Once each turn, you may cast a creature spell with mana value less than or equal to the number of names noted for Genetic Breakthrough without paying its mana cost. {G}, Sacrifice a nontoken creature with a name not noted for Genetic Breakthrough and note its name: Draw cards equal to the sacrificed creature's power, then discard two cards.
Mark (Whenever this creature attacks, mark target creature until end of turn.) Whenever Gentleman Thief deals combat damage to a player, gain control of target marked creature.
Whenever Gentry Infiltrator deals combat damage to a player, you may search that player's library for a creature card and exile it. If you do, that player shuffles. {2}{U}{U}: Gentry Infiltrator becomes a copy of a creature card exiled with it until end of turn.
Return target creature card from a graveyard to the battlefield under your control. Post a bounty on that creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
When Ghastly Ferry enters, create a 1/1 white Spirit creature token with flying. Ghastly Ferry can't be blocked except by Spirits. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
Trample When Ghastly Progenitor enters, each opponent reveals their hand. Choose two nonland cards revealed this way. Their owners discard those cards.
{T}: Draw a card, then discard a card. Sacrifice Ghislain, Cryptbreaker: You may cast target creature, instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only during your turn.
{T}: Add {C}. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Deathtouch Whenever Ghul of Forgotten Pasts dies, you may exile it. If you do, return target creature card from a graveyard to the battlefield under your control. You gain life equal to that card's mana value.
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste until end of turn. Monument {3}{B}{R}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
At the beginning of combat on your turn, you may exert an untapped creature you control with power 4 or greater. If you do, attach Giant's Blade to that creature. (An exerted creature won't untap during your next untap step.) Equipped creature attacks each combat if able. Equipped creature gets +2/+0 and has haste. Equip {3}
Giant's Temple enters tapped. {T}: Add {G}. {2}{G}, {T}: Target nonland permanent you control becomes a creature with power and toughness equal to its mana value until end of turn. (It loses all other types.)
Whenever you cast a spell during an opponent's turn, put a charge counter on Gift of the Sphinx. At the beginning of your upkeep, draw a card for each charge counter on Gift of the Sphinx.
{T}: Add {C}. {T}, Sacrifice Gilded Gulch: Add one mana of any color. When you discard Gilded Gulch, you may pay {1}. If you do, create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
{3}, {T}: Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
“That aetherborn put forth three achievements that put our past year of work to shame. Send the Iken company to look into them.” —Merana, Grand Artificier