14928 cards found
Armorer of the Soul

Armorer of the Soul {2}{W}

Creature - Elf Cleric
Whenever two or more creatures an opponent controls attack, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Enchanted creatures you control get +0/+2.
2/3
Arrive Unseen

Arrive Unseen {1}{U}

Sorcery
Target creature can't be blocked this turn.
Draw a card.
Raiders stalked the woods. Pirates the bay. And most treacherous of all, Cauldish knights quietly strapped on their arms and armor within the walls of Whiterun itself.
  • A Tourney at Whiterun
Arrogant Fencer

Arrogant Fencer {2}{R}

Creature - Human Noble Soldier
Double strike
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
1/2
Arrogant Training
Imperious Hero

Arrogant Training {W}

Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
Fabled {2}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
“Shall I tie my hands behind my back as well?”
Card has other part: Imperious Hero
  • A Tourney at Whiterun
Arroyo's Servant

Arroyo's Servant {B}

Creature - Reflection Rogue
Winnow (Damage dealt to this creature also causes you to lose that much life.)
{2}{B}: Each creature blocking Arroyo's Servant gains winnow until end of turn.
Losing an eye is grounds for losing a second.
2/1
  • Ophorio
Arroyo, the Bound

Arroyo, the Bound {3}{B}{B}

Legendary Enchantment
If a player would draw a card, instead that player may put a card they own exiled with Arroyo, the Bound into their hand.
{3}: Search target player's library for a card and exile it face down, then that player shuffles. They may look at that card for as long as it remains exiled.
The dreaming are not the dead.
  • Ophorio
Arsenal Curator

Arsenal Curator {5}{R}

Creature - Human Warrior
Arsenal Curator gets +1/+1 as long as you control a Plains.
{2}{W}: Untap target creature you control. It gets +0/+1 until end of turn.
3/5
  • Tides of War
Artful Coercion

Artful Coercion {2}{U}{U}

Sorcery
Gain control of target creature with the least power among creatures on the battlefield, then invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
  • Goliaths of Nangjiao
Artful Diversion

Artful Diversion {3}{U}

Instant
Exile up to two target permanents you control, then return those cards to the battlefield under your control.
“Don't blink, you'll miss it.”
Artian, Phyrexian Architect

Artian, Phyrexian Architect {3}{G}{G}

Legendary Creature - Human Artificer
When Artian, Phyrexian Architect enters, search your library for a land card, put it onto the battlefield, then shuffle.
At the beginning of your upkeep, put a corruption counter on a land you control. Then create a 1/1 colorless Phyrexian artifact creature token for each land you control with a corruption counter on it.
1/1
  • MSEM Secret Lair Drops 48a 48b
  • Spark of Revolution 113 194
Artificer's Gift

Artificer's Gift {1}{W}{W}

Sorcery
As an additional cost to cast this spell, you may sacrifice three artifacts.
Search your library for an artifact card, reveal it, put it into your hand, then shuffle. If you sacrificed three artifacts as you cast this spell, you may put a noncreature artifact card from your hand onto the battlefield.
Artificer's Persuasion

Artificer's Persuasion {1}{U}

Instant
Counter target spell unless its controller pays {1}. If you control an artifact, instead counter that spell unless its controller pays {4}.
“I'd think twice before trying to use that thing against me...”
  • Tides of War
Artificer's Workshop

Artificer's Workshop {3}

Artifact
At the beginning of each upkeep, if an opponent controls more creatures than you, create a 1/1 colorless Thopter artifact creature token with flying.
Ascendant's Murmur

Ascendant's Murmur {W}

Instant
The next time target creature would be dealt damage this turn, prevent all but 1 of that damage. Whenever that creature perseveres this turn, put a +1/+1 counter on it. (A creature perseveres when it survives damage.)
  • Surging Tide
Ascetic's Journey
Hermit's Travels

Ascetic's Journey

Enchantment - Aura
(Color indicator: Ascetic's Journey is green)
Enchant player
Enchanted player may play an additional land on each of their turns.
Enchanted player may play lands from their graveyard.
Card has other part: Hermit's Travels
  • A Tourney at Whiterun
Ash Breather

Ash Breather {3}{R}

Creature - Lizard
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Ash Breather deals combat damage to a player, you may discard a card. If you do, draw a card.
2/3
  • Goliaths of Nangjiao
Asharo's Handmaiden

Asharo's Handmaiden {1}{R}

Creature - Human Wizard
Whenever you cast an Inscription spell, you may choose target creature you control. If you do, as that Inscription resolves, exile it inscribed onto that creature instead of putting it anywhere else.
2/2
  • Imperial Legacies
Asharo's Yoroi

Asharo's Yoroi {2}{R}

Artifact - Equipment
Equipped creature gets +2/+2.
Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, target nonbasic land an opponent controls doesn't untap during its controller's next untap step.
Equip {2}
  • Imperial Legacies
Assassin's Shuriken

Assassin's Shuriken {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has deathtouch and “{T}: This creature deals 1 damage to target creature you don't control. Sacrifice Assassin's Shuriken.”
Equip {2}
  • Goliaths of Nangjiao
Assault on Prosania

Assault on Prosania {W}{W}

Instant
Target player sacrifices an attacking creature.
Bulwark — That player sacrifices two attacking creatures instead if you control a creature with toughness 4 or greater.
During their short stay on Prosania, the group saw the kind of enemies the country was constantly fending off.
  • Aftermath
Assertive Inaction

Assertive Inaction {1}{U}

Instant
Target creature gets -5/-0 until end of turn. Adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
“You have done enough. You will rest.”
  • Mious
Astute Prophet

Astute Prophet {1}{U}

Creature - Human Wizard
When Astute Prophet enters, draw a card. If you control a legendary creature, draw two cards instead.
“Do you see what I see?”
0/2
Atemporal Blade

Atemporal Blade {4}

Artifact - Equipment
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Equipped creature gets +3/+3.
Equip {2}
  • Aftermath
Attended Knight

Attended Knight {2}{W}

Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
When Attended Knight enters, create a 1/1 white Soldier creature token.
2/2
  • A Tourney at Whiterun
Attuned Ancient

Attuned Ancient {3}{G}

Creature - Dryad
When Attuned Ancient enters, if you control a legendary creature, you may have Attuned Ancient deal damage equal to its power to target creature an opponent controls.
4/2
  • Surging Tide