcery
Target player mills X cards, where X is the number of cards in your graveyard.
Flashback {3}{U/B}{U/B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
If what they say is nothing is forever, then what makes love the exception?
The Sun Also Rises

The Sun Also Rises {3}{W}{B}

Sorcery
Primal {5}{W}{B} (During your turn, you may cast this spell for {5}{W}{B} instead of playing a land.)
Destroy all creatures. If this spell was cast for its primal cost, for each player, put up to one creature card from that player's graveyard onto the battlefield under your control.
“This world's an ugly place, but you're so beautiful...”
—Lysander, to Remi
Starjump

Starjump {2}{G}{U}{R}

Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand. You may cast a nonland card with mana value 3 or less from the other pile without paying its mana cost, then put that pile into your graveyard.
“With the chance I've been given, I'm gonna be driven as hell.”
Song of Shoals

Song of Shoals {1}{G}{W}{U}

Enchantment - Aura
Enchant permanent
Enchanted permanent is a land with “{T}: Add {G}{W}{U}” and loses all other card types and abilities.
{1}, Discard Song of Shoals: Add one mana of any color. Scry 1.
“It's sad, and it's sweet, and I once knew it complete.”
—Glitch, Drinker of Seas
Past, Present, Future

Past, Present, Future {G}{U}

Instant
Exile the top card of your library, a card from your hand, and a card from your graveyard. Put one of the exiled cards on top of your library, one into your hand, and the other into your graveyard.
You're looking for answers, but answers aren't looking for you.
Mourn No More

Mourn No More {G}{W}

Sorcery
Return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
You're not as brave as you were at the start.
Last Request

Last Request {1}{G}{U}{R}

Sorcery
Exile the top seven cards of your library. Choose up to one card of each card type and put those cards into your hand.
“If I could, I'd only want to make you smile, if you were to stay with me a while.”
False Vitality

False Vitality {3}{B}{G}

Sorcery
Put target permanent card from a graveyard onto the battlefield under your control.
“We are more than our scars. We are more than the sum of our parts.”
—Asa Kaneko, True Transhumanist
Destroyed Monument

Destroyed Monument {W}{U}

Artifact
{2}, {T}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Activate only as a sorcery.
“Oh, isn't it so sad to think about the good times, for you and I?”
—Sesilius of Wicked Ways