878 cards found
Colossal Achievement

Colossal Achievement {8}

Artifact Creature - Golem
Trample
Spells and abilities your opponents control can't cause you to sacrifice Colossal Achievement.
Success in the workshop spells success in the field.
8/8
Colossal Hermit

Colossal Hermit {3}{G}{U}

Creature - Crab
Whenever one or more cards are put into your graveyard from your library, exile one of those cards.
Whenever Colossal Hermit deals combat damage to a player, you may cast a card exiled with it without paying its mana cost.
It collects trinkets on its travels to hand out to wanders it meets along the way.
2/5
  • Karina's Explorations
Colossus of Alkabah

Colossus of Alkabah {4}{G}{G}

Creature - Manticore
Trample
If one or more counters would be put on a permanent you control, three times that many counters are put on that permanent instead.
Between its teeth, legacies are born.
6/6
  • Alkabah: The Rise of Soli
Combined Generator
Cheerful Generator

Combined Generator

Artifact Creature - Construct
Combined Generator can't be blocked except by three or more creatures.
“The unnatural creatures have been coming in bigger clusters, each stronger than the sum of their parts. Someone needs to find the source.”
—Professor Maple
6/6
Card has other part: Cheerful Generator
  • Monsters of Chikyu
Congruous Simulacrum

Congruous Simulacrum {4}

Artifact Creature - Golem
Spend only mana of one color to cast this spell.
“It's true what they say, you know. All is dust. But dust can still be beautiful.”
—Yaasmeen, storyteller
5/5
  • Al Tabaq
Consign to Oblivion

Consign to Oblivion {1}{B}{B}

Sorcery - Revelation
Exile up to one target creature.
Coalesce {5}{B}{B} (You may cast this from your graveyard for {5}{B}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Whenever Consign to Oblivion deals damage to a permanent, exile that permanent.
3/5
Convergence Colossus

Convergence Colossus {8}

Artifact Creature - Golem
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost.
Flying, first strike, vigilance, trample, lifelink
5/5
Coral Bruiser

Coral Bruiser {5}{U}{U}

Enchantment Creature - Crab Beast
Concord — When Coral Bruiser enters, if there are four or more card types among permanents you control, put target creature you don't control into its owner's library third from the top.
Some Chitinborn decline to serve in the Coralight military, instead choosing to wreak havoc on the Dukedom's enemies on their own terms.
5/5
  • Elmare: Into the Abyss
Corrupt Warden

Corrupt Warden {4}{B}{B}

Enchantment Creature - Demon
When Corrupt Warden enters, up to one target creature gets -X/-X until end of turn, where X is the number of card types among cards in your graveyard.
Some of those that swore to guard the Blackwall grew too curious.
5/5
  • Beyond the Blackwall
Corrupted Amalgam

Corrupted Amalgam {6}{B}

Creature - Beast Demon
This spell costs {1} less to cast for each card type among cards in your graveyard.
Deathtouch
“Possible is an ugly word. Impossible leaves me alone, but possible haunts me.”
5/5
  • End of Wollensie
Crafted Behemoth

Crafted Behemoth {5}

Artifact Creature - Golem
Posted outside the entrances of the owl's nests are massive guardians meant to blend in with the forest and eliminate anything that isn't supposed to be there.
4/5
  • Ophorio
Cragbound Crusher

Cragbound Crusher {15}{R}{R}

Creature - Beast
This spell costs {X} less to cast, where X is 20 minus your life total.
First strike, menace, trample
10/10
Crashing Mammoth

Crashing Mammoth {6}{G}{G}

Creature - Elephant
Trample, haste
All creatures able to block Crashing Mammoth do so.
“The All-Mother's emotions blossom as vibrant as an oasis. Sometimes her children sing in delight. Other times, they roar.”
—Hembwe, the All-Mother's Hand
8/8
Crested Crustacean

Crested Crustacean {6}{U}{U}

Creature - Crab Beast
This spell costs {1} less to cast for each Desert you control.
When Crested Crustacean enters, return target permanent to its owner's hand.
6/6
  • Al Tabaq
Crimson Skycaller
Emerald Warcaller

Crimson Skycaller

Creature - Archon Warrior
Flying
At the beginning of combat on your turn, create a 5/5 red Dragon creature token with flying and haste. That token attacks this combat if able.
5/5
Card has other part: Emerald Warcaller
  • Al Tabaq
Crocheted Buddy

Crocheted Buddy {5}{G}

Creature - Construct Turtle
Trample
Whenever Crocheted Buddy attacks, if it's enchanted or you cast a spell that targeted it this turn, create a 1/1 colorless Construct Actor creature token.
It demonstrates mock fighting with all of the mock and just enough of the fight to make it convincing.
6/5
  • The Stage Presents: The Neverending Act
Crush All in Their Path

Crush All in Their Path {4}{G}{G}

Sorcery - Revelation
Creatures you control get +4/+4 and gain trample until end of turn.
Coalesce {8}{G}{G} (You may cast this from your graveyard for {8}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Trample
6/6
  • Rail War
Crushclaw Pulverizer

Crushclaw Pulverizer {4}{G}

Creature - Scorpion Nomad
Assault {3}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Crushclaw Pulverizer assaults, you may destroy target artifact or enchantment.
4/5
  • Scriptures of Urshad
Cryptosphinx

Cryptosphinx {3}{U}{U}

Enchantment Creature - Sphinx
Flying
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Whenever a cursed opponent draws a card, you may draw two cards.
4/6
Cutthroat Deceiver

Cutthroat Deceiver {1}{B}

Creature - Elf Rogue
Deathtouch
Cutthroat Deceiver enters with four -1/-1 counters on it.
{3}{B}, {T}: Move a -1/-1 counter from Cutthroat Deceiver onto another target creature.
5/5
  • Khaliz-Dorahn
CySec Operator

CySec Operator {3}{W}

Creature - Human Artificer
Whenever you cast a spell with flash or an instant, untap CySec Operator.
{T}: Tap target creature.
In the words of CySec, the Clearance was nothing but bleeding edge pest control. To others, it was deicide.
1/5
  • Beyond the Blackwall
CySec Spectre

CySec Spectre {3}{B}{B}

Creature - Human Rogue
When CySec Spectre enters, you may sacrifice a creature. If you do, target opponent loses 3 life and you gain 3 life.
“Bastion rests a ten clicks into the Scarlands. Move fast, and we might make it out before the ICE melts.”
4/5
  • Beyond the Blackwall
Cyclesmith Oracle

Cyclesmith Oracle {4}{U}{U}

Enchantment Creature - Giant
Ward {4}
{4}{U}: Cyclesmith Oracle can't be blocked until end of turn. This ability costs {X} less to activate, where X is the number of card types among cards in your graveyard.
The full spectra of humanity is reflected through its digital dreams, from the vengeful soldier to the curious seer.
4/7
  • Beyond the Blackwall
DL-19 Reject

DL-19 Reject {5}{G}

Artifact Creature - Construct Warrior
Vigilance, reach
When DL-19 Reject enters, target creature you control gets +2/+2 until end of turn.
“When we live such fragile lives, mechs are the best way we survive.”
—Brandy Axel
6/6
  • Animus Vox
Da'Lang's Preyscenter

Da'Lang's Preyscenter {4}{G}{G}

Creature - Wolf
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature an opponent controls dies, create a Food token. (It's an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)
6/6
  • Over the Horizon