[+1]: Tanya, the Mooncursed becomes a legendary 3/1 red Werewolf creature with first strike until end of turn. [–2]: Tanya, the Mooncursed deals 3 damage to target creature or planeswalker. [–4]: Destroy target nonbasic colorless permanent.
Return target creature card from your graveyard to the battlefield. Fabled {2}{B}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Whenever a creature you control dies, put a legacy counter on Testament to Heroism. {T}: Add {C}. {T}, Remove a legacy counter from Testament to Heroism: Add one mana of any color.
“For those who lost their lives for our survival.” —Statue inscription
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put all creature cards from your graveyard onto the battlefield. II — Creatures you control gain lifelink until end of turn. III — Destroy all creatures.
The monsters rage and the dead rise. It has begun.
The Flames Approach deals 3 damage to any target. Memento {3}{R}{R}(You may cast this from your graveyard for {3}{R}{R}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.) Return target creature or planeswalker card from your graveyard to the battlefield. Each opponent loses 3 life.
{T}: Add {C}. {1}, {T}, Sacrifice The Whisperwoods: Add two mana in any combination of colors. At the beginning of each end step, if a player lost life this turn, return The Whisperwoods from your graveyard to your hand.
Each player sacrifices three lands. Torment each player three times. (To torment a player, they lose 3 life unless they discard a card or sacrifice a nonland permanent.)
Kaor's brood swept across Caulte, razing the buildings in their paths.
Towering Boughs enters tapped. {T}: Add {R} or {G}. {3}{R}{G}: Until end of turn, Towering Boughs becomes a 6/6 red and green Treefolk creature with with trample and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
Flying When Tyrant of Tributes enters, target opponent sacrifices X permanents, where X is half the number of permanents they control, rounded up. You gain X life.
[+1]: Reveal the top card of your library. If it doesn't have the same name as a card in your graveyard or a permanent you control, put it into your hand. Otherwise, put it into your graveyard. [–2]: Return target card from your graveyard to your hand. [–8]: Return all other cards from your graveyard to your hand. Until end of turn, spells you cast cost {5} less to cast.
Flash When Veilborn Meddler enters, counter target spell if its mana value is less than or equal to Veilborn Meddler's power. Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Veilborn Meddler.
Until end of turn, you may cast creature spells as though they had flash. Creatures you control can't be the targets of spells or abilities your opponents control this turn.
You may play basic land cards you own from outside the game.
“I know a place we can hide. There's a grove in the heart of the Whisperwoods, where no one but us can get in. We'll have to get through, but if we can, we'll be safe.” —Vali, planar researcher
When Verdict of the Council enters, exile up to one target creature until Verdict of the Council leaves the battlefield. White creatures you control get +1/+0.
“Jail the traitors, and call our troops to arms!” —Jirada, elder of Caulte
At the beginning of your end step, if you gained life this turn, you gain 2 life. Pay 3 life: Target attacking creature gains indestructible until end of turn.
“We created grand gods, and then we exiled them. To do what, exactly? Bask in our inferiority? We are truly fools.”
Create X 1/1 white Spirit creature tokens with flying, where X is two plus the number of cards named Wandering Souls in your graveyard. Conjure three cards named Wandering Souls and shuffle them into your main library.
“The Reaper went walking, ignoring her duties, letting people see what life was like without her.” —Azamir, “A New Reaper”
Weathered Fortress enters tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, Weathered Fortress becomes a 1/4 blue and red Golem creature with with “When this creature attacks, switch its power and toughness until end of turn” and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
As an additional cost to cast this spell, sacrifice a creature. Search your library, hand, or graveyard for a creature card with mana value 1 greater than the sacrificed creature's and put it onto the battlefield. If you searched your library this way, shuffle.