2042 cards found
Blazing Mirage

Blazing Mirage {R}

Sorcery
Target creature gets +2/+2 and gains menace until end of turn.
The line between mirage and fire is a painful one to walk.
  • Oirohpo
Bleak Cultist

Bleak Cultist {3}{G}{G}

Creature - Reflection Shaman
Trample
Revive {5}{B} ({5}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
4/4
  • Oirohpo
Bleeding Bear

Bleeding Bear {5}{R}

Creature - Bear
Picking fights with bears is a dead man's favorite pastime.
6/4
  • High Noon
Blessed Spellroot

Blessed Spellroot {G}

Creature - Plant Mutant
When Blessed Spellroot dies, you gain 5 life.
0/2
Blessing of Bliss

Blessing of Bliss {1}{W}

Instant
Target creature gains indestructible until end of turn. Whenever that creature perseveres this turn, create a 1/1 white Nymph creature token. (A creature perseveres when it survives damage.)
  • Novea
Blight Seed

Blight Seed {3}

Artifact
{T}: Add {B} or {G}.
{B}{G}, {T}: Target creature gets +1/+1 until end of turn.
Mother Night had been cast out of the world, but her children still grew in the darkness, waiting for their time to return.
  • Novea
Blightcaller Shaman

Blightcaller Shaman {1}{B}

Creature - Human Shaman
{1}{B}: Blightcaller Shaman gains deathtouch until end of turn.
The darkest of Gorru magic invokes the Mother to spoil life from the inside out.
2/1
  • Novea
Blighted Haploc

Blighted Haploc {2}{B}{B}

Creature - Carrier Lizard
{1}{B}, {T}: Target creature gets +2/+2 and gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
{3}{B}{B}, {T}: Target creature gets -2/-2 and gains winnow until end of turn.
The promise of power lured the lizards into carriers of contamination.
3/2
  • Ophorio
Blind Soulcaller

Blind Soulcaller {4}{U}

Creature - Elf Shaman
Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Blind Soulcaller envisions an instant or sorcery card, you may tap target permanent.
3/3
Blind Spellfeeder

Blind Spellfeeder {U}

Creature - Elemental
Prowess
Buried deep under the earth, monsters reign supreme. With a little bit of Duela magic, sometimes which monsters reign can be altered.
1/2
  • Oirohpo
Blind Tunneler

Blind Tunneler {4}{R}

Creature - Wurm
{4}{R}: Blind Tunneler gets +3/+0 until end of turn.
Bessie's children are spawned with a singular purpose. Anything not necessary for that purpose is left behind.
4/4
  • Villains: The Musical
Blitz Breaker

Blitz Breaker {R}

Artifact Creature - Human Warrior
Advance {1}{R} (Cast this for {1}{R} to advance it as it enters. {1}{R}: Advance this as a sorcery.)
Whenever Blitz Breaker advances, its power becomes equal to the amount of noncombat damage that's been dealt to your opponents this turn. (This effect lasts indefinitely.)
1/1
  • Karina's Explorations
Blizzard Dragon

Blizzard Dragon {2}{U}{R}

Creature - Dragon
Flying
Whenever Blizzard Dragon attacks, tap an artifact, a creature, and a land defending player controls. They don't untap during their controller's next untap step.
At the beginning of each opponent's upkeep, that player sacrifices a tapped permanent.
4/3
  • Karina's Explorations
Blood Artist

Blood Artist {1}{B}

Creature - Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
“Ah! Really not enough red, I almost finished it …”
0/1
  • MSEM Secret Lair Drops
  • Villains: The Musical 3s 300
Blood Bounty

Blood Bounty {1}{B}

Enchantment
Whenever an attacking creature you or a teammate controls dies, you lose 1 life and draw a card.
Learning from mistakes is an excellent way to improve. No one said they had to be your mistakes.
  • Ophorio
Blood Constrictor

Blood Constrictor {4}{G}

Creature - Snake
Whenever Blood Constrictor becomes blocked by a creature, you gain life equal to that creature's toughness.
4/4
Card has other part: Blood Runs Cold
  • Karina's Explorations
Blood Lashing

Blood Lashing {3}{B}{B}

Instant
As an additional cost to cast this spell, sacrifice any number of creatures.
Target player loses 2 life for each creature sacrificed to cast Blood Lashing.
  • Oirohpo
Blood Overruling

Blood Overruling {2}{B}

Sorcery
Draw a card for each creature that died this turn.
“The king of steel falls by the same,
The king of blood retakes his claim.”
  • Villains: The Musical
Blood Ritual

Blood Ritual {B}

Instant
Exile up to three target cards from a single graveyard. You gain 3 life.
  • Novea
Blood Runs Cold

Blood Runs Cold {1}{B}

Sorcery - Adventure
Destroy target creature that was dealt damage this turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Blood Constrictor
  • Karina's Explorations
Blood Tide

Blood Tide {2}{R}

Enchantment
At the beginning of your upkeep, each player sacrifices a nonbasic land.
Though her face has not been seen in years, the surface still feels the lash of the ocean's queen.
  • Novea
Bloodfell Caves

Bloodfell Caves

Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
Bloodied Outcast

Bloodied Outcast {W}{B}

Creature - Vampire
As long as you've gained life this turn, Bloodied Outcast gets +1/+0 and has lifelink.
As long as an opponent has lost life this turn, Bloodied Outcast gets +0/+1 and has deathtouch.
2/2
  • Villains: The Musical
Bloodleaf Butcher

Bloodleaf Butcher {1}{B}

Creature - Elf Warrior
Bloodleaf Butcher gets +1/+0 and has deathtouch as long as five or more cards are in your graveyard.
2/2
Bloodleaf Druid

Bloodleaf Druid {1}{G}

Creature - Elf Scout Druid
{T}: Choose a color of a card in your graveyard. Add one mana of that color.
Even those averse to the fighting still pledge their loyalty to it.
2/1
  • High Noon