As long as you control five or more creatures, if you would create a token, you may instead create Hu Li, a legendary 4/4 white Fox Spirit creature token with flying and lifelink.
Once each turn, when you cast a creature spell, you may copy it for each other spell you cast this turn. (A copy of a creature spell becomes a token.) Whenever Garragrok, Horde Tyrant attacks, add {R}{R}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
Vigilance Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever an opponent attacks you, create a tapped 1/1 white Soldier creature token with melee. Exile that token at the beginning of your next end step.
First mate—Your starting deck contains no creature cards. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Prowess Whenever Garth attacks, look at the top card of your library. If it's an instant or sorcery card, you may cast it. (You still pay its costs.)
{1}, Sacrifice Gasoline Canister: It deals 1 damage to any target. If a creature or planeswalker dealt damage this way would die this turn, exile it instead.
Clean up squads ensure civilians encounter as few mindbreaking aftermaths as possible.
When Gate of Realms enters, you may search your library for a land card, reveal it, and put that card into your hand. If you do, shuffle. {10}, {T}: Gate of Realms deals 3 damage to any target. This ability costs {1} less to activate for each different name among lands you control.
Whenever you cast a noncreature spell, put a quest counter on Gate to the Beyond. At the beginning of your upkeep, if there are three or more quest counters on Gate to the Beyond, you draw a card and you lose 1 life. Then if there are six or more quest counters on it, each opponent loses 2 life.
You may cast Gateblessed Explorer from your graveyard as long as you control three or more creatures. Whenever another creature dies, each opponent loses 1 life and you gain 1 life.
Whenever one or more +1/+1 counters are put on a creature you control, you may search your library for a creature card, reveal it, put it into your hand, then shuffle.
Alone, they are the best of the best. Together, they are unbeatable.
At the beginning of your upkeep, mill two cards. {1}{B}{B}: Until end of turn, Gaunt Abnormality becomes a copy of target creature card in your graveyard, except it's 3/3.
First strike When Gavis's Dragoons enters, exile another target creature until Gavis's Dragoons leaves the battlefield. Spells with the same name as the exiled card can't be cast (as long as this creature is on the battlefield).
Search your library for three land cards with different names, reveal them, then shuffle. Put one of those cards onto the battlefield, one into your hand, and one into your graveyard.
GenTech Labs enters tapped. {T}: Add {G} or {U}. {G}{U}, {T}: Create a Function token with “This spell costs {1} less to cast if its mana value is 5 or greater.” Activate only if you have four or more cards in hand. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Motivate 3 (When this creature enters, you may motivate target creature with less power than this by putting three +1/+1 counters on it.) When General Merthilios motivates a creature, that creature gains first strike, trample, and haste until end of turn.
Whenever a creature you control enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) {2}, Sacrifice an Idol: Creatures you control get +1/+1 until end of turn.
Choose one or both — • Put a +1/+1 counter on each creature you control. • Attacking creatures you control gain lifelink and indestructible until end of turn.
A good commander knows impossible odds. A great one knows how to overcome them.
Draw two cards. You may cast an instant or sorcery spell with mana value 3 or less from your hand or graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.