13153 cards found
Call of the Dreadmoon

Call of the Dreadmoon {4}{R}{R}

Instant
Discard your hand, then draw seven cards. When you do, you may cast a card with mana value X or less from your hand without paying its mana cost, where X is the number of card types among cards in your graveyard.
“The gloam itself whispers my very name!”
  • The Petals Wilt
Call of the Huma

Call of the Huma {1}{R}{W}{U}

Instant
Return up to one target noncreature, nonland card from your graveyard to your hand.
Call of the Huma deals 4 damage to any target.
Exile Call of the Huma.
  • Alkabah
Call of the Void

Call of the Void {1}{B}{B}

Sorcery
Each player sacrifices a creature. Then return a creature card with mana value 3 or less from your graveyard to the battlefield.
Mortal is such a lofty way of describing feeble existences doomed even in memory.
  • End of Wollensie
Call on Reinforcements

Call on Reinforcements {1}{G}

Sorcery
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Armies you control gain trample until end of turn.
“Always plan for a harder battle.”
—Saeedi Kahroba, Granddaughter
  • Alkabah
Call the Backup Actors

Call the Backup Actors {G}

Sorcery
Create a 1/1 colorless Construct Actor creature token. Put a +1/+1 counter on it if you control another Construct.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Call to Attention

Call to Attention {W}

Instant
Exile target nontoken creature. That creature's controller creates X 1/1 red and white Warrior creature tokens, where X is that creature's mana value.
When an incident occurs, the Folded Fan measures its severity and responds in accord.
  • Goliaths of Nangjiao
Call to the Maker

Call to the Maker {3}{G}{G}

Sorcery
Sacrifice a permanent, then draw cards equal to its mana value.
You may put a permanent card from your hand onto the battlefield if its mana value is less than or equal to the number of cards in your hand.
Egg: broken. SOURCE: freed. Maker: notified.
  • Arkadai
Called Shot

Called Shot {2}{G}

Instant
Destroy up to one target creature with flying or enchantment. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Nangjiao In Bloom
Callous Conduit

Callous Conduit {R}

Creature - Human Wizard
First strike
Whenever you make first contact, Callous Conduit deals 1 damage to target player or planeswalker. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
“The extraplanars can't even survive Volaria on their own. Go back home where it's safer!”
1/1
  • Karina's Explorations
Callous Renegade

Callous Renegade {3}{R}{W}

Creature - Human Rebel Soldier
When Callous Renegade enters, you may return target Rebel creature card with mana value 4 or less from your graveyard to the battlefield. It gains haste until end of turn.
“It's just a flesh wound! Get up and keep fighting!”
3/3
  • Tides of War
Callous Ritualist
Heartless Angel

Callous Ritualist {1}{B}

Creature - Human Wizard
Ascend—{W}{B}, Discard a card, Sacrifice a creature, Exile a creature card from your graveyard. ({W}{B}, Discard a card, Sacrifice a creature, Exile a creature card from your graveyard: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
2/2
Card has other part: Heartless Angel
  • Kaleidoscope
Callous Trainer

Callous Trainer {2}{R}{W}

Creature - Human Barbarian Warrior
Battalion — Whenever Callous Trainer and at least two other creatures attack, create a 1/1 white Warrior creature token that's tapped and attacking.
His students are full of scars he inflicted upon them. When they manage to scar him, they're ready for battle.
3/3
  • Khaliz-Dorahn
Callow Survivors

Callow Survivors {2}{G/W}{G/W}

Creature - Human Citizen
When Callow Survivors enters, you may return target artifact or enchantment card with mana value 3 or less from your graveyard to the battlefield.
“Rusty, impractical, discarded, and worn out. I could make use of this.”
2/3
  • Plagues of Fretport
Calmed Battleground

Calmed Battleground

Land
Calmed Battleground enters tapped unless you control a Plains.
{T}: Add {B} or {R}.
  • The Land Bundle
Calming Dromoryx

Calming Dromoryx {1}{W}

Creature - Antelope Camel
Permanents entering the battlefield don't cause abilities of permanents to trigger.
The special incense it carries causes a sense of overwhelming tranquility in those around it.
1/3
  • Scriptures of Urshad
Calming Sanctum

Calming Sanctum {1}

Artifact - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library.
{G}: Exchange a card from the archived library with a card from your hand.
  • Arcanum Academia
Camahueto Calf

Camahueto Calf {G}

Creature - Ox
{T}, Sacrifice Camahueto Calf: Return target land card from your graveyard to the battlefield.
“Let those foolish prospectors hunt for birds and trinkets. They are blind to the true treasure of the plane...”
—Maudilia, the Gaucha
1/1
  • New Horizons
Camelriding Archer

Camelriding Archer {3}{W}

Creature - Human Archer
Reach (This creature can block creatures with flying.)
His aim transcends the heavens.
2/4
  • Pyramids of Atuum
Campaign Recruiter

Campaign Recruiter {2}{W}{W}

Creature - Human Knight
When Campaign Recruiter enters, you may search your library for a creature card with first strike, double strike, flying, improve, lifelink, melee, or vigilance, reveal it, put it into your hand, then shuffle.
“Armored, feathered, convicted. It doesn't matter to me as long as they're ready to fight.”
2/2
  • Seasons of War
Campfire Stories

Campfire Stories {2}{R}

Sorcery
Target creature gets +3/+2 and gains menace until end of turn.
Quickdraw {1}{R} (When a creature you control blocks or becomes blocked, you may cast this spell for {1}{R}.)
Talk is cheap, but legends are priceless.
  • High Noon
Canal Kelpie

Canal Kelpie {4}{G}

Creature - Faerie Beast
Hexproof
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
5/2
  • Feanav: The Apothecary's Progress
Candlecrown Stag

Candlecrown Stag {4}{W}

Creature - Elk
When Candlecrown Stag enters, choose one or both —
• Exile target card from a graveyard.
• You gain 3 life.
It is the emissary of a resting god, a beacon of hope before angels filled Innistrad's skies.
4/5
  • Innistrad In Memoriam
Candlegift

Candlegift {W}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1 and has ward {1}.
Whenever enchanted creature deals combat damage to a player, choose target creature you control without a permanent named Candlegift attached to it. Create a token that's a copy of Candlegift attached to that creature.
{W}, Sacrifice five enchantments: Create a 5/5 white Angel creature token with flying.
  • Quest for the Roseblade
Canid Simulacrum

Canid Simulacrum {2}

Artifact
Canid Simulacrum enters with each counter on it from among +1/+1, flying, first strike, deathtouch, lifelink, menace, reach, shield, trample, and vigilance. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever a creature you control enters, move two random counters from Canid Simulacrum onto that creature.
  • Kahembo: Olde Dawn
Canine Acumen

Canine Acumen {R}

Enchantment - Aura
You may cast this spell with no targets for {2}{R}. If you do, as it resolves, create a 1/1 red Hound creature token, then attach Canine Acumen to that token.
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
  • Kahembo: Olde Dawn