2105 cards found
Shokan Battalion

Shokan Battalion {3}{W}

Creature - Human Samurai
Shokan Battalion has double strike as long as it's enchanted, equipped, or has a card inscribed onto it.
3/4
  • Path of Shadows
Shokan Captain

Shokan Captain {1}{W}

Creature - Human Samurai
When Shokan Captain enters the battlefield, you may search your library for an Equipment card, reveal it, shuffle, then put that card on top.
Art of war — At the beginning of your end step, if Shokan Captain dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/1
  • Path of Shadows
Short Rest

Short Rest {W}

Sorcery
You gain 1 life. Scry 1. Draw a card.
“Remember Atieh's words, young study. A short rest to reflect on the possibility of tomorrow leads to a week of bounty.”
—Nakia, Infinity Seer
  • Alkabah
Show of Supremacy

Show of Supremacy {2}{W}

Instant
Prevent all combat damage that would be dealt this turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Even one victory is unacceptable.
  • Ophorio
Shrill Griffin

Shrill Griffin {4}{W}

Creature - Griffin
Flying
Resolute — At the beginning of combat on your turn, Shrill Griffin gains vigilance until end of turn if its power is greater than its base power.
3/4
  • Dark Seas of Shiryen
Shushing Usher

Shushing Usher {1}{W}

Creature - Elf Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.
“Shhh!”
1/2
  • Villains: The Musical
Sigil of Radiance

Sigil of Radiance {1}{W}

Enchantment
Cards can't leave graveyards.
“The Rune of Death is unbound and the Lands Between are shrouded by Death's dark fate.”
—Finger Reader Enia
Sigil of the Many

Sigil of the Many {W}

Enchantment
Creature tokens you control get +1/+0.
“Every baker's child, every gardener, every stoic priest. The weight of their names presses on me more than my sigils, and it is for them that I fight on.”
—Rafiq of the Many
  • Alara
Signal Distress

Signal Distress {1}{W}

Instant
Create a 1/1 white Soldier creature token. Then put a +1/+1 counter on a creature you control.
  • Spark of Revolution
Silent Credits

Silent Credits {1}{W}

Instant
You gain hexproof until end of turn.
Prevent all damage that would be dealt to you this turn.
Some acts speak for themselves.
  • The Stage Presents: The Neverending Act
Silent Suppression

Silent Suppression {2}{W}

Enchantment
Non-Avatar creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.
“The Kingdom of Valimir has persisted ten thousand years by suppressing innovation of any kind. And you call me the tyrant?”
—Zarad, the Final Adversary
  • Arkadai
Silkweaver Matron

Silkweaver Matron {1}{W}

Creature - Human Aurashaper
When Silkweaver Matron enters the battlefield, create a white Aura enchantment token named Spinning Silk attached to target creature. The token has enchant creature and “Whenever enchanted creature attacks, tap target creature defending player controls.”
{1}{W}: Untap target enchanted creature.
1/3
Silvercrest Sentry

Silvercrest Sentry {3}{W}

Creature - Human Knight
Vigilance
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever Silvercrest Sentry attacks, untap up to one target legendary creature you control.
“None but the worthy shall pass.”
2/2
  • Seasons of War
Singer of Songs

Singer of Songs {2}{W}

Creature - Reflection Citizen
At the beginning of each end step, if you gained life this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
2/3
  • Ophorio
Siphon Student

Siphon Student {1}{W}

Creature - Vampire Cleric
Death knell — You gain 2 life. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
“So little is remembered here that I don't think anyone even realizes I'm here.”
—Mei Liva
3/1
  • Karina's Explorations
Sire of Empires

Sire of Empires {1}{W}{W}

Creature - Lammasu
Flying
Sire of Empires gets +1/+1 as long as you control another creature, has lifelink as long as you control an enchantment, and has vigilance as long as you control an artifact.
3/3
Skirmish Tactician

Skirmish Tactician {2}{W}

Creature - Human Soldier Advisor
Whenever another creature with mana value 2 or less enters the battlefield under your control, tap target creature an opponent controls.
“Yes, Rhevus is an interesting read, but some of us like to strategize somewhere other than an armchair.”
2/2
  • Seasons of War
Skulking Servant

Skulking Servant {W}

Creature - Human
{3}{W}: Tap target creature with power 4 or greater.
“The master thinks we're beneath him. It's a shame, then, that he never keeps an eye on us.”
2/1
  • Feanav: The Apothecary's Progress
Skyblind Duo

Skyblind Duo {5}{W}

Creature - Human Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Skyblind Duo attacks, tap target creature defending player controls.
3/4
  • Tides of War
Skyflock Warrior

Skyflock Warrior {3}{W}

Creature - Human Warrior
Flying
Whenever Skyflock Warrior or another creature you control with flying attacks, create a 1/1 white Bird creature token with flying.
“Strike from above.”
2/3
  • Survive the Night
Skygrid Surveyor

Skygrid Surveyor {4}{W}

Artifact Creature - Thopter
Flying
Cycling {U} ({U}, Discard this card: Draw a card.)
It patrolled Esper's seas before the Conflux. Still it presses on, now circling the merged wastelands of Topa and the Glass Dunes.
3/3
  • Alara
Skyknight Paragon

Skyknight Paragon {2}{W}

Creature - Human Knight
Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Your opponents can't cast spells during combat and can't activate abilities during combat unless they're mana abilities.
2/2
  • Seasons of War
Skyknight Recruit

Skyknight Recruit {1}{W}

Creature - Human Knight
Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“Blasted skyknights! If I could, I would fill the sky with fire, to turn their oversized chickens into a feast for my army!”
—Garragrok, Horde Tyrant
1/1
  • Seasons of War
Skyline Climber

Skyline Climber {3}{W}

Creature - Human Citizen
Flying
Whenever Skyline Climber attacks, another target creature you control gains flying until end of turn.
“Trust me, you'll never see the academies the same way again.”
2/3
  • Arcanum Academia
Skyline Tracer

Skyline Tracer {2}{W}

Creature - Human Survivor
Survivors you control have flying.
Each day at dawn, she takes to the skies in search of the lost and scared to add to her flock.
2/3
  • Al Tabaq