14928 cards found
Ancient Ossuary

Ancient Ossuary

Land
{T}: Add {C}.
{3}, Discard Ancient Ossuary: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Ancient Pillan
Volcano Sacrifice

Ancient Pillan {2}{R}{R}

Creature - Spirit
Trample
When Ancient Pillan enters, it fights up to one target creature an opponent controls.
The ancestral spirits of clan founders, the pillan fight for the Relonche in the afterlife, but if one were to be made upset by a human's actions...
4/4
Card has other part: Volcano Sacrifice
  • Road to Carü Mapu
Ancient Saber

Ancient Saber {4}

Artifact - Equipment
Equipped creature has “Whenever this creature attacks or blocks, choose a creature card in your graveyard. This creature gets +X/+Y until end of turn, where X is that card's power and Y is its toughness.”
Equip {2}
  • Zero
Ancient of the Glade

Ancient of the Glade {3}{G}{G}

Creature - Elemental
When Ancient of the Glade enters, put a +1/+1 counter on each other creature you control.
{2}, Remove a +1/+1 counter from a creature you control: That creature gains indestructible until end of turn.
4/4
Angel of Infinite Faces

Angel of Infinite Faces {1}{G}{W}{U}

Creature - Angel Shaman
Flying
Whenever you cast a multicolored spell, create a 3/3 white Angel creature token with flying.
“The always changing future is more fertile than the untouchable past.”
3/3
  • Alkabah
Angel of Sands

Angel of Sands {4}{W}

Creature - Angel
Flying, vigilance
At the beginning of your upkeep, if you control four or more Plains, put a +1/+1 counter on each other creature you control.
3/5
Angel of the Eclipse

Angel of the Eclipse {2}{B}{R}

Creature - Angel
Flying
Whenever Angel of the Eclipse deals combat damage, it deals that much damage to each attacking and blocking creature.
Prevent all damage that would be dealt to Angel of the Eclipse by sources you control.
3/2
  • Beyond Our Ken
Angelcaller

Angelcaller {1}{G}

Creature - Human Cleric
{T}, Reveal an Angel card from your hand: For each of that card's colors, add one mana of that color.
She speaks in angels' tongues and dances in their inhuman spasms.
2/2
  • Mious
Angelic Barracks

Angelic Barracks

Land
As Angelic Barracks enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}, {R}, or {W}.
“The empire may not act, but with results, its soldiers will waver and see the truth.”
—Sir Éloi
  • Sparks of a Multiverse
Angelic Liege

Angelic Liege {2}{R}{W}

Creature - Angel Knight
Flying, haste
Angel spells you cast cost {1} less to cast.
Other Angels you control get +1/+1 and have haste.
“Ignore the errant knight. Listen to the empire. Have patience. Have faith. Stop fighting. Have patience. Have faith.”
2/2
  • Sparks of a Multiverse
Angeltouched Cavern

Angeltouched Cavern

Land
{T}: Add {C}.
{T}: Add {W}, {B}, or {G}. You can't spend this mana to cast a monocolored spell.
Angeltouched Crag

Angeltouched Crag

Land
{T}: Add {C}.
{T}: Add {R}, {W}, or {B}. You can't spend this mana to cast a monocolored spell.
Angeltouched Garden

Angeltouched Garden

Land
{T}: Add {C}.
{T}: Add {B}, {G}, or {U}. You can't spend this mana to cast a monocolored spell.
Angeltouched Marsh

Angeltouched Marsh

Land
{T}: Add {C}.
{T}: Add {G}, {U}, or {R}. You can't spend this mana to cast a monocolored spell.
Angeltouched Saltflat

Angeltouched Saltflat

Land
{T}: Add {C}.
{T}: Add {U}, {R}, or {W}. You can't spend this mana to cast a monocolored spell.
Anguished Unmaking

Anguished Unmaking {1}{W}{B}

Instant
Exile target nonland permanent. You lose 3 life.
She doesn't want to hurt people.
She just doesn't know anything else.
Animara, Last of the Fell

Animara, Last of the Fell {1}{R}{W}{B}

Legendary Artifact Creature - Vampire
First strike, haste
At the beginning of each end step, if a player lost life this turn, put a +1/+1 counter on Animara, Last of the Fell.
“I've returned to investigate a few odd disturbances... it's good to see everyone is well.”
3/2
  • New Horizons
Animorph

Animorph {3}{U/R}

Instant
The owner of target creature or planeswalker shuffles it into their library, then they may create two 1/1 blue Bird creature tokens with flying. If they don't, they reveal cards from the top of their library until they reveal a nonland permanent card, then they put that card onto the battlefield and shuffle the rest into their library.
  • Kahembo: Olde Dawn
Animus Reformed
Animus, Life's Entropy

Animus Reformed

Legendary Creature
Hexproof
You have hexproof.
If a source would deal damage to you, prevent 1 of that damage.
{1}, Sacrifice two permanents: Draw two cards. Activate only during your turn.
5/5
Card has other part: Animus, Life's Entropy
  • The Empty Throne of Feanav
Animus, Life's Entropy
Animus Reformed

Animus, Life's Entropy {4}

Legendary Creature
As Animus, Life's Entropy enters, choose a color.
You and Animus each have hexproof from the chosen color.
Attain {6} ({6}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
2/4
Card has other part: Animus Reformed
  • The Empty Throne of Feanav
Animus, Life's Mystery
The Mistake

Animus, Life's Mystery

Legendary Creature
Activated abilities of sources you don't control can't be activated unless they're mana abilities.
“I have read much of your philosophy. I found it lacked any conception of what I am—so what good is it?”
4/4
Card has other part: The Mistake
  • Feanav: The Apothecary's Progress
Ankryss, Biologist Adept

Ankryss, Biologist Adept {2}{G}{G}

Legendary Creature - Insect Druid
Whenever another nontoken creature you control enters, create a 1/1 green Saproling creature token.
{1}{G}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
3/2
Anointed Cursebreaker

Anointed Cursebreaker {1}{W}

Creature - Human Cleric Soldier
Lifelink
When Anointed Cursebreaker enters, you may exile target artifact or enchantment an opponent controls. When Anointed Cursebreaker is no longer on the battlefield, return the exiled card to its owner's hand.
2/2
Anomalion

Anomalion {G}{W}

Creature - Cat
Anomalion enters with a +1/+1 counter on it.
{1}{G}{W}: Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
2/2
Another Day in Paradise

Another Day in Paradise {2}{W}

Sorcery
Search your library for up to ten land cards, reveal them, and shuffle them into a new face-down library.
“On the three seas, each day can be a mission, or an adventure, or a vacation! A pirate's life is what you make it. Make it the best you can.”
—First mate Harriet of the Pioneer
  • Dark Seas of Shiryen