6341 cards found
Embodiment of Brawn

Embodiment of Brawn {4}{G}

Creature - Elemental Druid
Trample
Other Elementals you control get +1/+0 and have trample.
The force of nature drives some creatures more than others.
3/3
  • Khaliz-Dorahn
Embodiment of Ire

Embodiment of Ire {3}{R}

Creature - Elemental Warrior
Haste
Other Elementals you control get +1/+0 and have haste.
Nature's rage can be contagious.
3/2
  • Khaliz-Dorahn
Embodiment of Nature

Embodiment of Nature {3}{G}{G}

Creature - Ox Spirit
At the beginning of combat on your turn, choose one —
• Embodiment of Nature gains haste and hexproof until your next turn.
• Embodiment of Nature gains vigilance and indestructible until your next turn.
• Embodiment of Nature gets +2/+2 and gains trample until your next turn.
5/5
  • End of Wollensie
Embrace the Abominable

Embrace the Abominable {R}{R}

Instant
Copy target instant or sorcery spell you control. You may choose new targets for the copy.
You can't wake up: this is not a dream.
  • Love Song
Embrace the Id

Embrace the Id {2}{R}

Enchantment
Each creature has haste and “At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able.”
Actions speak faster than words.
  • MSEM Secret Lair Drops
  • Mious
Embrace the Unpredictable

Embrace the Unpredictable {2}{R}{R}

Enchantment
Whenever a player casts a spell from their hand, that player exiles it. Then they cast a copy of a card exiled with Embrace the Unpredictable chosen at random without paying its mana cost.
  • Spark of Revolution 96 192
Emerabi and Sunnula
The Divine Lovers

Emerabi and Sunnula {2}{R}{R}

Legendary Creature - Human Nomad
At the beginning of combat on your turn, create a 1/1 red Nomad creature token with haste.
At the beginning of your upkeep, if you control five or more creatures, you may transform Emerabi and Sunnula.
5/4
Card has other part: The Divine Lovers
Emerabi's Disciple

Emerabi's Disciple {R}{G}

Creature - Human Nomad
Trample
Assault {2}{R}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
3/2
Emerald Warcaller
Crimson Skycaller

Emerald Warcaller {2}{R}

Creature - Human Warrior
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
At the beginning of combat on your turn, create a 1/1 red Warrior creature token with haste. That token attacks this combat if able.
2/2
Card has other part: Crimson Skycaller
  • Al Tabaq
Emerge from the Reeds

Emerge from the Reeds {2}{G}

Instant
Choose one —
• Create two 1/1 blue Tentacle creature tokens.
• Untap target creature. It gets +2/+4 until end of turn.
Danithra recruiters never take ‘no' for an answer.
  • Elmare: Into the Abyss
Emergent Predator

Emergent Predator {3}{R}{R}

Creature - Beast
Menace, haste
“These creatures can only breathe while underground, yet must emerge upwards to hunt. Being out of their element, unable to breathe, makes them very aggressive.”
—Dr. Yulius, field notes
4/3
  • Love Song
Eminent Extraction Engine

Eminent Extraction Engine {7}

Artifact
Sacrifice a land: You may cast a spell from your hand without paying its mana cost. Activate this ability only once each turn.
Exile five land cards from your graveyard: Draw five cards. Exile the top ten cards of your library.
“We've drilled way too fast for way too long.”
—Huan Li, AOSE Field Researcher
  • Animus Vox
Eminent Palace

Eminent Palace

Land
{T}: Add {W} or {U}. You lose 1 life unless you have less life than an opponent.
The spirit of purity Bai Long Ma touches no ground but the tallest peaks. The Panju saw this as a spiritual message, to settle ever-closer to the reaches of the Heavens.
  • Panxiou
Emissary of Antiquity

Emissary of Antiquity {R}{R}{R}

Creature - Dragon
Flying, haste
Whenever Emissary of Antiquity deals combat damage to a player, you may cast an instant or sorcery spell with mana value 3 or less from your hand without paying its mana cost.
3/3
Emissary of Dai Gui

Emissary of Dai Gui {2}{G}

Creature - Turtle
Emissary of Dai Gui enters tapped.
Emissary of Dai Gui doesn't untap during your untap step unless it's in a pack. (Two or more creatures you control with equal power are in a pack.)
Creature spells you cast cost {1} less to cast.
5/6
  • Panxiou
Emonoru, Ema's Wings

Emonoru, Ema's Wings {4}{R}

Legendary Creature - Insect
Haste
Whenever Emonoru, Ema's Wings attacks alone, he gains flying and double strike until end of turn.
“On my way through the wilds I found him. He doesn't always play well with others, but I've never met a fiercer fighter.”
—Ema, the traveler
3/3
  • Monsters of Chikyu
Emotive Impulse

Emotive Impulse {2}{R}

Sorcery
Up to two target creatures can't block this turn. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Heartbroken rage spilled onto the page.
  • Feanav: The Apothecary's Progress
Emperor Kenshiro

Emperor Kenshiro {1}{G}{G}

Legendary Creature - Human Samurai
Vigilance
Art of war — At the beginning of your end step, if Emperor Kenshiro dealt damage to an opponent this turn, you may put a creature card from your hand onto the battlefield tapped.
3/2
  • Imperial Legacies
Empowering Chant

Empowering Chant {G}

Instant
Target creature you control gets +X/+X until end of turn, where X is the number of +1/+1 counters among creatures you control.
“The power of each and every one of us flows through your veins. Now you must learn to channel it.”
  • Goliaths of Nangjiao
Empty the Barracks

Empty the Barracks {X}{R}{R}

Sorcery
Create X 1/1 red Soldier creature tokens with haste.
Empty the Magazine

Empty the Magazine {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has menace and haste.
You may cast Empty the Magazine from your graveyard by paying {3}{R} rather than paying its mana cost.
“There's more where that came from!”
—Bennett Brooks
  • Toll Midnight
Empyreal Exemplar

Empyreal Exemplar {6}

Artifact Creature - Angel Construct
Flying
Improve {2} ({2}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of combat on your turn, up to two target embattled creatures gain double strike until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
4/4
  • Seasons of War
Encampment Blimp

Encampment Blimp {5}

Artifact - Vehicle
Flying
Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.)
Tap two untapped other artifacts you control: Encampment Blimp becomes an artifact creature until end of turn. Scry 1.
6/5
  • Discoveries of Akieva
Encampment Raid

Encampment Raid {1}{R}

Sorcery
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures your opponents control can't block creatures with less power this turn.
  • Al Tabaq
Enchanting Palace

Enchanting Palace

Land
{T}: Add {C}.
Concord — {T}: Create a Treasure token. Activate only if there are four or more card types among permanents you control.
  • Elmare: Into the Abyss