All creatures get -3/-3 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, if a creature would die this turn, exile it instead.
Whenever an enchantment you control enters, you may gain 2 life. Whenever you gain life, reveal the top card of your library. If it's an enchantment card, put it into your hand.
Flying Starbane Elemental's power and toughness are each equal to the number of creatures with flying you control. When Starbane Elemental enters, destroy all creatures without flying.
Let it blow with concussive force till walls fall off their false supports.
When Steelcharm Obliterator enters, choose one — • Put two +1/+1 counters on Steelcharm Obliterator. • Target creature you control fights another target creature.
When Street Performer enters, create a 2/1 blue Illusion creature token with “When this creature becomes the target of a spell or ability, sacrifice it.”
Choose a permanent type. Permanents you control of that type gain hexproof until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, permanents you control gain hexproof until end of turn instead.
Each creature with a law counter on it can't attack or block. {2}{W}, {T}: Remove all law counters from all permanents, then put a law counter on target creature.
Enchant creature When Sythian Scripture enters, put two +1/+1 counters on enchanted creature. Enchanted creature gets +1/+1 and has indestructible and lifelink if you controlled a white legendary creature or planeswalker as you cast Sythian Scripture.
As an additional cost to cast this spell, sacrifice a land. Creatures you control get +1/+1 and gain trample until end of turn for each land you control.