1259 cards found
Chochin the Silent Moth

Chochin the Silent Moth {2}{W}

Legendary Creature - Human Samurai
{T}: Target creature loses all abilities until end of turn. Exile Chochin the Silent Moth and that creature.
“...”
— Chochin the Silent Moth
1/1
  • Path of Shadows
Chosen of Yhzag

Chosen of Yhzag {1}{B}

Creature - Human Warlock
At the beginning of your upkeep, you may sacrifice another creature. If that creature had mana value 2 or greater, create a 3/2 colorless Horror creature token. Otherwise, create a 1/1 colorless Human creature token.
Whenever you create a creature token, you may pay 2 life. If you do, put a menace counter on it.
1/3
  • Toll Midnight
Chromatic Interloper

Chromatic Interloper {W}{U}{B}{R}{G}

Creature - Elemental Horror
As Chromatic Interloper enters, choose two abilities from among first strike, menace, vigilance, trample, or haste.
Creatures you control with mana value 5 or greater have the chosen abilities.
Beautiful to behold, but certainly fatal.
7/7
  • Toll Midnight
Chronal Echo

Chronal Echo {2}{U}

Creature - Spirit Horror
Flying
{2}{U}: Until end of turn, target creature has your choice of base power and toughness 1/1 or 4/4 until end of turn. Activate only outside of combat.
“After so many iterations, it's no wonder things are getting weird—well, weirder.”
—Rowena Bishop
2/3
  • Toll Midnight
Chronosphere Sovereign

Chronosphere Sovereign {4}{U}{R}{W}

Creature - Sphinx
Flying, prowess
When Chronosphere Sovereign enters, nonbasic permanents target opponent controls don't untap during their controller's next untap step.
When Chronosphere Sovereign dies, it deals 3 damage to each tapped creature you don't control. Destroy each tapped artifact you don't control.
7/7
  • Worlds Away
Cleave

Cleave {1}{R}

Instant
Cleave deals 1 damage to each opponent and 1 damage to each creature and planeswalker your opponents control.
It's hard to dodge a whirlwind of steel.
  • Seasons of War
Clockwork Artifice

Clockwork Artifice {3}{U}

Sorcery
Create a 0/0 blue Construct artifact creature token. Put X +1/+1 counters on it, where X is one plus the total number of noncreature, nonland cards in your graveyard.
Many have tried and failed to replicate the spells that brought the Adamant Legion to life.
  • Seasons of War
Cloudpeak Spires

Cloudpeak Spires

Land - Mountain
({T}: Add {R}.)
As Cloudpeak Spires enters, you may pay 1 life. If you don't, Cloudpeak Spires enters tapped.
Basic lands you control have “{T}: Add {R}.”
  • Seasons of War
Cloudshaper Pilgrim

Cloudshaper Pilgrim {3}{W}{W}

Creature - Spirit Cleric
Flying, lifelink
When Cloudshaper Pilgrim enters, return target creature or enchantment card with mana value 3 or less from your graveyard to your hand.
3/3
  • Worlds Away
Cloudsteel Summit

Cloudsteel Summit

Land - Mountain Plains
({T}: Add {R} or {W}.)
Cloudsteel Summit enters tapped.
{1}, {T}: Add {R}{R} or {W}{W}.
  • Worlds Away
Cloven Forms

Cloven Forms {1}{G}

Enchantment
When Cloven Forms enters, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
{5}{G}{G}{G}, Exile Cloven Forms: Put a creature card from or hand or command zone onto the battlefield. Create a token that's a copy of it, except the token isn't legendary.
“We'd like to know a little bit about you for our files, and to help you learn to help yourself.”
Clutch of the Coil

Clutch of the Coil

Land
{T}: Add {C}.
{1}: Clutch of the Coil becomes a 1/1 Snake creature with poisonous 2 until end of turn. It's still a land. (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
The Soulbreaker Gang offers a portion of each robbery's spoils to the dead god Aghavaan.
Clutch of the Void

Clutch of the Void {U}

Sorcery - Revelation
Return target creature to its owner's hand.
Coalesce {4}{U}{U} (You may cast this from your graveyard for {4}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
3/3
  • Over the Horizon
Coastal Dominion

Coastal Dominion

Land - Plains Island Swamp
({T}: Add {W}, {U}, or {B}.)
Coastal Dominion enters tapped.
Coil Remnant

Coil Remnant {1}{B}

Creature - Snake Warrior
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
Coil Remnant has deathtouch as long as an opponent is poisoned.
2/2
  • Path of Shadows
Coincutter Agent

Coincutter Agent {2}{B}

Creature - Elf Rogue
Whenever Coincutter Agent attacks, you draw a card and you lose 1 life.
“Gladefolk are unparalleled when it comes to thieving. Luckily for us, there's plenty around that want nothing to do with Corym's war.”
—Damaris Alfahir
2/2
  • Seasons of War
Coincutter Ambush

Coincutter Ambush {1}{B}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -2/-2 and can't block creatures you control.
  • Seasons of War
Coincutter Fence

Coincutter Fence {3}{U}

Creature - Human Rogue
When Coincutter Fence enters, starting with you, each player may create a 2/1 red Rogue creature token with “This creature can't block.” For each opponent that does, create a Treasure token.
2/3
  • Seasons of War
Combat Expertise

Combat Expertise {2}{W}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has vigilance.
  • Seasons of War
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
Even alone, it commands armies of one.
Commander Hyctaleon

Commander Hyctaleon {2}{W}{W}

Legendary Creature - Human Soldier
Lifelink
Partner with Imperator Valtasius (When this creature enters, target player may put Imperator Valtasius into their hand from their library, then shuffle.)
At the beginning of your upkeep, return target Soldier card from your graveyard to your hand.
“At your command, Imperator.”
4/4
Related card: Imperator Valtasius
  • Path of Shadows
Commander's Stronghold

Commander's Stronghold

Land
{T}: Add {C}.
{T}: Untap target legendary creature you control. Activate only once each turn.
No location is as coveted as the high ground.
  • Seasons of War
Conjured Acropolis

Conjured Acropolis

Land
{T}: Add {C}.
{T}: Put a +1/+1 counter on each legendary creature and a loyalty counter on each planeswalker that you control entered this turn.
Pulled from an extradimensional space, the fortress provides valuable defenses whenever and wherever it's needed.
  • Seasons of War
Contested Discovery

Contested Discovery {2}{U}

Enchantment - Aura
Enchant land
When Contested Discovery enters and at the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
Both expeditions tried in vain for years to persuade the locals that they had discovered the city first.
  • Worlds Away
Convocation Elder

Convocation Elder {4}{G}

Creature - Elf Druid
When Convocation Elder enters, create two 1/1 green Elf creature tokens.
{1}{G}, Discard Convocation Elder: Create a 1/1 green Elf creature token. Draw a card. Activate only as a sorcery.
2/3
  • Seasons of War