1798 cards found
Tundra Turtle

Tundra Turtle {4}{U}

Creature - Turtle
Hexproof
In their call, the Culi-Sae had instructed Seto to follow a specifically-shaped hill to find them. It was only after hours of fruitless searching that she realized the hill had followed her.
3/4
  • Glacia: Hail to the Queen
Tunnel Web Spider

Tunnel Web Spider {3}{G}

Creature - Spider
Reach, deathtouch
Its toxins cause the skin of its prey to rot, stripping the rough outer coating from the juicy muscle twitching beneath.
1/3
  • Surging Tide
Turbulent Journey

Turbulent Journey {3}{U}{U}

Instant
Return up to two target creatures to their owners' hands.
They had conquered bears, zombies, and even giants, but they met their match in mere snow and wind.
  • Glacia: Hail to the Queen
Turf War

Turf War {1}{G}

Sorcery
Target creature you control fights target creature you don't control. If the creature you control survives, put a +1/+1 counter on it.
As far as Shabil cared, both the land and the sea were his by birthright.
  • Kahembo: Olde Dawn
Twilight Ambush

Twilight Ambush {B}

Instant
Destroy target creature with power or toughness 2 or less.
Even after evolving for millennia and traveling thousands of light years, humans still fear the things in the dark.
Twilight Delirium

Twilight Delirium {2}{R}{R}

Sorcery
Exchange control of all creatures you and target player control until end of turn. Untap those creatures. They gain haste until end of turn.
The night, the blood, the pain, the fear—all together snapped their minds, and a unified front became an indiscriminate massacre.
  • Glacia: Hail to the Queen
Twilight Privateer

Twilight Privateer {2}{U}

Creature - Human Pirate
{1}{U}: Twilight Privateer voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Twilight Privateer phases in, up to one other target creature voyages.
2/2
  • Dark Seas of Shiryen
Twin Lis of the Divine Realm

Twin Lis of the Divine Realm {1}{W}{W}

Legendary Creature - Human Warrior
Each creature you control with a +1/+1 counter on it has double strike.
If one or more +1/+1 counters would be put on a creature you control, put that many plus one +1/+1 counters on that creature instead.
2/2
  • Goliaths of Nangjiao
Twinklewings

Twinklewings {1}{W}

Enchantment - Aura
Enchant creature
When Twinklewings enters, draw a card.
Enchanted creature has flying.
  • Kahembo: Olde Dawn
Twisted Gladiator
Archon of Triumph

Twisted Gladiator {2}{B}

Creature - Mutant Warrior
Menace
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
He fought capably to obtain victory...
3/2
Card has other part: Archon of Triumph
  • Al Tabaq
Twisted Mist

Twisted Mist {3}{U}

Sorcery
Create two 1/1 blue Bird creature tokens with flying and “When this creature dies, draw a card.”
The dream becomes clouds, the clouds become birds, and the birds become reality, which fades into a dream.
  • Goliaths of Nangjiao
Two-Faced Marauder

Two-Faced Marauder {1}{W}{B}

Creature - Human Skeleton Pirate
Creatures you control dying cause abilities of that creature to trigger as though that creature entered.
{2}{W}{B}, Sacrifice another creature: Destroy target nonland permanent.
3/3
Tyrannic Judgment

Tyrannic Judgment {3}{W}{B}

Sorcery
Each player chooses up to one permanent they control of each permanent type, then sacrifices the rest. (The permanent types are artifact, creature, enchantment, land, and planeswalker.)
“Yes, your children are all very adorable. Now pick one.”
  • Goliaths of Nangjiao
Tzelin of the Demon Realm

Tzelin of the Demon Realm {B}

Legendary Creature - Human Wizard
Tzelin of the Demon Realm can't block.
Whenever a Demon you control enters, you may pay {B}. If you do, return Tzelin from your graveyard to the battlefield with a +1/+1 counter on it.
2/1
  • Goliaths of Nangjiao
Tzelin, Cabal Liturgist

Tzelin, Cabal Liturgist {B}

Legendary Creature - Human Wizard
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Whenever a Demon you control enters, put a +1/+1 counter on Tzelin.
{2}{B}: Sacrifice Tzelin. If you do, each opponent loses life equal to Tzelin's power. If you're in a renaissance, also draw that many cards.
1/2
  • Nangjiao In Bloom
Ulcerous Hellion

Ulcerous Hellion {5}{R}

Creature - Hellion Beast
Haste
Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
5/5
  • Dark Seas of Shiryen
Umala, the Reverent

Umala, the Reverent {2}{R}{W}

Legendary Creature - Hound Knight
Other Hounds you control have trample.
{R/W}, {T}: Put a +1/+1 counter on target Hound you control.
4/3
  • Kahembo: Olde Dawn
Umbral Stalker

Umbral Stalker {2}{B}{B}

Creature - Mutant Warrior
{2/B}: Umbral Stalker gains indestructible until end of turn. Tap it.
Day by day, step by step, he marches on, stained by the blood of his loved ones and inked with the names of their killers.
4/2
  • Al Tabaq
Umbral Wolf

Umbral Wolf {2}{G}{G}

Creature - Spirit Wolf
Resolute — Umbral Wolf can't be blocked by more than one creature as long as Umbral Wolf's power is greater than its base power.
In a cloud of ashen shadow, it was gone just as quickly as it had come.
4/4
  • Dark Seas of Shiryen
Unbracing Rain

Unbracing Rain {3}{U}

Instant
Up to two target creatures each get -3/-0 until end of turn. Tap those creatures. They don't untap during their controller's next untap step.
The jungle brings shelter from the sun, but with it comes even greater dangers.
  • Kahembo: Olde Dawn
Unbudging Badger

Unbudging Badger {1}{G}

Creature - Badger Warrior
Whenever Unbudging Badger attacks, if its power is 4 or greater, it gains trample until end of turn.
“Stand behind me, little ones. By my hand, no one falls today.”
3/1
  • Adventurers of Onora
Unburdened Rage

Unburdened Rage {1}{R}{R}{R}

Sorcery
Target opponent sacrifices half the permanents they control, rounded down.
Undead Archivist

Undead Archivist {2}{U}{U}

Creature - Zombie Wizard
When Undead Archivist enters, return target instant or sorcery card from your graveyard to your hand.
Revive {5}{U} ({5}{U}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
0/3
Undead Banneret

Undead Banneret {3}{B}

Creature - Zombie Warrior
When Undead Banneret enters, if you control a legendary creature, each opponent loses 4 life.
“Yes, I died. My vow did not.”
4/2
Undeath Comes

Undeath Comes {2}{B}{B}

Enchantment
Creature cards in your graveyard have revive {2}{B}{B}. ({2}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
“It's been so long, I'm glad to be back.”
—Oscar Jones, Lost Explorer