(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.) {2}{R}: Anarchy Exile the top three cards of your library. You may cast up to one enchantment spell and play up to one other card exiled this way until the end of your next turn. {2}{B}: Despair Each cursed opponent sacrifices a creature. {1}{B}{R}: Strife Chaos Module gains “At the beginning of your end step, each cursed opponent loses life equal to the number of Curses attached to them.”
Whenever you cast a spell, reveal the top card of your library. If a card that shares a card type with that spell was revealed this way, Chaos Tradewinder gains flying until end of turn.
“I pay no mind to when the wind ends. The flight is all that matters.”
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) Chaosphere Ravager attacks each combat if able.
Ifram's servants worship chaos: flux, the unknown, the unpredictability of Mious.
When Chaotic Pupil enters, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.) Harmony — Draw a card, then discard a card.
Chapel Warden gets +1/+1 and has vigilance as long as you control another Soldier. {R}, {T}: Chapel Warden deals 1 damage to target creature. Tap that creature.
Primal {G}(During your turn, you may cast this spell for {G} instead of playing a land.) When Charging Nymph enters, it gets +2/+0 and gains haste until end of turn.
Once each turn, when a creature you control attacks alone, you may untap target attacking creature. After this combat, there's an additional combat step.
When Charming Marauder enters, you may destroy target artifact or enchantment. Recite {2}{W}(You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
Flash When Charnel Legion enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. When you do, you gain 2 life.
Flying, haste You may cast Charred Phoenix from your graveyard by exiling four permanents you control and/or cards in your hand and/or graveyard as an additional cost.