15897 cards found
Wachet Charm

Wachet Charm {U}

Instant
Choose one —
• Target player mills four cards.
• Draw a card.
  • Pyramids of Atuum
Scavenger Holdout

Scavenger Holdout

Land
Scavenger Holdout enters tapped.
When Scavenger Holdout enters, you may pay {3}. If you do, create two 1/1 green Scout creature tokens.
{T}: Add {C}.
  • Lovi Awoken
Condor Clearings

Condor Clearings {W}{B}

Enchantment
Whenever you cast an enchantment spell, create a 1/1 white and black Bird creature token with flying and vigilance.
Whenever three or more creatures you control deal combat damage to a player, that player sacrifices a creature. If they can't, they discard a card.
  • Road to Carü Mapu
  • MSEM Secret Lair Drops 828 1216
Knotweald Sapling

Knotweald Sapling {1}{G}

Creature - Treefolk
{T}: Add {G} or one mana of any color among cards in your graveyard.
“A week ago we were lost at sea, counting our hours. Today we danced with the trees. Atworth, I may never want to leave here.”
—Loretta Wingate
1/2
  • Dark Seas of Shiryen
Fellor Vanguard

Fellor Vanguard {1}{W}

Creature - Human Barbarian Warrior
Fellor Vanguard gets +1/+1 as long as you control a Mountain.
{1}{R}: Fellor Vanguard gets +1/+0 until end of turn.
Hellbent on breaking The Shield, the Fellors' main tactic is constant assaults.
2/1
  • K15 Core Set
Aleud Beastmaster

Aleud Beastmaster {G}

Creature - Elf Warrior
Aleud Beastmaster has frenzy X, where X is the number of unblocked attacking creatures you control. (Whenever it attacks and isn't blocked, it gets +X/+0 until end of turn.)
1/1
  • Ophorio
Raw Muscle

Raw Muscle {G}

Enchantment
Once each turn, when a creature you control enters, you may draw a card if its power is greater than each other creature's power.
The jungle has one law: be stronger than everything else.
  • Sparks of a Multiverse
One with the Herd

One with the Herd {X}{G}{G}

Sorcery
Until end of turn, target creature gets +X/+X and can only be blocked by X or more creatures.
Charge with all the ferocity of the herd and no one will be able to tell the difference.
  • High Noon
Sleeping Dryads

Sleeping Dryads {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G}.
{G}, Sacrifice Sleeping Dryads: Draw a card.
Hand of Fury
Liege of Ninhasir

Hand of Fury {1}{R}{R}

Creature - Human Warrior
When Hand of Fury enters, it gets +2/+2 and gains haste until end of turn.
At the beginning of your upkeep, if your fealty to Mountains is five or greater, transform Hand of Fury. (Each Mountain you control counts towards your fealty to Mountains.)
2/2
Card has other part: Liege of Ninhasir
  • Al Tabaq
Cornered Cathar
Charging Commando

Cornered Cathar

Creature - Human Soldier
(Color indicator: Cornered Cathar is white)
At the beginning of combat on your turn, look at the top four cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Alone, but not for long.
3/3
Card has other part: Charging Commando
  • Innistrad In Memoriam
Spoiled Oracle

Spoiled Oracle {3}{B}

Creature - Human Cleric
Lifelink
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Spoiled Oracle mentors a creature, that creature gains lifelink until end of turn.
3/3
  • Riddles of Revio
Thunderstride

Thunderstride {4}{U}{U}

Creature - Elemental
Primal {2}{R}{R} (During your turn, you may cast this spell for {2}{R}{R} instead of playing a land.)
Flying, prowess
At the beginning of your end step, if you didn't cast a spell this turn, sacrifice Thunderstride.
5/5
  • Novea
Roaring Illusion

Roaring Illusion {4}{R}{R}

Creature - Cat
Whenever Roaring Illusion attacks alone, for each other creature you control, create a token that's a copy of that creature and that's tapped and attacking. Exile those tokens at the beginning of the next end step.
Its roars wreak havoc wherever it dares to go, leaving it a reclusive beast.
4/4
  • Monsters of Chikyu
Unfathomable Terror

Unfathomable Terror {4}{B}{B}

Creature - Demon Serpent
Whenever one or more creatures you control deal combat damage to a player, that player discards a card. Then that player may discard another card. If they don't, create two 2/1 black Nightmare creature tokens with “This creature can't block.”
Fleeting {1}{B}{B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
6/6
  • End of Wollensie
Exultation of Might

Exultation of Might {5}{G}{G}

Creature - Beast Spirit
Reach, trample
Revive {4}{G} ({4}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
7/4
  • Descent from the Highlands
Gleaming Dream

Gleaming Dream {1}{U}{U}

Creature - Reflection
Flying
Reflections, being made of light, never truly die, but rather fade away into little more than memories.
2/2
  • Oirohpo
Impromptu Escapade

Impromptu Escapade {1}{G}{U}

Instant
You may reveal a creature card you own from outside the game and put it into your hand.
The next spell you cast this turn may be cast as though it had flash. Exile Impromptu Escapade.
Signet Ring

Signet Ring {1}

Artifact
When Signet Ring enters, scry 1.
{2}, {T}, Sacrifice Signet Ring: Add two mana of different colors.
“Endless possibilities carried as a trinket.”
—Nakia, Infinite Seer
  • Alkabah
Nature Charm

Nature Charm {1}{G}

Instant
Choose one —
• Target creature gets +3/+3 until end of turn.
• Target creature blocks this turn if able.
• Scry 1, then draw a card.
  • Riddles of Revio
Arazu, the Wishing Blade

Arazu, the Wishing Blade {1}{G}{U}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature deals combat damage to a player, exile cards from the top of their library until they exile a nonland card. You may cast that card without paying its mana cost.
Equip {2}
  • Sparks of a Multiverse
Ward-Lost Hermit

Ward-Lost Hermit {2}{U}

Creature - Dwarf Crab
When Ward-Lost Hermit enters, mill three cards.
{2}, {T}, Sacrifice Ward-Lost Hermit: Return target instant or sorcery card from your graveyard to your hand.
1/4
  • Over the Horizon
Battle-Scarred Combatant

Battle-Scarred Combatant {3}{B}

Creature - Elf Soldier
Whenever Battle-Scarred Combatant attacks or blocks, put a -1/-1 counter on it.
He leaves a piece of himself in every battle.
5/5
  • Khaliz-Dorahn
Overwhelming Defeat

Overwhelming Defeat {1}{G}

Sorcery
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Target creature you control fights target creature you don't control.
“My army is perfect, yet you still stand in my way? How foolish must you be?”
—Omid, the Undefeated
  • Alkabah
Miyoga Firebird

Miyoga Firebird {1}{U}{R}

Creature - Phoenix
Flying, haste
Miyoga Firebird attacks each combat if able.
Whenever you cast your third instant or sorcery spell this turn, you may return Miyoga Firebird from your graveyard to the battlefield.
3/2