15282 cards found
Culminating Chaos

Culminating Chaos {1}{R}{R}

Sorcery
Escalate {R}{R} (Pay this cost for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once.
• Culminating Chaos deals 2 damage to each creature and each planeswalker.
• Exile the top two cards of your library and add {R}{R}. Until end of turn, you may play those cards.
Digital Immortality

Digital Immortality {1}{U}{B}{R}

Legendary Artifact
You can't lose the game.
Whenever you draw a card, create a tapped Treasure token.
When you lose life, sacrifice that many permanents.
On the internet, nobody knows you're a cat.
Fatigue
Flamecaller's Command

Flamecaller's Command {1}{R}{R}

Sorcery
Choose two —
• Exile the top two cards of your library. You may play them until the end of your next turn.
• Add {R}{R}.
• Creatures you control get +1/+0 until end of turn.
• Flamecaller's Command deals 1 damage to each creature you don't control.
No Rest

No Rest {2}{W}{B}

Sorcery
Put target permanent card with mana value 3 or less from a graveyard onto the battlefield under your control.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
A Bond that Spans Planes

A Bond that Spans Planes {1}{R}{W}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II, III — Return up to X target creature cards with mana value 3 or less from your graveyard to the battlefield, where X is the number of lore counters on A Bond that Spans Planes.

  • The Stage Presents: The Neverending Act
A Delightful Afternoon. . .

A Delightful Afternoon. . . {1}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
III — Distribute two +1/+1 counters among creatures you control.
  • The Stage Presents: The Neverending Act
A Glimmering Crown

A Glimmering Crown {3}{W}

Legendary Planeswalker - Okus
Each other Okus planeswalker you control enters with two additional loyalty counters on it.
[–2]: Create a 2/2 white Knight creature token with vigilance.
Loyalty:
5
A Memorial to Radiance

A Memorial to Radiance {G}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — You may create a token that's a copy of target Aura you control. Attach it to target creature you control.
III — Put a +1/+1 counter on each enchanted creature you control. Those creatures gain indestructible and vigilance until end of turn.
  • The Stage Presents: The Neverending Act
A Modest Cap

A Modest Cap {3}{G}

Legendary Planeswalker - Okus
Each other Okus planeswalker you control enters with two additional loyalty counters on it.
[–2]: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Loyalty:
5
A Most Important Prince

A Most Important Prince {1}{B}{B}

Creature - Construct Noble
Menace
Whenever you cycle A Most Important Prince or it attacks, each opponent with two or more cards in hand discards a card.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
3/2
A Mysterious Cowl

A Mysterious Cowl {3}{U}

Legendary Planeswalker - Okus
Each other Okus planeswalker you control enters with two additional loyalty counters on it.
[–2]: Draw two cards, then discard a card.
Loyalty:
5
A Princess' Plea

A Princess' Plea {1}{W}{B}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — You may exile target nonland permanent. If you do, you lose 3 life.
III — Create a 7/7 white, black, and green Horror Knight creature token with trample and “Whenever this creature is dealt damage, you lose that much life.”
  • The Stage Presents: The Neverending Act
  • MSEM Secret Lair Drops 1104 1265
A Recipe for Disaster

A Recipe for Disaster {1}{B}{G}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill four cards.
II — Return target land card from your graveyard to the battlefield.
III — Return target creature or non-Saga enchantment card from your graveyard to the battlefield.
IV — You may cast target instant or sorcery card from your graveyard without paying it mana cost
  • The Stage Presents: The Neverending Act
A Song of Sleet and Hellfire

A Song of Sleet and Hellfire {R}{G}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a token that's a copy of target Construct you control.
III — Constructs you control get +2/+0 and gain vigilance until end of turn.
  • The Stage Presents: The Neverending Act
A Tale of the Boastful Sailor

A Tale of the Boastful Sailor {1}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
III — Whenever a creature you control deals combat damage to a player this turn, draw a card.
  • The Stage Presents: The Neverending Act
Abinna, Humanity's Herald

Abinna, Humanity's Herald {G}{G}

Legendary Creature - Human Cleric
Creature tokens you control have hexproof.
{3}{G}: Put a +1/+1 counter on target creature token.
A beacon of light amid the darkest of night.
2/2
Abominable Auteur

Abominable Auteur {1}{R}{W}{B}

Creature - Skeleton Horror
Haste
Whenever Abominable Auteur attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield. If that card's mana value was 1 or less, it enters tapped and attacking.
3/2
  • The Stage Presents: The Neverending Act
Abundant Harvest

Abundant Harvest {G}

Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Achet-Aton, Living God

Achet-Aton, Living God {2}{B}{B}{B}

Legendary Creature - Human Advisor
Menace (This creature can't be blocked except by two or more creatures.)
When Achet-Aton, Living God enters, if your life total is less than 5, your life total becomes 5.
As long as you have 5 or more life, damage that would reduce your life total to less than 5 reduces it to 5 instead.
5/5
Ajax, Tyrant of the Empire

Ajax, Tyrant of the Empire {4}{U}{R}

Legendary Creature - Dragon Elf Wizard
This spell can't be countered.
Flying
Whenever Ajax, Tyrant of the Empire enters or deals combat damage to a player, draw a card.
Whenever Ajax or another Dragon you control attacks, that Dragon deals 2 damage to any target.
4/4
  • MSEM Masters: Legends
Aleryn, Dungeon Disabler
Aleryn, Trapseeker

Aleryn, Dungeon Disabler

Legendary Planeswalker - Aleryn
(Color indicator: Aleryn, Dungeon Disabler is red and green)
[+1]: Whenever a creature you control attacks this turn, Aleryn, Dungeon Disabler deals 1 damage to the defending player.
[–1]: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.
[–6]: You get an emblem with “Whenever a player casts a spell, this emblem deals 3 damage to any target.”
Loyalty:
4
Card has other part: Aleryn, Trapseeker
Aleryn, Trapseeker
Aleryn, Dungeon Disabler

Aleryn, Trapseeker {2}{R}{G}

Legendary Creature - Elf Shaman
Whenever a land you control enters, create a 1/1 red Elemental creature token. Then if you control three or more Elementals, exile Aleryn, Trapseeker, then return him to the battlefield transformed under his owner's control.
3/2
Card has other part: Aleryn, Dungeon Disabler
Alia's Enforcer

Alia's Enforcer {2}{W}

Creature - Human Cleric
As long as you have 25 or more life, Alia's Enforcer gets +2/+2 and gains flying.
Whenever an artifact or enchantment you control enters, you gain 1 life.
2/3
All Part of the Show

All Part of the Show {3}{R}{W}

Sorcery
Creatures you control gain vigilance until end of turn. After this main phase, there's an additional combat phase followed by an additional main phase.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act