937 cards found
Children of the Void

Children of the Void {4}{U}{U}

Creature - Horror
Children of the Void has hexproof as long as it's your turn.
Children of the Void can't attack or block unless you reappropriate (exile exactly two cards from your hand and/or graveyard).
“Lovi can't fill everything. The empty spaces now sire something new. Scared. Starving.”
—Vakavanha, Who Sees Anew
6/6
  • Lovi Awoken
Chillbone Lich

Chillbone Lich {3}{U}{U}

Creature - Skeleton Wizard
When this creature enters, put two -1/-1 counters on a creature you control.
When you put one or more -1/-1 counters on one or more creatures, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
5/5
  • The Petals Wilt
Chimera Graft

Chimera Graft {4}{B}{G}

Creature - Chimera
When Chimera Graft dies, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
5/5
  • Mious
Chromatic Interloper

Chromatic Interloper {W}{U}{B}{R}{G}

Creature - Elemental Horror
As Chromatic Interloper enters, choose two abilities from among first strike, menace, vigilance, trample, or haste.
Creatures you control with mana value 5 or greater have the chosen abilities.
Beautiful to behold, but certainly fatal.
7/7
  • Toll Midnight
Chronosphere Sovereign

Chronosphere Sovereign {4}{U}{R}{W}

Creature - Sphinx
Flying, prowess
When Chronosphere Sovereign enters, nonbasic permanents target opponent controls don't untap during their controller's next untap step.
When Chronosphere Sovereign dies, it deals 3 damage to each tapped creature you don't control. Destroy each tapped artifact you don't control.
7/7
  • Worlds Away
Clear the Way Home

Clear the Way Home {3}{G}

Sorcery - Revelation
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle.
Coalesce {7}{G} (You may cast this from your graveyard for {7}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/6
  • Rail War
Cocky Delinquent

Cocky Delinquent {2}{B}{R}{G}

Creature - Human Warrior
Whenever Cocky Delinquent is dealt damage, you gain that much life and Cocky Delinquent deals that much damage to up to one target creature or planeswalker you don't control.
“What are they going to do? Give me more detentions to skip?”
2/5
  • Arcanum Academia
Coiling Mystic

Coiling Mystic {4}{U}

Creature - Serpent
{1}, Exile Coiling Mystic from your graveyard: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
4/5
  • The Unraveling
Coiling Spiritscale

Coiling Spiritscale {4}{W}{B/G}

Creature - Spirit Snake
Concord — When Coiling Spiritscale enters, return target permanent card from your graveyard to your hand. If there are four or more card types among permanents you control, you may return that card to the battlefield instead.
5/5
  • Over the Horizon
Coirchanh's Herald

Coirchanh's Herald {4}{G}

Creature - Skeleton Horror
This creature has trample as long as there are four or more -1/-1 counters among creatures.
{3}{B}: Put a -1/-1 counter on target creature.
“Coirchanh has awoken at last! He will deliver us from this impure world!”
—Melitige, Bloodbriar druid
5/5
  • The Petals Wilt
Colossal Achievement

Colossal Achievement {8}

Artifact Creature - Golem
Trample
Spells and abilities your opponents control can't cause you to sacrifice Colossal Achievement.
Success in the workshop spells success in the field.
8/8
Colossal Hermit

Colossal Hermit {3}{G}{U}

Creature - Crab
Whenever one or more cards are put into your graveyard from your library, exile one of those cards.
Whenever Colossal Hermit deals combat damage to a player, you may cast a card exiled with it without paying its mana cost.
It collects trinkets on its travels to hand out to wanders it meets along the way.
2/5
  • Karina's Explorations
Colossus of Alkabah

Colossus of Alkabah {4}{G}{G}

Creature - Manticore
Trample
If one or more counters would be put on a permanent you control, three times that many counters are put on that permanent instead.
Between its teeth, legacies are born.
6/6
  • Alkabah: The Rise of Soli
Combined Generator
Cheerful Generator

Combined Generator

Artifact Creature - Construct
Combined Generator can't be blocked except by three or more creatures.
“The unnatural creatures have been coming in bigger clusters, each stronger than the sum of their parts. Someone needs to find the source.”
—Professor Maple
6/6
Card has other part: Cheerful Generator
  • Monsters of Chikyu
Congruous Simulacrum

Congruous Simulacrum {4}

Artifact Creature - Golem
Spend only mana of one color to cast this spell.
“It's true what they say, you know. All is dust. But dust can still be beautiful.”
—Yaasmeen, storyteller
5/5
  • Al Tabaq
Consign to Oblivion

Consign to Oblivion {1}{B}{B}

Sorcery - Revelation
Exile up to one target creature.
Coalesce {5}{B}{B} (You may cast this from your graveyard for {5}{B}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Whenever Consign to Oblivion deals damage to a permanent, exile that permanent.
3/5
Convergence Colossus

Convergence Colossus {8}

Artifact Creature - Golem
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost.
Flying, first strike, vigilance, trample, lifelink
5/5
Copse Tyrant
Corpse Thief

Copse Tyrant

Creature - Treefolk
(Color indicator: Copse Tyrant is green)
Copse Tyrant can't be blocked by creatures with power 2 or less.
Spells and abilities your opponents control can't cause cards to leave your graveyard.
Whenever Copse Tyrant deals combat damage to a player, return up to two target permanent cards from your graveyard to your hand.
5/7
Card has other part: Corpse Thief
  • Innistrad In Memoriam
Coral Bruiser

Coral Bruiser {5}{U}{U}

Enchantment Creature - Crab Beast
Concord — When Coral Bruiser enters, if there are four or more card types among permanents you control, put target creature you don't control into its owner's library third from the top.
Some Chitinborn decline to serve in the Coralight military, instead choosing to wreak havoc on the Dukedom's enemies on their own terms.
5/5
  • Elmare: Into the Abyss
Corrupt Warden

Corrupt Warden {4}{B}{B}

Enchantment Creature - Demon
When Corrupt Warden enters, up to one target creature gets -X/-X until end of turn, where X is the number of card types among cards in your graveyard.
Some of those that swore to guard the Blackwall grew too curious.
5/5
  • Beyond the Blackwall
Corrupted Amalgam

Corrupted Amalgam {6}{B}

Creature - Beast Demon
This spell costs {1} less to cast for each card type among cards in your graveyard.
Deathtouch
“Possible is an ugly word. Impossible leaves me alone, but possible haunts me.”
5/5
  • End of Wollensie
Crafted Behemoth

Crafted Behemoth {5}

Artifact Creature - Golem
Posted outside the entrances of the owl's nests are massive guardians meant to blend in with the forest and eliminate anything that isn't supposed to be there.
4/5
  • Ophorio
Cragbound Crusher

Cragbound Crusher {15}{R}{R}

Creature - Beast
This spell costs {X} less to cast, where X is 20 minus your life total.
First strike, menace, trample
10/10
Crashing Mammoth

Crashing Mammoth {6}{G}{G}

Creature - Elephant
Trample, haste
All creatures able to block Crashing Mammoth do so.
“The All-Mother's emotions blossom as vibrant as an oasis. Sometimes her children sing in delight. Other times, they roar.”
—Hembwe, the All-Mother's Hand
8/8
Crested Crustacean

Crested Crustacean {6}{U}{U}

Creature - Crab Beast
This spell costs {1} less to cast for each Desert you control.
When Crested Crustacean enters, return target permanent to its owner's hand.
6/6
  • Al Tabaq