Improve {1}({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) When Bridgehaven's Finest enters, create a 1/1 colorless Human creature token. Other creatures you control get +1/+1 as long as Bridgehaven's Finest has two or more counters on it.
This spell costs {2} less to cast if you control a transformed permanent. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Deathtouch When Brig of the Damned enters, return target creature card from your graveyard to your hand. If that card's mana value is 2, you may return it to the battlefield instead. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Shuffle your hand and graveyard into your library, then draw seven cards. You may have your life total become 10. You may cast a spell from your hand without paying its mana cost. Exile Bright Future.
“I thought I was an atheist until I realized I'm a god.” —Remi Amber, Unlimited
Lifelink When Bright-Eyed Adventurer enters, rediscover an enchantment card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an enchantment card. Otherwise, put it back or into your graveyard.)
“This isn't the end of the world. It's the start of a new and glorious one.”
Spells cost {1} more to cast for each colored mana symbol in their mana cost beyond the first. (For example, a spell with mana cost {W}{W} would cost {1}{W}{W} to cast.)
Children are given an easier time as they start training to build much needed confidence before facing the harsher wilderness.
Flying, haste At the beginning of the end step, sacrifice Brightflame Phoenix. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Brilliant Runepearl enters tapped. Whenever you cast a permanent spell, you gain 1 life. {T}: Add one mana of any color. Spend this mana only to cast permanent spells.