1943 cards found
The Tomb of Precursors

The Tomb of Precursors

Land
{T}: Add {C}.
{1}, {T}: Draw a card, then discard a card. Activate only if seven or more cards are in your graveyard.
It lies far beyond Mephisto's Gate, those within locked away in permanent slumber.
  • Love Song
The Urchin King
Performer of Ambition

The Urchin King

Legendary Creature - Human Noble Actor
(Color indicator: The Urchin King is black)
The Urchin King's power and toughness are each equal to the number of cards in all graveyards.
Sacrifice a creature: The Urchin King gains lifelink and indestructible until end of turn.
*/*
Card has other part: Performer of Ambition
The Volostoy Key

The Volostoy Key {2}

Legendary Artifact
Whenever you sacrifice a Clue, you lose life equal to the number of Clues you control, then investigate twice. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
On the far page, the puzzle's symbols were mirrored in plain text. “Let us, however, begin this song in keeping with the happenings of these times...”
  • The Unraveling
The Whisperwoods

The Whisperwoods

Land
{T}: Add {C}.
{1}, {T}, Sacrifice The Whisperwoods: Add two mana in any combination of colors.
At the beginning of each end step, if a player lost life this turn, return The Whisperwoods from your graveyard to your hand.
  • Survive the Night
The Winged Steed

The Winged Steed {2}

Legendary Artifact - Vehicle
Whenever The Winged Steed attacks, create a 4/4 red Dragon creature token with flying that's tapped and attacking. Exile that token at end of combat.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
2/2
Theater Mask

Theater Mask {2}

Artifact - Equipment
Equipped creature gets +1/+0 and can't be blocked.
Equip Actor creature {1}
Equip {3}
  • Villains: The Musical
Thief's Harness

Thief's Harness {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has “Whenever this creature deals combat damage to a player, draw a card.”
Equip {3}
  • A Tourney at Whiterun
Thornwood Falls

Thornwood Falls

Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}.
Thriving Bluff

Thriving Bluff

Land
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
How fearful and dizzy it is, to cast one's eye so low, and see the dreadful trade across the strait.
  • Feanav: The Apothecary's Progress
Thriving Grove

Thriving Grove

Land
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Foreign cultivars were popular for those desiring the aesthetics of nature without the lurking fae.
  • Feanav: The Apothecary's Progress
Thriving Heath

Thriving Heath

Land
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
As industry drew the masses to cities, their old homes became favorite subjects of romanticism.
  • Feanav: The Apothecary's Progress
Thriving Isle

Thriving Isle

Land
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Isles dot the channel separating the imperial homeland from its colonies and puppets.
  • Feanav: The Apothecary's Progress
Thriving Moor

Thriving Moor

Land
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
None rival the might of the Empire, yet fae and demons freely terrorize its provinces.
  • Feanav: The Apothecary's Progress
Throne of Soli
Zareen, the Second Shah

Throne of Soli

Legendary Artifact - Monument
(Color indicator: Throne of Soli is white)
Each creature you control enters the battlefield with an additional +1/+1 counter on it.
Each planeswalker you control enters the battlefield with an additional loyalty counter on it.
Card has other part: Zareen, the Second Shah
  • Alkabah
Through the Ashen Gate

Through the Ashen Gate {0}

Sorcery
(Color indicator: Through the Ashen Gate is black)
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Flashback—{B}, Pay 2 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • The Unraveling
Throwing Stones

Throwing Stones {0}

Artifact - Equipment
Whenever equipped creature attacks, you may unattach Throwing Stones. When you do, target creature can't block this turn.
Equip {3}
  • Tales of Old Jidai
Timber Range

Timber Range

Land
As Timber Range enters the battlefield, you may pay 2 life. If you don't, Timber Range enters the battlefield tapped.
{T}, Sacrifice Timber Range: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Time Cube

Time Cube {4}

Legendary Artifact
{16}, {T}: Time Cube gains “At the beginning of your end step, if it's not an extra turn, take three extra turns after this one” and loses this ability.
“You educated and stupid word animals can't fathom this greatest scientific math of creation!”
—Jen Rae, time cube cultist
  • Villains: The Musical
Timeless Shrine

Timeless Shrine

Land - Forest Plains
({T}: Add {G} or {W}.)
Timeless Shrine enters the battlefield tapped.
{1}, {T}: Add {G}{G} or {W}{W}.
  • Worlds Away
Timeworn Crags

Timeworn Crags

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Timeworn Crags: Destroy target nonbasic land. This ability costs {1} less to activate for each nonbasic land you don't control.
  • Discoveries of Akieva
Tinkerer's Assistant

Tinkerer's Assistant {1}

Artifact Creature - Construct
{3}: Put a +1/+1 counter on Tinkerer's Assistant.
Even the most skilled artificers can use a hand every now and then.
1/1
  • The Unraveling
Tinkerer's Tools

Tinkerer's Tools {1}

Artifact
{X}{2}, {T}, Sacrifice Tinkerer's Tools: Sacrifice an artifact. If you do, search your library for an artifact card with mana value less than or equal to the sacrificed artifact's mana value plus X. Put it onto the battlefield, then shuffle.
Tinkering Swarm

Tinkering Swarm {3}

Artifact Creature - Rat Construct
Rapport — Whenever Tinkering Swarm and at least one other creature you control become tapped, create a token that's a copy of Tinkering Swarm.
1/1
  • Harvest Festival
Tinyvale Trappings

Tinyvale Trappings {4}

Artifact - Equipment
When Tinyvale Trappings enters the battlefield, you may attach it to target creature you control with mana value 2 or less.
Equipped creature gets +3/+1.
Equip {3}
  • Adventurers of Onora
Tinyvale Treetops

Tinyvale Treetops

Land
Tinyvale Treetops enters the battlefield tapped unless you played it from exile.
{T}: Add {G} or {W}.
Card has other part: Muster Forces
  • Adventurers of Onora