15897 cards found
Rising Faith

Rising Faith {1}{W}

Instant
You gain 4 life. Surveil 2.
Whenever you cast a spell, you may pay {W} and exile Rising Faith from your graveyard. If you do, that spell gains lifelink. (If it becomes a permanent, it keeps lifelink indefinitely.)
In the shadows of Dusk City's neon descent a new path was shaping itself. One that promised freedom from greed, liberty through sharing.
  • Beyond the Blackwall
Risti Inquisitor

Risti Inquisitor {1}{W}

Creature - Human Soldier
When Risti Inquisitor enters, choose one —
• Destroy target enchantment.
• Put a +1/+1 counter on Risti Inquisitor.
Once, the Parliament ruled Lovi with a gentle hand. Now, that hand grasps and crushes tight, desperate to hold on.
1/1
  • Lovi Awoken
Risti Operative

Risti Operative {2}{W}

Creature - Human Soldier
Spells you cast that target Risti Operative cost {1} less to cast.
Abilities you activate that target Risti Operative cost {1} less to activate.
“Father Ivenge no longer answers our prayers. If we are to do what's right for our people, we must do it on our own.”
3/2
  • Lovi Awoken
Rius, Temple of the Grandfather

Rius, Temple of the Grandfather

Legendary Land
{T}, Pay 1 life: Add {W}.
{6}{W}{W}{W}, Exile Rius, Temple of the Grandfather from your hand: Target player gains 20 life.
“We do not worship Grandfather. He is the last prisoner left to the Wardens.”
— Rain Zai, Spiritscale
  • Descent from the Highlands
Riverbed Spirit

Riverbed Spirit {W}

Creature - Spirit
{1}, {T}: You gain 1 life.
{2}, {T}: Tap target creature.
Her family mourned her as a beautiful, innocent soul, gone too soon. Yet she remained, and would never forgive her family's callousness and cruelty.
1/1
  • The Empty Throne of Feanav
Rivha, Heiress of Pinions

Rivha, Heiress of Pinions {1}{W}{W}

Legendary Creature - Angel Warrior
Flying
Whenever Rivha and at least two other creatures attack, exile all other attacking creatures you control. For each creature exiled this way, create a 3/3 white Angel creature token with flying that's tapped and attacking.
3/3
  • MSEM Masters: Legends
Road to Alratha

Road to Alratha {3}{W}

Enchantment
As Road to Alratha enters, choose near or far.
Whenever you attack,
• Near — Creatures you control get +1/+1 until end of turn.
• Far — Put a +1/+1 counter on target creature you control. Untap it.
  • Riddles of Revio
Roadside Performer

Roadside Performer {W}

Creature - Human Bard
{2}, {T}: Tap target creature.
Those entering the festival were greeted with freshly brewed tea, a simple yet catchy tune, and the jangling of coins
against a metal cup.
0/2
  • Nangjiao In Bloom
Roaming Spirit

Roaming Spirit {2}{W}

Enchantment Creature - Jellyfish Spirit
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
“Roam like the spirits, and you will be as free as them.”
—Bidali proverb
2/1
  • Riddles of Revio
Robot Herder

Robot Herder {1}{W}

Creature - Human Soldier
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Whenever Robot Herder deals combat damage to a player, create a 1/1 colorless Servo artifact creature token.
It's lonely out in space, unless you bring friends.
0/1
  • Love Song
Rose Queen's Absolution

Rose Queen's Absolution {1}{W}

Instant
Each nonland permanent loses all abilities until end of turn.
Draw a card.
The allied armies watched on in shock as the Roseblade shattered in Asamund's hands. For a moment, all fell still and silent.
  • The Petals Wilt
Rotting Sunseeker

Rotting Sunseeker {3}{W}

Creature - Nymph Shaman
When Rotting Sunseeker dies, return target creature card with power 2 or less from your graveyard to your hand.
Fear can't tempt it. Light can't break it. Death can't stop it.
3/2
  • Novea
Rouse the Smallfolk

Rouse the Smallfolk {2}{W}

Sorcery
Creatures you control get +2/+1 until end of turn. Citizens and Peasants you control gain first strike until end of turn.
Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
Rousing Chant

Rousing Chant {1}{W}

Instant
Creatures you control get +1/+1 until end of turn. If you control a Rebel, draw a card.
“Are we going to sit here and let the machines take over our world, or are going to show them the strength of real warriors?”
— Maellia, Neolition General
  • Tides of War
Roving Chaplains

Roving Chaplains {W}{W}{W}

Creature - Human Cleric
When Roving Chaplains enters, create two 1/1 white Spirit creature tokens with flying.
{W}, Tap another untapped creature you control: Tap target nonland permanent an opponent controls.
2/2
  • Al Tabaq
Royal Bloodhound

Royal Bloodhound {2}{W}

Creature - Hound
King Shabil of Bourasa kept all manners of pets in his palace. He was perhaps fond of none more than his hounds, the captivity of which he saw as a delightful irony.
2/4
  • Kahembo: Olde Dawn
Royal Doctor

Royal Doctor {1}{W}

Creature - Construct Cleric
Whenever a permanent you control leaves the battlefield, put a +1/+1 counter on Royal Doctor.
When Royal Doctor leaves the battlefield, you gain life equal to its power.
“To save Mervin would be akin to defying one's place in the world: impossible.”
—The Death of King Mervin, Act I
1/1
  • The Stage Presents: The Neverending Act
Royal Falconer

Royal Falconer {2}{W}

Creature - Human Soldier
Ward {2}
Foresight — Whenever you draw your second card each turn, Royal Falconer gains flying until end of turn.
Alrathans admire birds for their ability to escape the harsh sands uninhibited.
3/2
  • Riddles of Revio
Royal Knight

Royal Knight {W}{W}

Creature - Human Knight
First strike
Prevent all noncombat damage that would be dealt to Royal Knight.
With alchemical arms and artillery, knights moved from front line steeds to command center tables.
2/2
  • Feanav: The Apothecary's Progress
Ruin Wanderer

Ruin Wanderer {2}{W}

Creature - Human Wizard
Whenever you cast a cryptic spell, creatures you control get +1/+1 until end of turn. (Artifacts, enchantments, and modal spells are cryptic.)
“The past is not dead. It is ours.”
3/2
  • Riddles of Revio
Ruins Guardian

Ruins Guardian {1}{W}

Creature - Bird Spirit
Defender, flying
Ruins Guardian can attack as though it didn't have defender as long as a creature died under your control this turn.
Whenever Ruins Guardian attacks, you may exile two creature cards from your graveyard. If you do, draw a card.
3/3
  • End of Wollensie
Rule the World

Rule the World {4}{W}{W}{W}

Enchantment
You have hexproof.
Creatures you don't control have base power and toughness 1/1 and lose all abilities.
Nonbasic lands you don't control don't untap during their controller's untap step.
Ruler of Cities

Ruler of Cities {1}{W}

Creature - Human Noble
When Ruler of Cities enters, you may search your library for an Aura that could enchant a land you control, reveal it, put it into your hand, then shuffle.
Whenever an Aura becomes attached to a land you control, you gain 2 life.
2/2
  • Scriptures of Urshad
Run Away

Run Away {W}

Instant
Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
“Some monsters don't want to be near people at all, and they seem to have figured out all sorts of ways to keep it that way.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Runaway Princess

Runaway Princess {1}{W}

Creature - Construct Noble
When Runaway Princess dies, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
She dies at the end in every re-enactment, a warning not to fall out of role.
2/1
  • The Stage Presents: The Neverending Act