First strike Whenever a nontoken creature you control leaves the battlefield, you may pay {W}. If you do, create a 1/1 colorless Spirit creature token.
Precursor Sanctum enters tapped. When it does, look at the top three cards of your library, exile one face down, then put the rest on the bottom of your library in any order. {T}: Add {C}. {4}, {T}: You may play the exiled card without paying its mana cost. Activate only as a sorcery.
Search your library for a creature card, reveal it, put it into your hand, then shuffle. Then if you control a creature with power 4 or greater, you may pay {4}. If you do, you may put a creature card from your hand onto the battlefield.
Draw two cards, then discard two cards. Then if you cast Price of Wisdom from your graveyard, create a 3/3 blue Sphinx creature token with flying. Flashback {4}{U}{U}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever Primal Ruffian attacks, if it has a +1/+1 counter on it, other creatures you control get +1/+1 until end of turn. (If it had no counters on it when it attacked, this ability does not trigger.)
Reach When Primordial Artisan enters and at the beginning of your upkeep, look at the top card of your library. If it's a permanent card with mana value less than or equal to your devotion to green, you may put it onto the battlefield. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Flying Dragon spells you cast have cascade.
Flash When Prismatic Champion enters, create a white Aura enchantment token named Sunward attached to target creature. The token has enchant creature and “Enchanted creature has protection from creatures.”
({T}: Add {G}, {U}, or {R}.) Pristine Dominion enters tapped.
“Getting from one end of Tirvana to the other is said to take ten lifetimes. At least the sights along the way are worth the wait.” —Enai, Who Wanders Alone
When Prodigious Telemancer enters, you may draw a card, then discard a card. Whenever you cast an instant or sorcery spell, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
Profane Emissary gets +2/+2 and has lifelink as long as you control a Demon. If you would draw a card, you may instead search your library for a Demon card, reveal it, put it into your hand, then shuffle. You lose life equal to that card's mana value.
Target player reveals their hand. You choose a nonland card from it. That player discards that card. Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Surveil 3. Then you gain 3 life and draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Cycling {2}({2}, Discard this card: Draw a card.)