15897 cards found
Riv's Safehouse

Riv's Safehouse

Land
Riv's Safehouse enters tapped.
When Riv's Safehouse enters, you may mill two cards.
{T}: Add {U} or {B}.
  • Rail War
Flesh Willing

Flesh Willing {1}{W}

Instant
You may put a creature card with mana value 2 or less from your hand onto the battlefield.
Draw a card.
When fate calls, the body can do nothing but obey.
  • Beyond Our Ken
Recursion Runner

Recursion Runner {2}{U}{U}

Creature - Human Artificer
When Recursion Runner enters, create a Function token with “If this spell isn't a copy, copy it. You may choose new targets for the copy.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Why execute but once?
3/2
  • Beyond the Blackwall
Distracting Performer

Distracting Performer {1}{W}

Creature - Elf Actor
Whenever Distracting Performer becomes tapped, you may tap target creature.
The greatest of showmen make you forget your worries during the worst of times.
1/3
  • Villains: The Musical
Flamecaller's Command

Flamecaller's Command {1}{R}{R}

Sorcery
Choose two —
• Exile the top two cards of your library. You may play them until the end of your next turn.
• Add {R}{R}.
• Creatures you control get +1/+0 until end of turn.
• Flamecaller's Command deals 1 damage to each creature you don't control.
Adept of Signals

Adept of Signals {3}{U}

Creature - Human Wizard
Prowess
When Adept of Signals enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Tokens you control have “{2}, {T}: Sacrifice this token: Draw a card.”
3/3
  • The Empty Throne of Feanav
Chimeral Plating

Chimeral Plating {4}

Artifact - Equipment
Equipped creature gets +4/+3.
Equip—{2}, Put a -1/-1 counter on a creature you control.
“Wormwood's raids are of no concern; I am accustomed to work under these conditions, and will lend you defensive prototypes if need be.”
—Simul to Hyden
  • The Empty Throne of Feanav
Marketplace Crossroads

Marketplace Crossroads

Land - Satrapy
{T}: Add {C}.
Tap five untapped Satrapies you control: Add six mana in any combination of colors.
Though the satrapies are independent, they still obey the commands of the Shah above them all.
  • Alkabah
Knotwood Lumberer

Knotwood Lumberer {5}{G}{G}

Creature - Treefolk
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of combat on your turn, Knotwood Lumberer gains your choice of vigilance or trample until end of turn.
5/6
  • Seasons of War
Beseech Aid

Beseech Aid {2}{W}{W}

Sorcery
Return up to two target artifact, creature, and/or enchantment cards with mana value 3 or less from your graveyard to the battlefield.
Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Tawny Prophet

Tawny Prophet {3}{W}{U}

Creature - Bird Wizard
Flying
Tawny Prophet enters with three +1/+1 counters on it.
{W/U}, Remove a +1/+1 counter from Tawny Prophet: Scry 1, then draw a card.
0/0
  • Kahembo: Olde Dawn
Highpoint Farseer

Highpoint Farseer {4}{U}

Creature - Bird Scout
Flying
You may look at the top card of your library any time.
Situated at the peak of Mount Meridia, the aptly-named Temple Highpoint is said to have perches that can see all the way to the outer edge of Bleakrealm.
3/3
  • Adventurers of Onora
Lysandra, Leyline Trickster

Lysandra, Leyline Trickster {2}{G}{U}

Legendary Creature - Faerie Wizard
Flying
Whenever another creature you control enters, you may search your library for an instant or sorcery card with the same mana value as that creature, reveal it, put it into your hand, then shuffle.
2/3
  • MSEM Masters Cube
War Rages On

War Rages On {1}{R}

Sorcery - Tale
Creatures you control get +1/+0 and gain haste until end of turn. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Fierce Combatant
  • Kahembo: Olde Dawn
Noirohpo Renegade

Noirohpo Renegade {1}{R}

Creature - Reflection Rebel
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Whenever you cast an instant or sorcery spell, Noirohpo Renegade gets +1/+0 until end of turn.
0/3
  • Oirohpo
Timely Cure

Timely Cure {1}{G}

Instant
Target permanent gains indestructible and hexproof until end of turn. Remove all -1/-1 counters from it.
Wormwood's spells were of great aid to Barton, yet also strangely familiar.
  • Feanav: The Apothecary's Progress
Auspicious Qilin

Auspicious Qilin {4}{R/G}

Creature - Kirin
Trample
Auspicious Qilin must be blocked if able.
Whether the appearance of a qilin heralds good fortune or bad omens depends on the whims of the Celestials.
4/4
  • Panxiou
Rujan, the Great Pumpkin

Rujan, the Great Pumpkin {4}{G}{G}{G}

Legendary Creature - Plant
Trample
Players can't activate abilities of nonbasic, noncreature permanents.
“Those faithful few that had waited patiently in the pumpkin patch for the return of their harvest god were spared. The rest fed the plants.”
—Azamir, “Grim Harvest”
7/7
  • Storytime
Bal's Descent
Bal, God of Destiny

Bal's Descent {2}{B}{B}

Legendary Enchantment
When Bal's Descent enters, each player sacrifices a creature, discards two cards, and mills three cards.
{1}{B}{B}: Transform Bal's Descent. Activate only if your fealty to Swamps is five or greater.
Card has other part: Bal, God of Destiny
Savage Stalker

Savage Stalker {2}{R}

Creature - Human Rogue
Menace
Savage Stalker attacks each combat if able.
In Ivenge's peaceful society, his frustrations grew inward and twisted into monstrous fantasies. In the chaos of Lovi's return, he gave in and sought release at last.
4/1
  • Lovi Awoken
Ranger's Guile

Ranger's Guile {G}

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn.
When you know you won't have a chance to reload, you have to time your first shot perfectly.
Alrathan Vizier

Alrathan Vizier {3}{U}{R}

Enchantment Creature - Sphinx
Flying, prowess
Whenever an artifact you control enters, you may draw a card. If you do, discard a card.
4/3
  • Riddles of Revio
Claim for Civilization

Claim for Civilization {1}{G}{W}

Sorcery
Search your library for a basic land card and put that card onto the battlefield, then shuffle.
{5}{G}{W}, Exile Claim for Civilization from your graveyard: Create a 6/6 colorless Golem artifact creature token. Activate only as a sorcery.
  • Discoveries of Akieva
Xie'e Amphitheatre

Xie'e Amphitheatre {1}{B}{B}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Xie'e Amphitheatre enters, search your library for a card and exile it face down, then shuffle. You may cast that card on any turn you sacrificed a permanent.
{B}: Intro: Together
At the beginning of your upkeep, you lose 1 life and create a 0/1 black Cultist creature token with “{1}{B}{B}, Sacrifice three Cultists: Create a 5/5 black Demon creature token.”
{2}{B}: Finale: Alone
Whenever a Demon you control enters, each opponent loses life equal to its power and you gain that much life.
  • Nangjiao In Bloom
Truth Extractor

Truth Extractor {3}{B}

Creature - Vampire Rogue
Whenever a creature dealt damage by Truth Extractor this turn dies, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“We can do this the easy way, or we can do this the fun way.”
3/3
  • Villains: The Musical