15897 cards found
Idyllic Pegasus

Idyllic Pegasus {3}{W}{U}

Creature - Pegasus
Flying, vigilance, lifelink
Idyllic Pegasus gets +1/+0 for each artifact and/or enchantment you control.
The Isle of Helicos is a place of danger, mystery, and utter majesty.
1/4
  • Dark Seas of Shiryen
Ifram's Greenfur

Ifram's Greenfur {4}{G}

Creature - Beast
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Ifram's Greenfur must be blocked each combat if able.
4/5
  • Mious
Ill Fated Travels

Ill Fated Travels {4}{R}

Instant
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
  • Plagues of Fretport
Illari, Martyrized Tyrant

Illari, Martyrized Tyrant {3}{W}{W}

Legendary Creature - Human Noble
Vigilance
When Illari, Martyrized Tyrant enters, tap all other nonbasic permanents.
Players can't untap more than one nonbasic permanent during each of their untap steps.
When Illari dies, untap all permanents you control and you gain 5 life.
4/5
  • Road to Carü Mapu
Illuminating Archangel

Illuminating Archangel {4}{W}

Creature - Angel
Flying
When Illuminating Archangel enters, target creature gets +X/+X and gains vigilance and first strike until end of turn, where X is the number of permanents you control that are Angels, Demons, Faeries, and/or Spirits.
4/3
  • The Empty Throne of Feanav
Impaling Sunbeam

Impaling Sunbeam {4}{W}

Sorcery
Exile target creature or enchantment. You gain 3 life.
“Stories of Heliod's betrayal against his champion are spreading, losing him followers. What happens when we anger the sun?”
—Perisophia the philosopher
  • Theros Triumphant
Imperator Valtasius

Imperator Valtasius {3}{W}{W}

Legendary Creature - Human Soldier
First strike, vigilance
Partner with Commander Hyctaleon (When this creature enters, target player may put Commander Hyctaleon into their hand from their library, then shuffle.)
At the beginning of your upkeep, you may search your library for a Soldier card, reveal it, put it into your hand, then shuffle.
5/5
Related card: Commander Hyctaleon
  • Path of Shadows
Imperfect Insight

Imperfect Insight {3}{U}{U}

Instant
Draw three cards.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
Falling just short of perfection can still be an extraordinary accomplishment.
  • The Empty Throne of Feanav
Imperious Wurm

Imperious Wurm {4}{G}

Creature - Wurm
Trample
Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
5/3
  • Dark Seas of Shiryen
Imposing Databdara

Imposing Databdara {2}{U}{R}{G}

Creature - Human Advisor
Flash
First strike
When Imposing Databdara enters, return each other creature with toughness less than or equal to the number of Satrapies you control to their owners' hands.
3/3
  • Alkabah
Imposing Manticore

Imposing Manticore {4}{R}

Creature - Manticore
Reach
{1}, Sacrifice a nonland permanent: Imposing Manticore deals 1 damage to each opponent.
Before Jahan and Piruz, the great became dragons and the terrible became manticores.
4/5
  • Alkabah
Impulsive Action

Impulsive Action {4}{R}

Instant
Exile the top card of your library. Impulsive Action deals damage to any target equal to that card's mana value plus one. Until end of turn, you may play that card.
“The Omenspeakers are too conservative to understand our tactics.”
  • K15 Core Set
Indomitable Spirit

Indomitable Spirit {3}{G}{G}

Creature - Spirit
Creatures you control attacking causes their death knell to trigger.
Death knell — Indomitable Spirit gets +2/+2 and gains trample until end of turn. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
4/4
  • Karina's Explorations
Ineptitude

Ineptitude {2}{G}{U}{R}

Legendary Creature - Horror Incarnation
Flying
When Ineptitude enters, untap target creature and gain control of it until end of turn. Put three stun counters on that creature. It gets +3/+3 and gains haste until end of turn.
“Yes, Abwad. Your dear mother's mind is being poisoned. Listen to me and all will be yours.”
3/3
  • Alkabah: The Rise of Soli
Infernal Portal

Infernal Portal {4}{B}

Enchantment
At the beginning of each end step, if a player lost 5 or more life this turn, create a 5/5 black Demon creature token with flying.
“Welcome to the fold, o venerable one. It's time to play.”
  • Surging Tide
Influence of Progenitus

Influence of Progenitus {W}{U}{B}{R}{G}

Enchantment
Indestructible
At the beginning of each player's upkeep, target permanent you control gains protection from everything until end of turn. Then if you control at least five permanents whose colors are exactly different color triads, you win the game.
  • Alara
Influential Wildborn

Influential Wildborn {4}{G}

Creature - Human Mutant Citizen
When Influential Wildborn enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/6
  • Plagues of Fretport
Innocence

Innocence {4}{W}

Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of attacking creatures.
“It's so cute!”
—Telam, last words
  • Monsters of Chikyu
Inquisitive Pod

Inquisitive Pod {4}{U}

Creature - Whale
When Inquisitive Pod enters, draw a card.
Whenever you cast your second spell each turn, Inquisitive Pod gets +3/+3 until end of turn.
Are thoughts clearer under the waves? More pure? Lighter?
3/3
  • End of Wollensie
Insatiable Thirst

Insatiable Thirst {4}{B}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +2/+3 and has lifelink.
The night feeds on humanity, and it's always willing for more.
  • K15 Core Set
Inscrutable Elixir

Inscrutable Elixir {5}

Artifact
{4}, {T}: Put a -1/-1 counter on target creature.
{4}, {T}: Remove a -1/-1 counter from target creature.
It will cure your weakness, either by granting you strength or putting you out of your suffering.
  • Khaliz-Dorahn
Insidious Terror

Insidious Terror {4}{B}

Artifact Creature - Horror
Whenever a creature you control dies, Insidious Terror gets +1/+0 and gains menace until end of turn.
“Kevthra has shown me power beyond that I could possibly imagine. I will gladly serve her cause.”
—Hathrik, Last Tyrant of Iscathia
4/3
  • Tides of War
Inspirational Copse

Inspirational Copse {3}{R}{R}

Enchantment
At the beginning of your upkeep, put a lore counter on Inspirational Copse, discard your hand, then draw a card for each lore counter on Inspirational Copse.
  • A Tourney at Whiterun
Instability Elemental

Instability Elemental {3}{G}{U}

Creature - Elemental
Whenever Instability Elemental enters or you draw a card except during your draw step, target creature gets +1/+1 until end of turn.
Where it goes, rupture follows.
3/3
  • Mious
Interplanar Raid

Interplanar Raid {3}{R}{R}

Enchantment
Whenever a creature enters, it deals damage equal to its power to any target of its controller's choice.
When Interplanar Raid enters, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
  • Worlds Away