When Chaotic Pupil enters, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.) Harmony — Draw a card, then discard a card.
Chapel Warden gets +1/+1 and has vigilance as long as you control another Soldier. {R}, {T}: Chapel Warden deals 1 damage to target creature. Tap that creature.
At the beginning of combat on your turn, create a 1/1 white Human creature token. Creature tokens you control have haste and attack each combat if able. {1}{W}: Transform Charging Commando. Activate only if two or more creatures that attacked this turn died under your control this turn.
Primal {G}(During your turn, you may cast this spell for {G} instead of playing a land.) When Charging Nymph enters, it gets +2/+0 and gains haste until end of turn.
Once each turn, when a creature you control attacks alone, you may untap target attacking creature. After this combat, there's an additional combat step.
When Charming Marauder enters, you may destroy target artifact or enchantment. Recite {2}{W}(You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
Flash When Charnel Legion enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. When you do, you gain 2 life.
Flying, haste You may cast Charred Phoenix from your graveyard by exiling four permanents you control and/or cards in your hand and/or graveyard as an additional cost.
Chartered Treasury enters tapped. When Chartered Treasury enters, look at the top card of your library. You may put it into your graveyard. {T}: Add {R} or {G}.
Flying When Chattering Parrot enters or leaves the battlefield, you may draw a card. If you do, put a card from your hand on the bottom of your library.
“They come up with better plans than the entire rest of my crew put together!” —Arli, Aravant pirate captain