3263 cards found
Antu, Sun Spirit

Antu, Sun Spirit {3}{R}{G}

Legendary Creature - Spirit God
Antu, Sun Spirit can't attack or block unless you control ten or more permanents.
As long as it's your turn, other creatures you control get +X/+0 and have haste, where X is the amount of life you've gained this turn.
When Antu dies or is put into exile from the battlefield, you may put him into his owner's library third from the top.
8/8
  • Road to Carü Mapu
Anurafication

Anurafication {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Bringing a whole new meaning to “a frog in your throat.”
  • Zero
Anxious Worries

Anxious Worries {2}{U}

Enchantment - Aura
Enchant creature
When Anxious Worries enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
“Do you see their face? Or their thoughts?”
  • End of Wollensie
Anzen, Beyond the Sea

Anzen, Beyond the Sea

Legendary Land
Each land is an Island in addition to its other land types.
The former Emperor's retreat, Anzen became a beacon of hope in an age of darkness.
  • Path of Shadows
Aoia, Monarch of Beauty

Aoia, Monarch of Beauty {G}{W}{U}

Legendary Planeswalker - Aoia
[0]: Choose up to one target creature. You may put two +1/+1 counters on it, a +1/+1 counter on it and a loyalty counter on Aoia, Monarch of Beauty, or two loyalty counters on Aoia.
[–2]: Exile target creature, then return it to the battlefield. For each kind of counter on it before it left, put that many of that kind of counter on it.
[–9]: You get an emblem with “If an effect would put one or more counters on a permanent you control, it puts five times that many of those counters on that permanent instead.”
Aoia can be your commander.
Loyalty:
3
  • MSEM Masters: Legends
Apex's Oath

Apex's Oath {1}{G}{G}

Enchantment
At the beginning of your upkeep, if an opponent controls more creatures than you, you may reveal the top seven cards of your library. Target opponent chooses a creature card revealed this way. Put that card onto the battlefield, and the rest into your graveyard.
Apotheosis

Apotheosis {4}{W}{W}

Enchantment
At the beginning of your upkeep, if you control ten or more storied permanents, you win the game. (Enchantments and legendary permanents are storied.)
“The world fractured around him as he arose into the light and seized his destiny.”
—Azamir, “The Test Of Sunlight”
  • Storytime
Appeal to the Div

Appeal to the Div {U}

Enchantment
You may look at an additional card each time you scry.
{2}, Tap two untapped creatures you control: Scry 1.
The div do not care for the lives they ruin. A mistaken prophecy here or a destroyed marriage here. All are jokes to the div.
  • Alkabah
Approach of Old Lovi

Approach of Old Lovi {3}{R}{W}

Enchantment
At the beginning of your end step, put an encroachment counter on Approach of Old Lovi, then it deals X damage to any target and you gain X life, where X is the number of encroachment counters on Approach of Old Lovi.
In some places, reality rearranged itself gently, like wind carrying leaves. In others, the old world devoured and transformed the new one like a fire.
  • Lovi Awoken
Approach the Dark Tomb

Approach the Dark Tomb {3}{B}

Enchantment
As Approach the Dark Tomb enters, choose life or death.
• Life — Whenever you cast a creature spell, you may pay 1 life. If you do, draw a card.
• Death — Whenever a creature you control dies, you may pay 1 life. If you do, draw a card.
  • Riddles of Revio
Appropriate

Appropriate {4}{U}{U}

Enchantment - Aura
Enchant artifact or creature
At the beginning of each upkeep, if enchanted permanent is tapped, untap it.
You control enchanted permanent.
“Allow me to demonstrate your minion's true potential.”
—Zorganis, Dread Specter
  • Seasons of War
Aquilifer Axelius

Aquilifer Axelius {R}

Legendary Creature - Human Soldier
Other creatures you control can't attack or block alone.
2/2
Aralia and Zanthos

Aralia and Zanthos {3}{G}

Legendary Creature - Dryad Shaman
At the beginning of your upkeep, you may pay {1}{G/U}. If you do, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
At the beginning of your end step, you may pay {1}{G/U}. If you do, populate. (Create a token that's a copy of a creature token you control.)
3/4
  • Seasons of War
Aramas, the Veindrinker

