1131 cards found
Corym's Elite

Corym's Elite {2}{G}

Creature - Elf Warrior
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Corym's Elite can't be blocked by creatures with power 2 or less.
“Who could be better equipped to fight a guerilla war than those who can listen to the trees?”
2/1
  • Seasons of War
Corym, Gyrewood Ranger

Corym, Gyrewood Ranger {2}{G}

Legendary Creature - Elf Ranger
Reach
Improve {1}{G/W} ({1}{G/W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
3/3
  • Seasons of War
Council's Will

Council's Will {B}

Sorcery
Target opponent chooses a card type, then reveals their hand. You choose a card from it that's not of the chosen type. That player discards that card.
“You have been found...”
“...wanting.”
Countercasting

Countercasting {2}{U}

Instant
For any number of target spells or abilities your opponents control, counter it unless its controller pays {4}.
Some mages skip the toil and trouble and stick to the bubble bubble.
  • Seasons of War
Crater Burst

Crater Burst {4}{R}

Instant
Crater Burst deals 3 damage to any target. Add {W}{U}{B}{R}{G}. Until end of turn, you don't lose this mana as steps and phases end.
“Sure it's dangerous, but where else do you get exotic ores and minerals in such freeflowing and abundant quantities?”
— Drenn, rock jockey
  • Worlds Away
Crest Skimmer

Crest Skimmer {4}{U}

Creature - Fish
Flying
Wanderlust — When Crest Skimmer enters the battlefield, if you control four or more differently named lands, draw a card.
Biologists are not quite sure if its natural habitat is the sea or the sky.
3/3
  • Worlds Away
Critical Focus

Critical Focus {2}{B}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has deathtouch.
  • Seasons of War
Crossing the Rifts

Crossing the Rifts {2}{R}

Sorcery
Search your library for up to two land cards with basic land types, put them onto the battlefield, then shuffle. Sacrifice two lands at the beginning of the next end step.
Crossworld Wanderer

Crossworld Wanderer {2}{G}

Creature - Treefolk Scout
Hexproof
Crossworld Wanderer gets +1/+1 for each differently named land you control.
“You know you need to step up your adventuring game when a tree's seen more places than you have.”
—Paq, “veteran” explorer
0/0
  • Worlds Away
Cryptic Sentinel

Cryptic Sentinel {3}{G}{W}

Artifact Creature - Construct
When Cryptic Sentinel enters the battlefield, attach any number of target Auras you control to Cryptic Sentinel.
{G}{W}, Sacrifice an Aura: Tap Cryptic Sentinel. It gains indestructible until end of turn.
4/4
  • Worlds Away
Curse of Kurayami

Curse of Kurayami {1}{B}

Sorcery - Inscription
Create a 2/2 colorless Spirit creature token.
When inscribed creature dies, create a 2/2 colorless Spirit creature token.
Inscribe {2}{B}{B} ({2}{B}{B}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Cursed Scroll

Cursed Scroll {1}

Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to any target.
“Occasionally, fateweaving scrolls will be cursed by Ada to prevent meddling. For your protection, this scroll was enchanted against such magic.”
Cursed Wastes

Cursed Wastes

Land - Plains Swamp
({T}: Add {W} or {B}.)
Cursed Wastes enters the battlefield tapped.
{1}, {T}: Add {W}{W} or {B}{B}.
  • Worlds Away
Customs Lookout

Customs Lookout {U}{B}

Creature - Human Rogue
When Customs Lookout enters the battlefield, each player draws a card, then discards a card.
Whenever an opponent casts a spell with the same name as a card they own in exile or in their graveyard, you may scry 2.
2/2
  • Worlds Away
Cyone, Expedition Captain

Cyone, Expedition Captain {1}{W}{W}

Legendary Creature - Human Soldier
When Cyone, Expedition Captain enters the battlefield, create a 1/1 Scout creature token that's all colors, then choose flying, first strike, or lifelink. Creature tokens you control gain the chosen ability until end of turn.
Whenever Cyone attacks, aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
3/3
Cyril, Volaris Captain

Cyril, Volaris Captain {G/W}{U}

Legendary Creature - Human Pirate
Creature spells you cast cost {2} less to cast.
Whenever another nontoken creature enters the battlefield under your control, it becomes a colorless Vehicle artifact with crew 1. (Tap any number of creatures you control with total power 1 or greater: That Vehicle becomes an artifact creature until end of turn.)
2/2
  • Seasons of War
Czeros, Sky Prowler

Czeros, Sky Prowler {3}{U}{U}

Legendary Creature - Drake
Flying
Other creatures you control with flying get +1/+1.
Whenever Czeros, Sky Prowler deals combat damage to a player, you may pay {1}{W/U}. If you do, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
4/3
  • Seasons of War
Daggersworn Elite

Daggersworn Elite {B}

Creature - Human Assassin
Daggersworn Elite enters the battlefield tapped.
Whenever Daggersworn Elite and at least two other creatures attack, you may pay {1}{B}. If you do, destroy target tapped creature.
“I never work alone. How else would someone like me show off their skill?”
2/1
  • Seasons of War
Damaris Alfahir

Damaris Alfahir {3}{U/B}{R}

Legendary Creature - Human Rogue
When Damaris Alfahir enters the battlefield, for each opponent, put a bribery counter on an artifact or creature that player controls.
At the beginning of your upkeep, gain control of target permanent with a bribery counter on it until end of turn. Untap it. It gains haste until end of turn.
“Loyalty is such a quaint notion.”
2/2
  • Seasons of War
Daughter of Calenfyr

Daughter of Calenfyr {1}{G}

Creature - Dryad Druid
When Daughter of Calenfyr enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When Daughter of Calenfyr dies, you may put a land card from your hand onto the battlefield tapped.
1/1
  • Seasons of War
Daughter of Suisei

Daughter of Suisei {R}

Creature - Human Wizard
Whenever you cast a spell, Daughter of Suisei deals 2 damage to target opponent if that spell has the same name as a card in your graveyard.
1/1
Dauntless Paladin

Dauntless Paladin {3}{W}

Creature - Human Knight
Improve {1}{W} ({1}{W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Knights you control have double strike as long as they're attacking.
2/2
  • Seasons of War
Day of the Emperor

Day of the Emperor {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Scry 2.
  • Imperial Legacies
Death Knell

Death Knell {5}{B}

Sorcery
Each opponent sacrifices a creature, then loses 4 life. You return a creature card from your graveyard to your hand, then gain 4 life.
“You suffer, I thrive. You die, I live. That's how my world works.”
—Sarrithaz, the Fiendblade
  • Seasons of War
Deathless Disciple

Deathless Disciple {3}{B}

Creature - Human Wizard
When Deathless Disciple dies, if it's not a token, create a token that's a copy of it, except it has no mana cost.
Revive {6}{B} ({6}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/2
  • Tales of Old Jidai