329 cards found
Journey's End

Journey's End {1}{W}

Instant
Put target creature or planeswalker on the bottom of its owner's library. Its controller may scry 1.
“Sure, life's a dream, but I gotta wake up sometime.”
—The Musings of Sora
Juyu Offering Pool

Juyu Offering Pool {1}{U}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Juyu Offering Pool enters, reveal the top five cards of your library. You may put a noncreature card from among them into your hand. Put the rest on the bottom of your library in any order.
{1}{U}: Scales of Shara
Whenever you cast a noncreature spell, put a +1/+1 counter on target creature you control.
{6}{U}{U}: Eye of Shojiro
Whenever you cast a noncreature spell, create an 8/8 blue Kraken creature token.
Kantra of Avarice

Kantra of Avarice {4}{B}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
When Kantra of Avarice enters, target player draws two cards and loses 2 life.
4/3
  • Eralou
Kantra's Envoy

Kantra's Envoy {1}{G}

Creature - Human Shaman
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast enchantment spells.
“There's a world behind this one, child. Want to see?”
1/3
  • Eralou
Kellythross's Collector

Kellythross's Collector {6}{U}

Artifact Creature - Golem
This spell costs {1} less to cast for each permanent you control that's an artifact and/or a token.
When Kellythross's Collector enters, you may return another target nonland permanent to its owner's hand.
3/4
  • Over the Horizon
Kevthra's Will

Kevthra's Will {2}{B}

Sorcery
Until end of turn, you may play cards from your graveyard by paying 2 life in addition to those cards' costs.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Knight-Academic

Knight-Academic {U}

Creature - Human Wizard Knight
Prowess
Whenever Knight-Academic attacks, scry 1.
Armor of steel, to safeguard the flesh. Armor of possibility, to safeguard the mind.
1/2
Krismite Shard

Krismite Shard {0}

Artifact
Krismite Shard enters tapped.
{1}, {T}, Sacrifice Krismite Shard: Aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
Provided to travelers in the Otherworlds for a reasonable sum, simply breaking the fragment whisks the bearer back to Zhedina and safety.
  • Worlds Away
Lady Genvieve of Caulder

Lady Genvieve of Caulder {4}{B}{R}

Legendary Creature - Human Noble Warrior
Bleed {1}{B}{R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
At the beginning of each end step, if an opponent lost life this turn, draw two cards, then discard a card at random.
4/4
Legacy of Northrime

Legacy of Northrime {3}{W}

Enchantment - Aura
Flash
Enchant creature
As Legacy of Northrime enters, choose a creature type.
Enchanted creature gets +1/+4 and is the chosen type in addition to its other types.
“I came to Northrime to stand atop the world.”
—Longscarred Shao
  • Adventurers of Onora
Liege of Bal
Hand of Consequence

Liege of Bal

Creature - Mutant Shaman
(Color indicator: Liege of Bal is black)
Creatures you don't control get -1/-1.
“Skittering scarabs. Scorching sun. Swirling sands. Infinite possibilities, one inevitable truth—today, you will die.”
4/4
Card has other part: Hand of Consequence
  • Al Tabaq
Life Immemorial

Life Immemorial {X}{G}{G}

Sorcery
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
  • Novea
Lightsteel Enforcer

Lightsteel Enforcer {2}{W}

Artifact Creature - Human
Whenever another artifact you control enters, put a +1/+1 counter on Lightsteel Enforcer.
2/1
Linebreaker Wurm

Linebreaker Wurm {3}{R}{G}

Creature - Wurm
Trample
{2}{R}{G}: Creatures you control get +1/+1 until end of turn.
4/4
  • Villains: The Musical
Lisseria's Outfitter

Lisseria's Outfitter {1}{W}

Creature - Goat Soldier
Aura and Equipment spells you cast cost {1} less to cast.
Lisseria's drills ensure that the Kanaan armies are never more than minutes away from being mobilized for the battlefield.
2/2
  • Scriptures of Urshad
Lord Asharo

Lord Asharo {3}{R}{R}

Legendary Creature - Human Wizard
Haste
Whenever you cast an instant spell, exile that card inscribed onto Lord Asharo instead of putting it anywhere else as it resolves.
{T}: Cast a copy of an inscribed card without paying its mana cost.
3/4
Lotus Feaster

Lotus Feaster {2}{G}

Creature - Frog Noble
When Lotus Feaster enters, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Croakfolk, especially those in Erollin's family, are known to spend all day feasting on insects and lotuses from the bog.
2/3
  • Eralou
Lt. Daisy Saxon

Lt. Daisy Saxon {R}

Legendary Creature - Human Warrior
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
{1}{R}, Remove a +1/+1 counter from Lt. Daisy Saxon: She deals 2 damage to target player or planeswalker.
“Don't touch me, I'm a real live wire.”
1/1
Lysandra, Leyline Trickster

Lysandra, Leyline Trickster {2}{G}{U}

Legendary Creature - Faerie Wizard
Flying
Whenever another creature you control enters, you may search your library for an instant or sorcery card with the same mana value as that creature, reveal it, put it into your hand, then shuffle.
2/3
  • MSEM Masters Cube
Maghbri Oracle

Maghbri Oracle {1}{B}

Creature - Human Shaman
Whenever a creature dies, scry 1 and each opponent loses 1 life.
“The children are unharmed, for now. But they are far from safe; we should hurry.”
— Fessi, Witch of the Lady
2/1
Magma Bolt

Magma Bolt {1}{R}

Instant
Magma Bolt deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
“Burn their spawning grounds. It's the only way to kill the Mukal for good.”
—Vosh, the Champion
  • Arkadai
Magnificent Liturgy

Magnificent Liturgy {3}{U}

Sorcery
Tap up to two target creatures an opponent controls. Those creatures don't untap during their controller's next untap step.
Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Goliaths of Nangjiao
Marsh Dweller

Marsh Dweller {1}{G}

Creature - Demon Imp
Whenever you sacrifice one or more permanents, put a +1/+1 counter on Marsh Dweller.
“Never be attracted to whimsy, lest you lose your footing.”
—Tales of the Wild, Vol. II
1/1
  • End of Wollensie
Mauling Mother
Curious Cubs

Mauling Mother

Creature - Bear
(Color indicator: Mauling Mother is white)
First strike
Mauling Mother gets +1/+1 for each other creature you control.
Some trainers try their chances at catching cubs instead of full grown bears. It rarely ends well for them.
5/5
Card has other part: Curious Cubs
  • Monsters of Chikyu
Mawdryk's Haven

Mawdryk's Haven {2}{G}

Enchantment
Landfall — Whenever a land you control enters, add {G}.
{3}{G}: Target creature you control gets +2/+2 until end of turn.