({T}: Add {W}.) Bygone Guardian enters tapped. Vigilance {2}{W}{W}: Bygone Guardian becomes a creature in addition to its other types until end of turn.
Haste Revive {3}{R}({3}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
Flying When Cadre Hawk enters, you may search your library and/or graveyard for a card named Cadre Hawk, reveal it, and put it into your hand. If you searched a library this way, shuffle.
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library. {G}: Exchange a card from the archived library with a card from your hand.
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) Whenever Captain of the Exiled deals combat damage to a player, draw a card.
Captain of the Militia's power and toughness are each equal to the number of creatures you control. Adorned — Creatures you control have vigilance as long as Captain of the Militia is equipped and/or enchanted.
Choose two or four — • Each player draws seven cards. • Each opponent discards four cards. • Conjure three cards named Fatigue and put them on top of your library. (They're colorless sorceries that cost {2} with “Draw a card.”) • You may cast a card from your hand without paying its mana cost. Exile Capture Brilliance.
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from a permanent you control, Carve a Path deals 1 damage to any target.
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever Cauldish Arrogant becomes blocked by one or more creatures, reveal the top card of your library. Cauldish Arrogant deals damage equal to that card's mana value to each creature blocking it. Then put that card into your hand.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Cauldish Cavalier becomes renowned, you may pay 2 life. If you do, draw two cards.
First strike (This creature deals combat damage before creatures without first strike.) Whenever Cauldish Warmonger attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Whenever you cast a spell, if its mana value is less than Cavorting Beauty's power, remove a +1/+1 counter from Cavorting Beauty.
Whenever a creature enters, if it entered from a graveyard or a player cast it from a graveyard, return Ceaseless Stalker from your graveyard to the battlefield at the beginning of the next end step.
Flash When Ceaseless Valiant enters, another target permanent gains indestructible until end of turn. Recite {1}{W}(You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)