Flash When Agent of Deception enters the battlefield, counter target creature or planeswalker spell unless its controller pays {X}, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Whenever Agent of Vitu-Ghazi deals combat damage to a player, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Selesnya: despicable, but its hands reach far. Use.” —Rheila's journal
Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter.) At the beginning of your upkeep, destroy target artifact or enchantment if its controller is poisoned.
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) I, II — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Discovery — {4}: You gain 2 life.
Enchant land When Aid from Martoob enters the battlefield, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) When enchanted land is tapped for mana, add one mana of any color.
Rapport — Whenever Ainok Brushwacker and at least one other creature you control become tapped, Ainok Brushwacker gains first strike until end of turn.
Trample When Ainok Scout enters the battlefield, nourish 2, then return a creature you control to its owner's hand. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.)
Draw a card. Showcase {3}{U}(Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) When Aith Aera Sentinel enters the battlefield, create a 1/1 green Elf creature token.
Haste Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) {1}{R}: Akaima Rager gets +1/+0 until end of turn.
Akimbo Slash deals 1 damage to each of up to two target creatures. Ferocious — Those creatures can't block this turn if you control a creature with power 4 or greater.
“Fancy weapons like yours require precise execution. Here, let me show you.” — Sam Sujing