2040 cards found
Slay Them in the Aisles

Slay Them in the Aisles {2}{R}

Instant
Slay Them in the Aisles deals 2 damage to each non-Actor creature.
“With enough spectacle on the stage, every eye in Koras will be turned to the villains, and not to the vault.”
—Saia Evigal
  • Villains: The Musical
Slighted Spirit

Slighted Spirit {4}{U}{U}

Creature - Spirit
Flying
When Slighted Spirit enters, detain up to two target creatures. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
3/4
  • High Noon
Slightly Mad

Slightly Mad {X}{U}{U}

Sorcery
Target player puts the bottom X cards of their library into their graveyard.
  • Oirohpo
Slinger's Showdown

Slinger's Showdown {1}{W}

Instant
Until end of turn, target player can't cast noncreature spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
The sheriff's spell made escape impossible. Haide didn't believe in impossible.
  • High Noon
Slinger's Storm

Slinger's Storm {3}{U}

Instant
Creatures your opponents control get -4/-0 until end of turn.
Quickdraw {1}{U}{U} (When a creature you control blocks or becomes blocked, you may cast this spell for {1}{U}{U}.)
  • High Noon
Slinking Sentinel

Slinking Sentinel {1}{W}

Creature - Ferret
Vanguard — Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Untap that creature.
“A team with a few of these patrols most of the villages to detect attacks well in advance.”
—Karina Oblay, field notes
1/2
  • Monsters of Chikyu
Slippery Bunyip

Slippery Bunyip {3}{U}

Creature - Beast
Ward {2}
Slippery Bunyip can't be blocked except by creatures with Adventures.
3/2
Card has other part: Must've Been a Bird
Slippery Capuchin

Slippery Capuchin {1}{U}{U}

Creature - Monkey
Slippery Capuchin can't be blocked.
Whenever Slippery Capuchin becomes the target of a spell or ability, you may change the target of that spell or ability.
2/1
  • Novea
Slow and Steady

Slow and Steady {G}{U}

Sorcery - Adventure
Whenever a creature enters without counters during your next turn, you may put two +1/+1 counters on it. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Sluggish Sage
  • Karina's Explorations
Sludge Drudger

Sludge Drudger {3}{U}

Creature - Salamander
Vanguard — Whenever a creature you control attacks alone, you may exile target instant or sorcery card from your graveyard. If you do, you may cast that spell from exile until your next turn. If that spell would be put into a graveyard, exile it instead.
3/3
  • Monsters of Chikyu
Sludge-Gill Fox

Sludge-Gill Fox {1}{U}{U}

Creature - Fox Fish
Sludge-Gill Fox can't be blocked as long as it's attacking alone.
Whenever Sludge-Gill Fox deals combat damage to a player, you may draw a card.
2/2
Sluggish Sage

Sluggish Sage {G}{U}

Creature - Turtle
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
2/2
Card has other part: Slow and Steady
  • Karina's Explorations
Sluiceway Collector

Sluiceway Collector {3}{B}{B}

Artifact Creature - Spider
Advance {5}{B}{B} (Cast this for {5}{B}{B} to advance it as it enters. {5}{B}{B}: Advance this as a sorcery.)
Whenever Sluiceway Collector advances, put a permanent card from a graveyard onto the battlefield under your control.
5/4
  • Karina's Explorations
Sluiceway Shrieker

Sluiceway Shrieker {1}{B}

Creature - Bird Horror
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
{2}{B}, Sacrifice Sluiceway Shrieker: Put the bottom card of your library into your hand.
The forgotten dwarven sewers are often filled with the screams of experiments old and new.
2/1
  • Oirohpo
Slumbering Bear

Slumbering Bear {1}{W}

Creature - Bear Beast
Defender
Whenever Slumbering Bear is dealt damage, put a +1/+1 counter on it.
Remove a +1/+1 counter from Slumbering Bear: It can attack as though it didn't have defender this turn.
3/3
  • Monsters of Chikyu
Slums Thug

Slums Thug {3}{B}

Creature - Vampire Rogue
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Slums Thug gets +1/+1 and has menace as long as you've gained life this turn.
3/3
  • Villains: The Musical
Small Comfort

Small Comfort {W}

Sorcery
Destroy target enchantment. If it's a Curse, you gain 3 life.
“I've got a lot of bad memories to work through. And they hurt. Sometimes a lot. But it keeps being worth it in the end.”
  • Karina's Explorations
Smite the Unruly

Smite the Unruly {B}{R}{G}{W}

Instant
Exile target permanent. Smite the Unruly deals damage equal to that permanent's mana value to its controller and you gain that much life.
“You were given a choice. Now you shall reap the rewards of it.”
—Emperor Tzhai
  • Sparks of a Multiverse
Smokescreen

Smokescreen {R}

Sorcery
Target creature can't block this turn. Smokescreen deals 2 damage to that creature's controller.
Thick smoke poured from the creature's mouth, blackening the area and ensuring nothing could get in its way.
  • Monsters of Chikyu
Smoking Skull

Smoking Skull {B}

Artifact - Equipment
Equipped creature gets +0/+2 and has menace.
Equip {1}
“The best way to win a fight is to make people not want to start one with you.”
—Mei Liva
  • Karina's Explorations
Snarling Devil

Snarling Devil {4}{B}{G}

Creature - Possum Dog
When Snarling Devil enters, create four 1/1 black Possum Dog creature tokens.
At the beginning of each upkeep, put your choice of a +1/+1, lifelink, menace, trample, or vigilance counter on a token creature you control.
3/3
  • Karina's Explorations
Snatch

Snatch {1}{B}{B}

Instant
Scry 2 if a player lost life this turn. You draw two cards and you lose 2 life.
It only has eyes for shiny things.
  • Monsters of Chikyu
Sneak a Peek

Sneak a Peek {R}

Instant
Exile the top card of each player's library. You may play one of those cards this turn.
Wait, this isn't my moor.
  • Ophorio
Sneaking Capuchin

Sneaking Capuchin {2}{U}{U}

Creature - Monkey
Sneaking Capuchin can't be blocked except by creatures with defender.
{U}: Counter target spell or ability that targets Sneaking Capuchin.
2/3
  • Novea
Sneaking Peak

Sneaking Peak {G}{G}

Creature - Bear Elemental
Creatures with power less than Sneaking Peak's power can't block it.
At the beginning of your end step, if Sneaking Peak didn't attack this turn, put a +1/+1 counter on it.
1/1
  • Novea