2040 cards found
Snipe Hunt

Snipe Hunt {2}{G}

Sorcery - Adventure
Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Duwinda Sniper
  • Karina's Explorations
Snooze

Snooze {2}{U}{U}

Instant
Tap up to two target permanents. They don't untap during their controller's next untap step. You may put Snooze into its owner's library third from the top.
While years away from Festenya, Karina was still weak to the power of sunbeams.
  • Karina's Explorations
Snow Drift

Snow Drift

Land - Animus
Snow Drift enters tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.)
{T}: Add {U}.
{4}{U}: Snow Drift becomes an Elemental creature. (This effect lasts indefinitely.)
1/3
  • Karina's Explorations
Snowed In

Snowed In {1}{U}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
Whenever you make first contact, scry 1. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
Where Festenya was a city that never seemed to sleep, Shaidosta was always as frigid as the dead.
Snowy Misthorn

Snowy Misthorn {4}{G}

Creature - Elk
Snowy Misthorn can block creatures with distorted as though it was tapped.
Nothing slips by a misthorn without it knowing.
4/4
  • Ophorio
Sociable Giant

Sociable Giant {5}{G}{G}

Creature - Giant
If you control seven or more creatures, you may cast Sociable Giant without paying its mana cost.
Trample
Giants live alone more out of necessity than desire.
7/7
  • Sparks of a Multiverse
Sodden Sorrow

Sodden Sorrow {3}{U}

Instant
Target player mills six cards. Return each creature that shares a name with a card milled this way to its owner's hand.
Prophecy {1}{U} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
  • Ophorio
Solar Flair

Solar Flair {W}

Creature - Reflection
Flying
Reflections can't help but to show off the advantages of being living sunlight.
1/1
  • Ophorio
Solari's Faithful

Solari's Faithful {4}{W}{W}

Creature - Elf Cleric
Whenever you make first contact, return target creature card from your graveyard to the battlefield. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
“The extraplanars have woken Solari! How can you claim they don't belong?”
4/4
  • Karina's Explorations
Solemn Deputy

Solemn Deputy {W}

Creature - Human Soldier
Sandbluff carefully balances the security of civilization and the freedom of the frontier, decrying judges and outlaws alike for their extreme views.
0/4
  • High Noon
Soliloquy

Soliloquy {R}

Sorcery
Tap all lands target player controls and that player loses all unspent mana.
“Hush, now it's my time to shine.”
  • Villains: The Musical
Something in the Woods

Something in the Woods {3}{G}

Enchantment
When Something in the Woods enters or at the beginning of your upkeep, Something in the Woods explores. If it explores a creature card, you may have it become a copy of that card. (It loses this ability. To explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.)
  • Karina's Explorations
Songs of the Howlers

Songs of the Howlers {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
“A lot of folks hate the howlers, but they've never let it stop them before.”
—Calamity Rose
  • High Noon
Sorcerous Spyglass

Sorcerous Spyglass {2}

Artifact
As Sorcerous Spyglass enters, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Sorrowslayer

Sorrowslayer {1}{G}

Creature - Human Warrior
When Sorrowslayer enters, put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Sorrowslayer: Trigger a death knell of a permanent you control. Activate only once each turn and only as a sorcery.
“Let's put you out of our misery.”
1/1
  • Karina's Explorations
Soul Gate

Soul Gate {2}

Artifact
{1}, {T}: Exile target card from a graveyard. Scry 1.
{T}, Exile Soul Gate: Exile all graveyards.
Soul's Guidestone

Soul's Guidestone {2}

Artifact
Whenever you sacrifice a permanent, you may put a soul counter on Soul's Guidestone.
As long as there are five or more soul counters on Soul's Guidestone, it's a 6/6 Golem artifact creature with menace and vigilance.
  • Sparks of a Multiverse
Soulblade Warrior

Soulblade Warrior {R}

Artifact Creature - Human Spirit Warrior
Advance {2}{R} (Cast this for {2}{R} to advance it as it enters. {2}{R}: Advance this as a sorcery.)
Haste
Whenever Soulblade Warrior advances, it gets +2/+0 until end of turn.
She wears your heart on her sleeve.
1/1
  • Karina's Explorations
Soulcleaver

Soulcleaver {2}{W}

Creature - Spirit
Other Spirits you control get +1/+1.
As long as a Spirit you control has flying, Soulcleaver has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
2/2
  • Karina's Explorations
Soulflare Nymph

Soulflare Nymph {2}{R}{R}{W}

Creature - Nymph
First strike, haste
Whenever Soulflare Nymph deals damage to a creature, exile that creature.
Years without the light of the Lotus corrupts a nymph's soul, leaving only a burning desire for revenge.
3/3
  • Novea
Soulless Backstabber

Soulless Backstabber {1}{U}{B}

Creature - Vampire Rogue
Flash
Other Rogues you control get +1/+1.
Rogue spells you cast have flash.
“Don't worry, I've got your back.”
2/2
  • Villains: The Musical
Sound

Sound {W}

Instant
If target creature would leave the battlefield this turn, return it to its owner's hand instead.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Safe
  • Oirohpo
Spark Inspiration

Spark Inspiration {R}

Sorcery
Exile the top card of your library. You may have Spark Inspiration deal 2 damage to each opponent. If you don't, you may play that card until end of turn.
  • Ophorio
Spark Laboratory

Spark Laboratory

Land
{T}: Add {C}.
{T}: Add one mana of any color among planeswalkers you control.
{1}, {T}: Put a loyalty counter on target planeswalker that activated a loyalty ability this turn.
Spark of Faith

Spark of Faith {3}{W}

Instant
Primal {2}{R} (During your turn, you may cast this spell for {2}{R} instead of playing a land.)
Target creature gets +2/+0 and gains double strike until end of turn.
Have faith in every strike. Confidence is power, and power keeps you breathing.
  • Novea