When Sunset Cliffs Patron enters the battlefield, you may post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Flash Flying When Sunset Herald enters the battlefield, if it was cast, return to the battlefield all creature cards from your graveyard that were put there from the battlefield this turn.
Creatures you control get +2/+2 and gain trample until end of turn. If you cast this spell from exile, creatures you control get an additional +2/+2 until end of turn. Prophecy {2}{G}{G}(Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Primal {1}{G}{G}(During your turn, you may cast this spell for {1}{G}{G} instead of playing a land.) When Swampedge Sentinel dies, return another creature card from your graveyard to your hand.
At the beginning of combat, each player chooses a creature. Those creatures attack or block this turn if able. Whenever one of those creatures dies this turn, Sweep Stakes deals 3 damage to that creature's controller.
You may tap two untapped red creatures and/or planeswalkers you control with different names rather than pay this spell's mana cost. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Target player reveals their hand. Exile a nonland card from it and put a secret counter on it. As long as that card remains exiled, that player may pay {2} any time they could cast a sorcery to put it into their hand. {X}{B}{B}, Exile Swipe Secrets from your graveyard: Until end of turn, you may cast target card you exiled with a secret counter on it and mana value X without paying its mana cost.
Whenever you cast a red spell, create a 2/1 red Merfolk creature token. Whenever you cast a green spell, target creature gets +2/+2 and gains trample until end of turn.
Equipped creature gets +2/+2 and has protection from mana value 2 or less and from mana value 6 or greater. Whenever equipped creature deals combat damage to a player, create a Food token and two Treasure tokens. Equip {2}
Equipped creature gets +2/+2 and protection from blue and from black. Whenever equipped creature deals combat damage to a player, return up to one target creature card and up to one target instant or sorcery card from your graveyard to your hand. Equip {2}
Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, until your next turn, spells that player casts cost {1} more to cast and spells you cast cost {1} less to cast. Equip {2}
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Put two +1/+1 counters on target creature. If this spell was harnessed, also put a +1/+1 counter on the creature that harnessed it.
The display inspired confidence and fear in equal measure.
Destroy target nonland permanent. If it had flying, put a flying counter on a creature you control. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.