4997 cards found
Generous Offer

Generous Offer {1}{G/W}

Instant
Choose two—
• Target creature gains indestructible until end of turn.
• You gain 3 life.
• Draw a card.
“C'mon, let's get you back on your feet. Back to back, side to side, we can get through this. Are you with me?”
—Arry, to Sera
  • A Tourney at Whiterun
Genetic Breakthrough

Genetic Breakthrough {2}{G}

Enchantment
Once each turn, you may cast a creature spell with mana value less than or equal to the number of names noted for Genetic Breakthrough without paying its mana cost.
{G}, Sacrifice a nontoken creature with a name not noted for Genetic Breakthrough and note its name: Draw cards equal to the sacrificed creature's power, then discard two cards.
  • Beyond the Blackwall
Gentle Omens

Gentle Omens {2}{W}{U}

Instant
Draw two cards, then create an X/X white Illusion creature token, where X is the number of cards you've drawn this turn.
As the world grew more twisted, and even the sight of the horizon began to instill madness, Mishka cloaked the settlement in a comforting illusion.
  • Beyond Our Ken
Gentleman Thief

Gentleman Thief {2}{U}

Creature - Human Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever Gentleman Thief deals combat damage to a player, gain control of target marked creature.
2/2
  • Villains: The Musical
Gentry Infiltrator

Gentry Infiltrator {U}

Creature - Human Rogue
Whenever Gentry Infiltrator deals combat damage to a player, you may search that player's library for a creature card and exile it. If you do, that player shuffles.
{2}{U}{U}: Gentry Infiltrator becomes a copy of a creature card exiled with it until end of turn.
1/2
  • Al Tabaq
Getaway Rider

Getaway Rider {1}{U}{R}

Creature - Human Pirate
Flying, haste
Whenever one or more other nontoken Pirates and/or Rogues you control attack, create a 1/1 red Pirate creature token.
The Windraider gangs are among the most feared scoundrels in all of Aravant.
3/3
  • MSEM Champions 109 109
  • Quest for the Roseblade
Ghastly Character

Ghastly Character {2}{B}{B}

Instant
Return target creature card from a graveyard to the battlefield under your control. Post a bounty on that creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
The key to a good poker face is having a face.
  • High Noon
Ghastly Ferry

Ghastly Ferry {3}

Artifact - Ship Vehicle
When Ghastly Ferry enters, create a 1/1 white Spirit creature token with flying.
Ghastly Ferry can't be blocked except by Spirits.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
4/4
Ghastly Progenitor

Ghastly Progenitor {4}{B}{B}

Creature - Horror
Trample
When Ghastly Progenitor enters, each opponent reveals their hand. Choose two nonland cards revealed this way. Their owners discard those cards.
It's almost over. It's just begun.
7/5
  • Animus Vox
Ghislain, Cryptbreaker

Ghislain, Cryptbreaker {U}{B}

Legendary Creature - Vampire Rogue
{T}: Draw a card, then discard a card.
Sacrifice Ghislain, Cryptbreaker: You may cast target creature, instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only during your turn.
1/1
  • New Horizons
Ghost Quarter

Ghost Quarter

Land
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
  • Toll Midnight
Ghostway

Ghostway {2}{W}

Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
While the ghosts of Daisite have already avoided death once, they aren't keen on pushing their luck.
  • High Noon 15 276
Ghul of Forgotten Pasts

Ghul of Forgotten Pasts {2}{B}{G}

Creature - Zombie
Deathtouch
Whenever Ghul of Forgotten Pasts dies, you may exile it. If you do, return target creature card from a graveyard to the battlefield under your control. You gain life equal to that card's mana value.
1/2
  • Alkabah
Ghulish Unearthing
Obelisk of Absolute Rule

Ghulish Unearthing {B}{R}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste until end of turn.
Monument {3}{B}{R} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Obelisk of Absolute Rule
  • Alkabah
Giant's Blade

Giant's Blade {1}{R}

Artifact - Equipment
At the beginning of combat on your turn, you may exert an untapped creature you control with power 4 or greater. If you do, attach Giant's Blade to that creature. (An exerted creature won't untap during your next untap step.)
Equipped creature attacks each combat if able.
Equipped creature gets +2/+0 and has haste.
Equip {3}
  • End of Wollensie
Giant's Temple

Giant's Temple

Land
Giant's Temple enters tapped.
{T}: Add {G}.
{2}{G}, {T}: Target nonland permanent you control becomes a creature with power and toughness equal to its mana value until end of turn. (It loses all other types.)
  • Sparks of a Multiverse
Gift of Eternity

Gift of Eternity {1}{W}

Instant
You can't lose the game this turn and your opponents can't win the game this turn. At the beginning of the next end step, your life total becomes 5.
None gain the Lotus's favor, but it does seem to enjoy the suffering of a select few.
  • Novea
Gift of the Bayou

Gift of the Bayou {G}{W}

Instant
Creatures you control get +1/+1 and gain trample and lifelink until end of turn.
A fresh meal and a warm heart go a long way in surviving the wilds.
Gift of the Phoenix

Gift of the Phoenix {R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. Gift of the Phoenix deals 2 damage to you.
Gift of the Sphinx

Gift of the Sphinx {4}{U}

Enchantment
Whenever you cast a spell during an opponent's turn, put a charge counter on Gift of the Sphinx.
At the beginning of your upkeep, draw a card for each charge counter on Gift of the Sphinx.
  • Pyramids of Atuum
Gilded Gearhulk

Gilded Gearhulk {6}

Artifact Creature - Construct
Haste
When Gilded Gearhulk enters, you may destroy target noncreature, nonland permanent.
“This was the first of its kind, a tribute of destruction to the very act of creation.”
—Saheeli Rai
4/5
Gilded Gulch

Gilded Gulch

Land
{T}: Add {C}.
{T}, Sacrifice Gilded Gulch: Add one mana of any color.
When you discard Gilded Gulch, you may pay {1}. If you do, create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
Gilded Lotus

Gilded Lotus {5}

Artifact
{T}: Add three mana of any one color.
“Erollin seems to be so indulgent as to coat the lotuses he stole in gold. Does his greed know any bounds?”
—Helena
Gilded Spyglass

Gilded Spyglass {2}

Artifact
{3}, {T}: Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
“That aetherborn put forth three achievements that put our past year of work to shame. Send the Iken company to look into them.”
—Merana, Grand Artificier
  • Discoveries of Akieva
Gilded Wyvern

Gilded Wyvern {3}

Artifact Creature - Construct
Flying
Whenever a player shuffles their library, Gilded Wyvern deals 2 damage to that player.
“Where strayeth your eyes? Gaze upon the old god and relinquish yourself to his air.”
—Ali El-Hasan, Elder Deacon
2/1
  • Al Tabaq