Flying When Slighted Spirit enters, detain up to two target creatures. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Creatures your opponents control get -4/-0 until end of turn. Quickdraw {1}{U}{U}(When a creature you control blocks or becomes blocked, you may cast this spell for {1}{U}{U}.)
Slippery Capuchin can't be blocked. Whenever Slippery Capuchin becomes the target of a spell or ability, you may change the target of that spell or ability.
Whenever a creature enters without counters during your next turn, you may put two +1/+1 counters on it. (Then exile this card. You may cast the creature later from exile.)
Vanguard — Whenever a creature you control attacks alone, you may exile target instant or sorcery card from your graveyard. If you do, you may cast that spell from exile until your next turn. If that spell would be put into a graveyard, exile it instead.
Advance {5}{B}{B}(Cast this for {5}{B}{B} to advance it as it enters. {5}{B}{B}: Advance this as a sorcery.) Whenever Sluiceway Collector advances, put a permanent card from a graveyard onto the battlefield under your control.
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) {2}{B}, Sacrifice Sluiceway Shrieker: Put the bottom card of your library into your hand.
The forgotten dwarven sewers are often filled with the screams of experiments old and new.
Defender Whenever Slumbering Bear is dealt damage, put a +1/+1 counter on it. Remove a +1/+1 counter from Slumbering Bear: It can attack as though it didn't have defender this turn.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Slums Thug gets +1/+1 and has menace as long as you've gained life this turn.
When Snarling Devil enters, create four 1/1 black Possum Dog creature tokens. At the beginning of each upkeep, put your choice of a +1/+1, lifelink, menace, trample, or vigilance counter on a token creature you control.
Creatures with power less than Sneaking Peak's power can't block it. At the beginning of your end step, if Sneaking Peak didn't attack this turn, put a +1/+1 counter on it.