1156 cards found
Capital Towpath

Capital Towpath

Land
{T}, Pay 1 life: Add {R} or {G}.
{2}, {T}, Sacrifice Capital Towpath and another permanent: Draw a card. Activate only during your turn.
With the Covenant restored, Amleth had to be captured. Wormwood and Cathette fought Absari while the Coalition crossed the river.
  • The Empty Throne of Feanav
Catalina's Turf

Catalina's Turf

Land
Catalina's Turf enters tapped.
When Catalina's Turf enters, you may mill two cards.
{T}: Add {B} or {R}.
  • Rail War
Caustic Mangrove

Caustic Mangrove

Land
Caustic Mangrove enters tapped.
{T}: Add {B} or {G}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara
Cave of Pleonexia

Cave of Pleonexia

Land
{T}: Add {C}.
{T}, Sacrifice Cave of Pleonexia: Destroy target nonbasic land an opponent controls. You and that player each create a Treasure token. Activate only as a sorcery and only if that land's controller controls four or more lands. (A Treasure token is an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
  • Theros Triumphant
Celestial Conscript
Scavenging Soldier

Celestial Conscript

Creature - Angel Soldier
(Color indicator: Celestial Conscript is white)
First strike
Whenever a creature blocks Celestial Conscript, put a -1/-1 counter on that creature.
Late in the war, those who could be elevated to replace lost angels of the Concordance would become scarce as well.
3/2
Card has other part: Scavenging Soldier
  • The Empty Throne of Feanav
Center of Culture

Center of Culture

Land
{T}: Add {C}.
Civilized — {T}: Add {C}{C}. Activate only if you control an artifact, a creature, and an enchantment.
Chalice of Fallen Foes
Fight for Succession

Chalice of Fallen Foes

Artifact - Monument
(Color indicator: Chalice of Fallen Foes is white and black)
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
“Drink deep in your victories, as you will never fail again.”
—Siaveed, Commander of Armies
Card has other part: Fight for Succession
  • Alkabah
Chamber of Ceremonies

Chamber of Ceremonies

Land
{T}: Add {C}.
{T}: Add one mana of any color among creatures and planeswalkers you control.
{T}: Target player may gain control of target permanent you own. (That player may choose not to.)
  • Seasons of War
Chamber of Splendor

Chamber of Splendor

Land
Chamber of Splendor enters tapped.
When Chamber of Splendor enters, you may pay {1}. If you do, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
{T}: Add {C}.
Channeling Stone

Channeling Stone

Land
{T}: Add {C}.
{T}: Add one mana of any color that a basic land you control could produce.
In there lies everything. The world humanity wanted, at its feet.
Charbroiled Core

Charbroiled Core

Land
Charbroiled Core enters tapped unless you have two or more opponents.
{T}: Add {B} or {R}.
  • The Land Bundle
Charred Marsh

Charred Marsh

Land
Charred Marsh enters tapped unless you control a Mountain.
{T}: Add {B} or {G}.
Dragonfire singes the peat, liberating trapped leylines exploited by shamanic clans.
  • Alara
Chartered Treasury

Chartered Treasury

Land
Chartered Treasury enters tapped.
When Chartered Treasury enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {R} or {G}.
  • The Empty Throne of Feanav
Chigau Market Outskirts

Chigau Market Outskirts

Legendary Land
Chigau Market Outskirts enters tapped. When it does, choose a creature card name.
{T}: Add {B}.
{1}, {T}, Sacrifice Chigau Market Outskirts: You may cast a creature spell with the chosen name from your graveyard this turn.
  • Over the Horizon
Chikami Castle

Chikami Castle

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell or activate an ability of a legendary permanent.
“A thousand stories
Have yet to be told of the
Chikyu League Arena

Chikyu League Arena

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Chikyu League Arena: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Trainers battle among themselves for years to prepare for the raw strength of the monsters beyond the edges of their villages.
  • Monsters of Chikyu
Chiseled Cliffside

Chiseled Cliffside

Land
Chiseled Cliffside enters tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
  • The Land Bundle
Choked Estuary

Choked Estuary

Land
As Choked Estuary enters, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters tapped.
{T}: Add {U} or {B}.
Chroma, the Faerie Circle

Chroma, the Faerie Circle

Legendary Land
During your opponents' turns, Chroma, the Faerie Circle has all basic land types in all zones.
Chroma, the Faerie Circle enters tapped.
Cinderblade

Cinderblade {0}

Artifact - Equipment
Equipped creature has haste.
Sacrifice Cinderblade: Equipped creature gains +2/+2 until end of turn.
Equip {1}
Citadel Gates

Citadel Gates

Land
As Citadel Gates enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}, {R}, or {G}.
“Seal the gates. No one gets in. Nothing gets out.”
  • Sparks of a Multiverse
Citadel of Denial

Citadel of Denial

Legendary Land
{T}: Add {C}.
{1}{C}{C}, {T}: Return target legendary creature to its owner's hand.
City Gate

City Gate

Land
{T}: Add {C}.
{3}, {T}, Sacrifice City Gate: Put two +1/+1 counters on target creature you control that attacked this turn.
  • Discoveries of Akieva
Cleared Vault

Cleared Vault

Land
{T}, Pay 1 life: Add {W} or {U}.
{1}, {T}, Sacrifice Cleared Vault: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Cliffside Entrance

Cliffside Entrance

Land
Cliffside Entrance enters tapped unless you have 15 or less life.
{T}: Add {R} or {W}.
Stonevault, home to the steadfast dwarves and prison for evils too deadly to see the light of day.
  • The Land Bundle