15282 cards found
The Pyleas, Siona's Pride

The Pyleas, Siona's Pride {3}

Legendary Artifact - Vehicle
Whenever The Pyleas, Siona's Pride enters or attacks, look at the top six cards of your library. You may reveal a legendary non-Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Crew 2
4/5
  • MSEM Masters: Jumpstart
Ulek Guardian

Ulek Guardian {7}

Artifact Creature - Scarecrow
This spell costs {1} less to cast for each Scarecrow you control.
Other creatures you control get +0/+2 and have vigilance.
One of few to weather the trials of Daisite.
4/5
  • High Noon
East Ward Champion

East Ward Champion {3}{W}{W}

Creature - Dwarf Warrior
Vigilance
Resolute — Whenever East Ward Champion attacks, attacking creatures you control gain indestructible until end of turn if East Ward Champion's power is greater than its base power.
4/6
  • Dark Seas of Shiryen
Heavens Claim Their Due

Heavens Claim Their Due {1}{W}

Instant - Revelation
Tap up to two target creatures.
Coalesce {5}{W}{W} (You may cast this from your graveyard for {5}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Heavens Claim Their Due enters tapped.
4/6
  • Beyond Our Ken
Mentalist Guardian

Mentalist Guardian {4}{W}{W}

Creature - Elemental
Other Elementals you control get +2/+2.
Whenever one or more Elementals you control attack, tap up to one target creature you don't control.
It wields the mind of a beast with precision and grace.
4/6
  • Love Song
Cryptosphinx

Cryptosphinx {3}{U}{U}

Enchantment Creature - Sphinx
Flying
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Whenever a cursed opponent draws a card, you may draw two cards.
4/6
Lumbering Stoneshell

Lumbering Stoneshell {5}{U}

Creature - Turtle
Lumbering Stoneshell has hexproof as long as it's untapped.
When lying still, stoneshells are nearly indistinguishable from the boulders scattered around the flooded shore.
4/6
  • Goliaths of Nangjiao
Tiller of Potential

Tiller of Potential {5}{U}{U}

Creature - Angel
Flying, prowess
Whenever you cast a noncreature spell, reveal the bottom two cards of your library. Target opponent chooses one of them. Put that card on the bottom of your library and the rest into your hand.
4/6
  • Mious
Uncharted Leviathan

Uncharted Leviathan {4}{U}{U}

Creature - Leviathan
Hexproof
When Uncharted Leviathan enters, target creature can't be blocked this turn.
“Here be dragons.”
4/6
  • Feanav: The Apothecary's Progress
Watch from Above

Watch from Above {U}

Sorcery - Revelation
Target player mills two cards.
Draw a card.
Coalesce {6}{U} (You may cast this from your graveyard for {6}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Look at the stars, and how they shine for you.
4/6
Bog Apex

Bog Apex {5}{B}

Creature - Beast Horror
Whenever a creature dies, put a +1/+1 counter on Bog Apex.
“We need to get out of here. When it wakes up, everyone still in this swamp right now will be dead before the dawn.”
—Dr. Yulius
4/6
  • Love Song
King of Bones

King of Bones {4}{B}{B}

Creature - Skeleton Wizard
When King of Bones enters, exile up to ten target creature cards in graveyards. Each opponent loses X life and you gain X life, where X is the number of cards exiled this way.
4/6
Pained Ascension

Pained Ascension {1}{B}

Sorcery - Revelation
Search target player's library for a card and exile it, then that player shuffles.
Coalesce {5}{B} (You may cast this from your graveyard for {5}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
4/6
  • Rail War
Slum Scrounger

Slum Scrounger {4}{B}{B}

Creature - Beast
Deathtouch
When Slum Scrounger enters, put up to two target creature cards in your graveyard on top of your library in any order.
“Ugh, what is that smell?”
—Telam, last words
4/6
Hellkite Annihilator

Hellkite Annihilator {5}{R}{R}

Creature - Dragon
Flying
If a source would deal damage to an opponent, it deals double that damage to that player instead.
Empires have fallen from less.
4/6
Barbed Bruiser
Barbed Beast

Barbed Bruiser

Creature - Beast
(Color indicator: Barbed Bruiser is green)
Vigilance, deathtouch
Whenever a creature dealt damage by Barbed Bruiser this turn dies, draw a card.
“After training, the monster is a lot scarier and not at all cute... at least it makes it easier to stay far away from it.”
—Karina Oblay, field notes
4/6
Card has other part: Barbed Beast
  • Monsters of Chikyu
Duskwood Traverser

Duskwood Traverser {4}{G}

Creature - Elemental
The Duskwood, the region in Rehis-Dorahn where the forest and the marsh meet, is filled of creatures the Rehisons were always careful not to disturb.
4/6
  • Khaliz-Dorahn
Strike Down the Usurpers

Strike Down the Usurpers {2}{G}

Sorcery - Revelation
Exile up to one target artifact or enchantment.
Coalesce {5}{G} (You may cast this from your graveyard for {5}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
4/6
  • Rail War
Tharanos' Legion

Tharanos' Legion {5}{G}{G}

Creature - Human Soldier
Bulwark — When Tharanos' Legion enters, draw a card for each creature you control with toughness 4 or greater.
Prosanians, just like Danuri, believe in unity and teamwork above all else, knowing that numbers make strength.
4/6
  • Aftermath
Winter Widow

Winter Widow {4}{G}{G}

Creature - Spider
Vigilance, reach
When Winter Widow enters, you may destroy target creature with flying.
The largest snowdrifts are left undisturbed for a reason.
4/6
  • Glacia: Hail to the Queen
Oryxyth, Doom of Elmare

Oryxyth, Doom of Elmare {6}{U}{B}

Legendary Creature - Leviathan Horror
Pressure—{4}{U}{B}, Sacrifice two creatures. (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Whenever Oryxyth enters or attacks, create an X/X black Horror creature token, where X is the number of cards in your graveyard.
{U}{B}, Sacrifice another creature: Gain control of target creature with power less than the sacrificed creature's power.
4/6
Koshui, the Trader

Koshui, the Trader {4}{R}{G}

Legendary Creature - Centaur Scout
Play with the top card of your library revealed.
You may cast creature spells from the top of your library. You may cast Centaur spells this way without paying their mana costs.
4/6
  • High Noon
Wildfire Elemental

Wildfire Elemental {3}{R}{R}{G}

Creature - Elk Elemental
Wildfire Elemental has frenzy 4 as long as you control no other creatures. (Whenever this creature attacks and isn't blocked, it gets +4/+0 until end of turn.)
Wildfire Elemental has frenzy 4 as long as you have no cards in hand.
When all is still, chaos is about to break.
4/6
  • Ophorio
Endless Helpless Souls

Endless Helpless Souls {1}{G}{W}

Sorcery - Revelation
Mill five cards. You may choose up to two nonland cards with mana value 2 or less milled this way. You may cast one without paying its mana cost. Put the rest into your hand.
Coalesce {6}{G}{W} (You may cast this from your graveyard for {6}{G}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Flying, vigilance
4/6
Tarrying Gharial

Tarrying Gharial {5}{G/U}

Creature - Crocodile
Hexproof
A gharial can stay still in place for up to twelve hours as it waits for its hapless prey to wander by.
4/6
  • Kahembo: Olde Dawn