When Steelscribed Katana enters the battlefield, you may attach it to target creature you control. Equipped or inscribed creature gets +2/+1. Equip {3} Inscribe {7}({7}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
{1}, {T}, Sacrifice Stolen Strain: Target creature gains lifelink until end of tun. {1}, {T}, Sacrifice Stolen Strain: Target creature gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
At the beginning of your upkeep, if Stonework Infantry is on the battlefield, each player returns all cards named Stonework Infantry from their graveyard to the battlefield.
Whenever you cast an instant or sorcery spell, you may attach Stormbreaker's Edge to target creature you control. Equipped creature gets +3/+0. Equip {3}
“How good's your catching arm?” —Folkvar, to Arleigh
Whenever one or more creatures you control attack, you may put a progress counter on Stormcannon Testing. [PROGRESS 2-3] {T}: Target creature gets +2/+0 until end of turn. [PROGRESS 4+] {T}: Target creature gets +2/+0 and gains double strike until end of turn.
Other artifacts you control have ward {1}. Overcast — Whenever you cast an artifact creature spell, if {C} was spent to cast it, it enters the battlefield with an additional +1/+1 counter on it.
Prowess Pay 2 life: Change a target of target spell or ability to Straw Intellectual.
“The regent's conspirators had once suggested I could think no more than an effigy—I suppose I can demonstrate how that is of no constraint.” —Animus; or, Life's Mystery
As Straw Simulacrum enters the battlefield, choose a creature type. Straw Simulacrum is the chosen creature type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
Substack Ports enters the battlefield tapped. {T}: Add {U} or {B}. {U}{B}, {T}, Sacrifice Substack Ports: Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
(Color indicator: Sun King's Shadow is black and red)
[+1]: Each opponent loses 1 life for each card you've drawn this turn. Then you draw a card. [–2]: Sun King's Shadow deals 2 damage to target creature or planeswalker and you gain 2 life. If that permanent was already dealt damage this turn, destroy it.
Equipped creature gets +1/+0 and gains “Whenever this creature deals damage to a player or planeswalker, you may draw two cards. If you do, discard a card.” Equip {2}
Cut through the mortal coil, and glimpse the secrets beckoning beyond.