Prowess At the beginning of each end step, if you cast a multicolor spell or two spells with different colors this turn, each opponent sacrifices a permanent.
When not dispelled, the creatures of the mines become one with the world again.
Flash If you would upgrade a creature you control, you may put a +1/+1 counter on it instead. {3}{U}: Put a +1/+1 counter on Affluent Cetanthrope and draw a card.
Improve {1}({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Once each turn, when one or more counters are put on a permanent you control, create a 1/1 colorless Human creature token. Whenever you attack with three or more creatures, destroy up to one target artifact or enchantment.
Deception {1}{B} When Aguri, Shadow of Doubt enters, target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Whenever one or more counters are put on a permanent you control for the first time each turn, create that many 1/1 green Squirrel creature tokens. {1}{G}{W}, {T}: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Rapport — Whenever Ainok Brushwacker and at least one other creature you control become tapped, Ainok Brushwacker gains first strike until end of turn.
Trample When Ainok Scout enters, nourish 2, then return a creature you control to its owner's hand. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.)
Flying Whenever Albino Drake deals combat damage to an opponent, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Vigilance, lifelink At the beginning of each end step, if you gained life or glory this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Whenever a land you control enters, create a 1/1 red Elemental creature token. Then if you control three or more Elementals, exile Aleryn, Trapseeker, then return him to the battlefield transformed under his owner's control.
Menace At the beginning of your upkeep, put a prize counter on target permanent you don't control. Whenever a permanent with a prize counter on it is put into a graveyard from the battlefield, return it to the battlefield under your control.
Harmony — Warriors you control get +1/+0 and gain menace until end of turn. Whenever Aleud Warcaller attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Alluring Rider must be blocked if able. Attain {4}{G}({4}{G}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
“That which is desired must live knowing it is pursued.” —Lord Hyden, Form Philosopher
With her avatar being female, only few males worship Basat and her descendants. The other way around even male descendants are worshiped by Basat's believers, even though their stand is considered inferior by some.
Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.) {1}{W}: Target creature with a +1/+1 counter on it gains lifelink until end of turn.
First mate—At least half the cards in your starting deck are lands. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Trample {1}, Discard a land card: Put a +1/+1 counter on Alvarez. He deals 1 damage to any target.
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) If a spell or ability would target you, it targets each player instead. Whenever an opponent attacks you with one or more creatures, tap all noncreature permanents that player controls.