Aramas, the Veindrinker {1}{B}{B}

Legendary Creature - Vampire Rogue
Flying, lifelink
Improve {1}{W/B} ({1}{W/B}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Once each turn, when you gain life, you may have each opponent lose 2 life.
2/1
  • Seasons of War
Arazu, the Wishing Blade

Arazu, the Wishing Blade {1}{G}{U}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature deals combat damage to a player, exile cards from the top of their library until they exile a nonland card. You may cast that card without paying its mana cost.
Equip {2}
  • Sparks of a Multiverse
Arcane Anesthesia

Arcane Anesthesia {2}{W/U}{W/U}

Enchantment - Aura
Flash
Enchant creature
When Arcane Anesthesia enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Feanav: The Apothecary's Progress
Arcane Dexterity

Arcane Dexterity {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying and prowess.
In the most dire of situations, the Lafterii forces had to rely on their ingenuity rather than their strength to survive.
  • Aftermath
Arcane Might

Arcane Might {4}{U}

Enchantment
Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, choose one—
• Draw a card, then discard a card.
• Tap target creature.
• Target creature gains flying until end of turn.
• Target player mills two cards.
  • K15 Core Set
Archaezus, Dark Salvation
Enrapturing Grudge

Archaezus, Dark Salvation {5}{B}{B}

Legendary Creature - Elder Demon
This spell costs {1} less to cast for each enchantment you control.
Flying, lifelink, trample
Disturb {6}{B}{B}. That spell costs {1} less to cast for each enchantment you control. (You may cast this card from your graveyard transformed for its disturb cost.)
6/6
Card has other part: Enrapturing Grudge
Archon of Sunrise

Archon of Sunrise {4}{W}{W}

Enchantment Creature - Archon
Flying, lifelink
{2}{W}{W}, Exile Archon of Sunrise from your graveyard: Create a token that's a copy of it, except it's an Aura enchantment with enchant creature and “Enchanted creature gets +4/+4 and has flying and lifelink.” Activate only as a sorcery.
4/4
  • Theros Triumphant
Arden, Mirrormage

Arden, Mirrormage {2}{U}

Legendary Creature - Human Wizard
You may choose not to untap Arden, Mirrormage during your untap step.
Whenever Arden becomes untapped or leaves the battlefield, sacrifice all tokens created with it.
{3}{U}, {T}: Create a token that's a copy of another creature on the battlefield.
1/4
  • Zero
Ardy's Study

Ardy's Study {G}{G}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
You may play lands from the archived library.
Ardy, Indecisive Pupil

Ardy, Indecisive Pupil {1}{R}{G}

Legendary Planeswalker - Ardy
[+1]: Search your library for a land card, put it onto the battlefield, untap it, then shuffle. Sacrifice a land.
[–2]: Destroy target noncreature permanent. Its controller may search their library for a basic land card, put that card onto the battlefield, then shuffle.
[–6]: Return any number of land cards from your graveyard to the battlefield and untap them. They become 3/3 creatures with haste in addition to their other types.
Loyalty:
3
  • Arcanum Academia
Ardy, Youthful Geomancer

Ardy, Youthful Geomancer {R}{G}

Legendary Planeswalker - Ardy
[+1]: Untap target land.
[–1]: Exile the top card of your library. You may play that card until end of turn. If a land card is exiled this way, you gain 2 life.
[–7]: Untap each land you control. Lands you control become 3/3 Elemental creatures with haste until end of turn. They're still lands.
Loyalty:
2
Arina, Cryoshaper
Arina, Volarian Explorer

Arina, Cryoshaper

Legendary Planeswalker - Arina
(Color indicator: Arina, Cryoshaper is blue and black)
[+1]: Tap up to one target creature. It doesn't untap during its controller's next untap step.
[–2]: Exile target card from a graveyard. Create a 2/2 blue and black Elemental creature token.
[–7]: You get an emblem with “You may play cards from exile.”
Loyalty:
4
Card has other part: Arina, Volarian Explorer