Whenever a player casts a spell, that player reveals cards from the top of their library until they reveal two land cards, then puts all cards revealed this way into their graveyard.
Target creature gains flying and gets +1/+0 for each card in your hand until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you gain life equal to its mana value.
“Never demonize the past. Hold it dear to your heart and let it show you what truly matters.”
Flash Prowess When High Rollers Esteemed enters, you may choose new targets for target spell or ability unless its controller has High Rollers Esteemed deal 4 damage to them.
Whenever High-Priestess Nebti attacks or blocks, create a 2/2 white Cat creature token. {1}{R}{R}, Tap an untapped Cat creature you control: That creature fights target creature you don't control.
Whenever Highpeak Rider attacks, search your library for a land card and put it onto the battlefield, then shuffle. Sacrifice that land at the beginning of the next end step.
“I love looking over our great city of Caulte from the mountains. The zombie invaders, I could do without seeing.”
When Hila Okunos enters, look at the top six cards of your library. You may reveal an Aura or Aurashaper card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever another nontoken Aura or Aurashaper you control enters, create a token that's a copy of it.
Reprise {2}{W}(As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.) You gain 2 life. Then distribute X +1/+1 counters among creatures you control, where X is the amount of life this spell caused you to gain.
First mate—Each nonland card in your starting deck has the same name as exactly one other card in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Vigilance Whenever you cast a spell with the same name as a card in your graveyard, draw a card.
When Hold Captive enters, exile another target nonland permanent until Hold Captive leaves the battlefield. When Hold Captive enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Hollow Queen can't be blocked by tokens. Whenever Hollow Queen deals combat damage to a player or planeswalker, you may remove a counter from a permanent you control. If you do, put a +1/+1 counter on target creature you control.
Hollowghast, the Iron Phantom enters with three +1/+1 counters on it. If damage would be dealt to Hollowghast, prevent that damage. Remove a +1/+1 counter from Hollowghast.
“It's not a pleasant experience to fight a foe who knows you won't be able to kill him.” —Syr Illan, Hethwyr's Spear
At the beginning of your upkeep, put a crop counter on Homestead. {G/W}, Remove a crop counter from Homestead: Put a +1/+1 counter on target creature. {G/W}, Remove three crop counters from Homestead: Put a +1/+1 counter on each creature you control.