14928 cards found
Adapt or Die

Adapt or Die {3}{G}

Enchantment
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Druid creature token.
“We must learn to endure this creature's curse, or we won't be able to stop it.”
—Pandora, Warden of Khaliz-Dorahn
  • Khaliz-Dorahn
Adapted Explorer

Adapted Explorer {5}{W}

Creature - Human Knight
Lifelink
Converge — When Adapted Explorer enters, it deals X damage to up to one target tapped creature, where X is the number of colors of mana spent to cast it.
“I'm gonna ride ‘til I can't no more.”
4/4
  • Love Song
Adaptive Servitor

Adaptive Servitor {3}

Artifact Creature - Shapeshifter
{1}: Choose one. Activate only once each turn.
• Adaptive Servitor gets +1/+1 and gains first strike until end of turn.
• Adaptive Servitor gets +2/+0 and gains trample until end of turn.
2/2
  • Zero
Adaptive Stance

Adaptive Stance {2}{G/W}{R}

Sorcery
Search your library for a creature card with mana value 3 or less, put it onto the battlefield, then shuffle. It gains haste until end of turn. Return it to your hand at the beginning of the end step.
Adaptive Terrains

Adaptive Terrains

Land
{T}, Sacrifice Adaptive Terrains: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle.
“Gaze out at the potential world that Olten could be. A thousand flowers could bloom.”
—Mia Reyes, Xenobiologist
Adaptive Troll

Adaptive Troll {2}{G}

Creature - Troll Mutant
{G}: Tap Adaptive Troll. It gains indestructible until end of turn.
At the beginning of each upkeep, if Adaptive Troll was dealt lethal damage last turn, put a counter of your choice on it from among vigilance, deathtouch, reach, trample, and +1/+1.
3/2
  • Arkadai
Adavene, Dean of the Arts

Adavene, Dean of the Arts {1}{R}{W}{U}

Legendary Creature - Bird Wizard
Flying
Whenever another creature you control enters, Adavene, Dean of the Arts deals 1 damage to each opponent.
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield.
3/3
Adept Electromancer

Adept Electromancer {3}{U}

Creature - Human Wizard
When Adept Electromancer enters, scry 2, then reveal the top card of your library. If it's an instant or sorcery card, put it into your hand.
2/3
  • Spark of Revolution
Adept Fisherman

Adept Fisherman {2}{G}

Creature - Human Pirate Scout
{T}: Adept Fisherman voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Adept Fisherman phases in, you gain 2 life.
“What kinds of fish swim these waters? Breakfast, lunch, and dinner.”
3/2
  • Dark Seas of Shiryen
Adept Lieutenant

Adept Lieutenant {1}{W}{W}

Creature - Human Warrior
Whenever Adept Lieutenant attacks, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
{1}, Sacrifice an Idol: Put a +1/+1 counter on Adept Lieutenant.
3/3
  • Nangjiao In Bloom
Adept Necromancer

Adept Necromancer {B}

Creature - Human Wizard
At the beginning of your upkeep, if you control four or more Swamps, you may exile target creature card from your graveyard. If you do, create a tapped token that's a copy of it except it's a black Mummy.
1/1
Adept of Rations

Adept of Rations {2}{G}

Creature - Human Wizard
When Adept of Rations enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Tokens you control have “{2}, {T}, Sacrifice this token: You gain 3 life.”
The greatest invention of the war would not destroy entire armies, but save them.
2/3
  • The Empty Throne of Feanav
Adept of Signals

Adept of Signals {3}{U}

Creature - Human Wizard
Prowess
When Adept of Signals enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Tokens you control have “{2}, {T}: Sacrifice this token: Draw a card.”
3/3
  • The Empty Throne of Feanav
Adept of Transfusions

Adept of Transfusions {1}{B}

Creature - Human Wizard
Lifelink
When Adept of Transfusions enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Tokens you control have “{1}, {T}, Discard a card, Sacrifice this token: Draw a card.”
1/2
  • The Empty Throne of Feanav
Adept of Waves

Adept of Waves {2}{U}

Creature - Merfolk Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
His spear flows like the tides and strikes as fierce as a shark's bite.
2/3
  • Zero
Adiran Distractor

Adiran Distractor {1}{G}{W}{U}

Creature - Elf Scout
Flash
When Adiran Distractor enters, return up to one target creature you control and up to one target creature you don't control to their owners' hands.
4/3
  • Memorium Arcanum
Adiran Scryers

Adiran Scryers {G}

Creature - Human Shaman
{T}: Add one mana of any type that a land an opponent controls could produce.
Not all were willing to blindly trust the promise of a new world, and traveled through portals of the mind before committing to portals of the body.
1/1
  • Memorium Arcanum
Adiran Survivors

Adiran Survivors {1}{B}{B}

Creature - Human Survivor
As an additional cost to cast this spell, exile two permanent cards from your graveyard.
You may cast Adiran Survivors from your graveyard.
4/3
Admin of Asthenia

Admin of Asthenia {3}{U}

Creature - Elemental
Converge — Admin of Asthenia enters with a +1/+1 counter on it for each color of mana spent to cast it.
Admin of Asthenia can't attack unless its power is 4 or greater.
1/1
  • Love Song
Admirable Admiral

Admirable Admiral {3}{R}

Creature - Human Pirate
Whenever you cast a Pirate spell, create a 1/1 blue and red Pirate creature token with haste.
It takes a worthy and fearsome man to command the respect of an entire fleet.
4/3
  • Dark Seas of Shiryen
Admiral Olson Stout

Admiral Olson Stout {3}{R}{R}

Legendary Creature - Fox Pirate
Haste
Whenever two or more creatures you control deal combat damage to a player, tap those creatures, then gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. After this phase, there's an additional combat phase.
3/3
Admiral Otto von Whiskers

Admiral Otto von Whiskers {3}{G}{G}

Legendary Planeswalker - Otto
As long as it's your turn, Otto is an Otter Soldier creature with indestructible and “This creature's power and toughness are each equal to twice the number of creatures you control.”
[+1]: Create a 2/2 green and white Otter Soldier creature token.
[–8]: Draw cards equal to the greatest power among creatures you control, then you gain life equal to the greatest toughness among creatures you control.
Loyalty:
4
  • Adventurers of Onora
Admirer of the Lost

Admirer of the Lost {2}{B}

Creature - Human Rogue
Menace
Whenever a creature an opponent controls dies, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
3/2
  • Goliaths of Nangjiao
Admonish

Admonish {1}{W}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Tap target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Admonish the Unruly

Admonish the Unruly {R}

Instant
Adjudicate, then Admonish the Unruly deals damage to target creature equal to the number of Auras you control. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Sometimes the law must be final, in order to be maintained.
  • Mious