15897 cards found
Undercutter

Undercutter {1}{U}

Creature - Merfolk Rogue
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
“Reading the Current isn't something that can be taught, or even learned. It's something I just know.”
2/1
  • Elmare: Into the Abyss
Seeker of Far-Off Lands

Seeker of Far-Off Lands {1}{U/B}{G}

Creature - Elk Monk
When Seeker of Far-Off Lands enters, search target opponent's library for a land card, put it onto the battlefield tapped under your control, then that player shuffles.
“No land is beyond reach of the Inner-Eye.”
—Yi Cang, Thief of Blessings
1/1
  • Panxiou
Blood on Satin

Blood on Satin {B}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent discards a card and loses 2 life.
II — Exile target card from a graveyard. If a creature card was exiled this way, you gain 2 life.
III — At the beginning of the next end step, you gain 3 life if an opponent lost life this turn and each opponent loses 3 life if you've gained life this turn.
  • The Stage Presents: The Neverending Act
Inviolable Realms

Inviolable Realms

Land
Inviolable Realms enters tapped unless you control two or more other lands.
{T}: Add {U}.
{T}, Pay 1 life: Add {W} or {B}.
  • Beyond Our Ken
Aerie Bell-Warden

Aerie Bell-Warden {4}{G}

Creature - Goat Monk
When Aerie Bell-Warden enters, if it's in a pack, you gain 5 life. (Two or more creatures you control with equal power are in a pack.)
All sorts of pilgrims and devotees can be found in the aeries of Heaven's End.
5/5
  • Panxiou
Valley Falls

Valley Falls

Land
Valley Falls enters tapped unless you control two or more white and/or blue permanents.
{T}: Add {W} or {U}.
  • Zero
Warden of the Fronds

Warden of the Fronds {2}{G}

Creature - Elemental Spirit
Warden of the Fronds' power and toughness are each equal to the number of Forests you control.
Warden of the Fronds has indestructible as long as you control five or more lands.
*/*
  • K15 Core Set
Lunar Flock

Lunar Flock {4}{W}

Creature - Bird
Flying
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Lunar Flock has vigilance as long as you're in a renaissance.
3/4
  • Nangjiao In Bloom
Shambling Dreadreef

Shambling Dreadreef {4}{G}{G}

Creature - Plant Crab Horror
Pressure {2}{G}{G} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
Trample, hexproof
Shambling Dreadreef's power and toughness are each equal to the total number of land cards you own on the battlefield and in your graveyard.
*/*
Merkurio, Volatile Elementalist

Merkurio, Volatile Elementalist {4}{U}{R}

Legendary Planeswalker - Merkurio
[+1]: The next instant or sorcery spell you cast this turn costs {1} less to cast.
[–4]: Until end of turn, whenever you cast an instant or sorcery spell, Merkurio deals 2 damage to any target.
[–8]: Exile the top seven cards of your library. You may cast any number of instant and sorcery cards from among them without paying their mana costs.
Loyalty:
5
  • Tides of War
Tamed Jaguar

Tamed Jaguar {R}{R}

Creature - Cat
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
It never really loses its ferocity. At best, it gets a little picky in who to hurt.
2/2
  • Pyramids of Atuum
Desperate Ravager
Kin of the Rainforest

Desperate Ravager

Creature - Human Warrior
(Color indicator: Desperate Ravager is red)
Sacrifice a land: Desperate Ravager gets +2/+0 and gains haste until end of turn.
Punan's fertility teaches pilgrims to coexist with nature's bounty. Bundan's savagery teaches them to abuse it.
3/1
Card has other part: Kin of the Rainforest
  • Kaleidoscope
Schoolmaster

Schoolmaster {2}{W}

Creature - Merfolk
Schoolmaster gets +1/+1 for each other Merfolk you control.
When Schoolmaster enters, create a 1/1 white Merfolk creature token.
There is no obstacle that cannot be overcome by sheer determination and overwhelming numbers.
0/1
  • Elmare: Into the Abyss
Penny Dreadful

Penny Dreadful {1}

Artifact
{1}, Sacrifice Penny Dreadful: Target creature can't attack or block this turn.
{1}, Sacrifice Penny Dreadful: Draw a card.
  • High Noon
Stargazing

Stargazing {U}

Legendary Enchantment
Whenever you draw a card, put a dream counter on Stargazing.
Remove seven dream counters from Stargazing and exile it: Shuffle your hand and graveyard into your library, then draw seven cards.
Inspired Charge

Inspired Charge {2}{W}{W}

Instant
Creatures you control get +2/+1 until end of turn.
For the first time in eras, the Wards joined forces against a common enemy.
Roads Twice Traveled

Roads Twice Traveled {1}{G}

Sorcery
Return target creature or land card from your graveyard to your hand.
The more people change, the more their past pulls at them.
  • A Tourney at Whiterun
Bandit's Dagger

Bandit's Dagger {B}

Artifact - Equipment
Whenever equipped creature attacks, it gains deathtouch until end of turn.
Sacrifice Bandit's Dagger: Target player dealt damage by equipped creature this turn reveals their hand. You choose a nonland card from it. That player discards that card.
Equip {2}
  • Nangjiao In Bloom
Kiyomi's Yoroi

Kiyomi's Yoroi {2}{B}

Artifact - Equipment
Equipped creature gets +2/+2.
Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, you may return target creature card from your graveyard to your hand.
Equip {2}
  • Imperial Legacies
Fertile Steppe

Fertile Steppe

Land
Fertile Steppe enters tapped unless you have 15 or less life.
{T}: Add {G} or {W}.
Mandelshay, home to the pastoral centaurs... and where the Maker's Egg was hidden in plain sight.
  • Arkadai
Greatwyrm's Egg

Greatwyrm's Egg {R}

Artifact
Whenever you attack, put a hatching counter on Greatwyrm's Egg. Then you may sacrifice it. If you do, create a tapped and attacking X/X red Dragon creature token with flying and haste, where X is the number of hatching counters on Greatwyrm's Egg.
“You know what they say about omelets.”
—Trof, Seasoned Gourmand
  • MSEM Masters: Legends
Unbracing Rain

Unbracing Rain {3}{U}

Instant
Up to two target creatures each get -3/-0 until end of turn. Tap those creatures. They don't untap during their controller's next untap step.
The jungle brings shelter from the sun, but with it comes even greater dangers.
  • Kahembo: Olde Dawn