13153 cards found
Captain of the Militia

Captain of the Militia {1}{W}{W}

Creature - Human Soldier
Captain of the Militia's power and toughness are each equal to the number of creatures you control.
Adorned — Creatures you control have vigilance as long as Captain of the Militia is equipped and/or enchanted.
“To me, men of Daeland! To me!”
*/*
  • A Tourney at Whiterun
Captain's Call

Captain's Call {3}{W}

Sorcery
Create three 1/1 white Soldier creature tokens.
“We pledge our undying loyalty to you, Sir Gavis. What is your command?”
  • Zero
Captain's Companion

Captain's Companion {1}{U}{R}

Creature - Bird
Flying
Other Pirates you control get +1/+1.
Whenever one or more other Pirates you control deal combat damage to a player, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
2/2
  • Dark Seas of Shiryen
Captain's Orders

Captain's Orders {4}{U}

Sorcery
This spell costs {2} less to cast if you control two or more Pirates.
Draw three cards.
“Deliver these chests to the North Ward, no questions asked. Do not open them.”
—Atworth Wingate
  • Dark Seas of Shiryen
Captivating Jester

Captivating Jester {1}{U}{U}

Creature - Human Wizard
Flash
Harmony — You may tap or untap target creature.
When Captivating Jester enters, harmonize. (Trigger up to one harmony of one permanent you control.)
3/2
  • Eralou
Capture Brilliance

Capture Brilliance {4}{U}{B}{R}

Sorcery
Choose two or four —
• Each player draws seven cards.
• Each opponent discards four cards.
• Conjure three cards named Fatigue and put them on top of your library. (They're colorless sorceries that cost {2} with “Draw a card.”)
• You may cast a card from your hand without paying its mana cost. Exile Capture Brilliance.
Related card: Fatigue
  • Arcanum Academia
Captured Mind

Captured Mind {1}{G}

Artifact Creature - Human
When Captured Mind dies, create a 3/3 white Construct enchantment creature token.
Cast into the shell of a servant, she survived the Clearance. Now that command— Survive— is the curse that binds long after her creator's death.
0/1
  • Beyond the Blackwall
Captured Paletusk

Captured Paletusk {4}{W}{W}

Creature - Dinosaur Beast
Primal {W} (During your turn, you may cast this spell for {W} instead of playing a land.)
When Captured Paletusk enters, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. You gain 2 life. Then sacrifice Captured Paletusk if it was cast for its primal cost.
4/5
  • Over the Horizon
Carapace Spider

Carapace Spider {3}{G}

Creature - Spider
Reach
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/4
  • Feanav: The Apothecary's Progress
Caravan Engulfer

Caravan Engulfer {4}{R}{R}

Creature - Beast
Haste
When Caravan Engulfer enters, creatures you don't control can't block this turn.
4/1
  • Pyramids of Atuum
Caravan Guard

Caravan Guard {1}{G}

Creature - Nephilim Knight
When Caravan Guard enters, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
The bigger the caravan, the more important the supplies.
3/1
  • Alkabah
Caravan Sumpter

Caravan Sumpter {4}{W}

Creature - Camel
{1}{W}, {T}: Put a +1/+1 counter on target creature without a +1/+1 counter. Activate only as a sorcery.
1/5
  • Pyramids of Atuum
Cardsharp

Cardsharp {1}{B}{B}

Sorcery
Search your library for a card and put it into your hand, then shuffle. You lose life equal to the number of cards in your hand.
Every good cardsharp sets up losses. Bad ones bet their life against them.
  • High Noon
Cardsharp Drifter

Cardsharp Drifter {3}{U}

Creature - Spirit Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
“Care for a quick game?”
3/3
  • High Noon
Carefree Performer

Carefree Performer {1}{R}

Creature - Human Actor
Carefree Performer can't be sacrificed.
You may exert Carefree Performer as it attacks. When you do, discard two cards, then draw two cards. (An exerted creature won't untap during your next untap step.)
No responsibilities now or ever.
2/2
  • End of Wollensie
Caress the Fleets

Caress the Fleets {1}{R}

Sorcery
Caress the Fleets deals 1 damage to each creature. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
“Make no mistake, this was a show of power. If it wanted us dead, we wouldn't be alive to have this conversation.”
  • Goliaths of Nangjiao
Carnage Demon
Carnage Throne

Carnage Demon

Creature - Demon
(Color indicator: Carnage Demon is black)
Trample
When this permanent transforms into Carnage Demon, each opponent sacrifices a creature.
“The angels cannot help us all. The choice is clear.”
—Oswin, Skirsdag diabolist
4/4
Card has other part: Carnage Throne
  • Innistrad In Memoriam
Carnage Fiend

Carnage Fiend {3}{R}

Creature - Demon
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Where demons hold power, there is cruelty; not as consequence, but as ultimate purpose.
4/3
  • Feanav: The Apothecary's Progress
Carnage Gorger

Carnage Gorger {3}{B}

Creature - Insect
Whenever another creature you control dies, put a +1/+1 counter on Carnage Gorger.
It feeds on entire food chains.
3/3
  • Alara
Carnage Throne
Carnage Demon

Carnage Throne {B}

Artifact
{1}, {T}, Sacrifice a creature: Draw a card and put a corpse counter on Carnage Throne. Then if there are three or more corpse counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
Card has other part: Carnage Demon
  • Innistrad In Memoriam
Carnal Warfare
Regrowth from Ruin

Carnal Warfare {B}{B}

Instant
Until end of turn, all creatures gain deathtouch and “When this creature dies, its controller loses 2 life.”
After Amancay's death, the Caica and the Relonche fought until there wasn't a single unwounded soldier in either army...
Card has other part: Regrowth from Ruin
  • Road to Carü Mapu
Carnival Daredevil

Carnival Daredevil {R}

Creature - Azra Actor
Haste
Whenever Carnival Daredevil deals combat damage to a player, exile the top card of your library.
Duet — You may play cards exiled with Carnival Daredevil as long as you control exactly two tapped creatures.
1/1
  • MSEM Masters Cube
Caronas, Eon Wanderer

Caronas, Eon Wanderer {1}{W}{U}

Legendary Creature - Human Wizard
Flash
When Caronas, Eon Wanderer enters, you gain 2 life and draw two cards if Caronas, Eon Wanderer isn't on the battlefield.
{2}{W}{U}, Discard two cards: Aetherize Caronas. (To aetherize, create a token that's a copy of it, then exile that token.)
3/3
  • Worlds Away
Carpet Racers

Carpet Racers {U}{U}{U}

Creature - Human
Flash (You may cast this spell any time you could cast an instant.)
Flying
Tapped creatures you control have hexproof.
3/2
  • Al Tabaq
Carrier Familiar

Carrier Familiar {U}

Creature - Bird
Flying
When Carrier Familiar enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
“I'll warn you not to try anything with Amleth and Devonport's negotiations while outnumbered.”
—Letter from Conway to Wormwood
1/1
  • The Empty Throne of Feanav