“The artificer Kellythross shows infinite potential. I suggest we turn him to our side. Soon his creations will fight in our ranks.” —Kevthra, Mistress of Terror
At the beginning of your upkeep, if you control three or more creatures, you draw a card and you lose 1 life. {2}{B}{G}: Create a tapped 1/1 Horror creature token that's all colors.
The Ironwood Grove contains some of the earliest remnants of the birth of Alkabah.
Hexproof Whenever another creature you control becomes the target of a spell an opponent controls, you may submerge that creature. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.) {1}{U}{U}: Turn target face-down creature you control face up.
Counter target spell unless its controller pays {4}. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) [+1]: Scry 1. If you're in a renaissance, draw a card. [–2]: Return target nonland permanent to its owner's hand if its mana value is 3 or less or if you're in a renaissance. [–6]: Create two 8/8 blue Kraken creature tokens. If you're in a renaissance, take an extra turn after this one.
Injustice deals 4 damage to target creature. Post a bounty on up to one other target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Whenever Inkwell Daggers enters or attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
[+1]: Each opponent puts a -1/-1 counter on a creature they control. [–1]: Exile target card in a graveyard. You gain life equal to its mana value. [–6]: Choose a number. You draw that many cards and you lose that much life.
Escalate {R}(Pay this cost for each mode chosen beyond the first.) Choose one or both — • Untap all creatures you control. • Take an extra turn after this one. Skip the untap step of that turn. Exile Inspire Actuality.
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.) When Inspired Trialmaker enters, if the trial was failed, add {R}{W}{B}.
Harmony — Target creature gets +2/+2 until end of turn. When Inspiring Band enters, harmonize. (Trigger up to one harmony of one permanent you control.)
Creatures you control have haste. Whenever you attack, put a charge counter on Intensifying Luminescence. At the beginning of your first main phase, add {R} for each charge counter on Intensifying Luminescence.