Prowess Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Before the lethal blow, Batrest's assailant disappeared. Something was very wrong...
Whenever a land you control enters, upgrade target creature. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Vigilance • Trample
Whenever one or more cards leave your graveyard, this creature deals 1 damage to each opponent. {1}{R}, Exile this card from your graveyard: Create a Treasure token.
“If a bit o' blastin' powder splits rock, it'll do the job against the dead too.”
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead, except the additional tokens are named Ingenious Idea. At the beginning of your end step, exile each token you control named Ingenious Idea.
Defender Civilized — {T}: Edge of the Empires deals 1 damage to each opponent. Activate only if you control an artifact, a creature, and an enchantment.
[+1]: Untap up to one target creature. [0]: Edith Waunt becomes a legendary green Human creature with “This creature's power and toughness are each equal to the number of loyalty counters on it” and “Whenever this creature deals damage, put a loyalty counter on it” until your next turn.
Enchant creature Enchanted creature gets +2/+2, can't be the target of spells or abilities you don't control unless their controller controls no untapped lands, and can't be blocked unless all creatures defending player controls that are able to block it do so.
Eerie Wildwood enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {R} or {G}.
At day, a quiet footpath. At night, a trail for the hunt.
First strike Effigy of Creation gets +1/+1 as long as your fealty to Mountains is four or greater. (Each Mountain you control counts towards your fealty to Mountains.)
Menace Effigy of Destiny gets +1/+1 as long as your fealty to Swamps is four or greater. (Each Swamp you control counts towards your fealty to Swamps.)
Trample Effigy of Harvest gets +1/+1 as long as your fealty to Forests is four or greater. (Each Forest you control counts towards your fealty to Forests.)
{T}: Add one mana of any color. Put a creation counter on Effigy of Ivory Fire. {2}: Effigy of Ivory Fire becomes a 4/4 red Dragon artifact creature with flying until end of turn. Activate only if Effigy of Ivory Fire has three or more creation counters on it.
Lifelink Effigy of Morality gets +1/+1 as long as your fealty to Plains is four or greater. (Each Plains you control counts towards your fealty to Plains.)
Flying Effigy of Wisdom gets +1/+1 as long as your fealty to Islands is four or greater. (Each Island you control counts towards your fealty to Islands.)