15897 cards found
Traverse the Endless Well

Traverse the Endless Well {B}

Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
{4}{B}, Pay 3 life, Sacrifice Traverse the Endless Well: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
  • Alkabah: The Rise of Soli
Triumphant Greed

Triumphant Greed {B}

Instant
Destroy target creature or planeswalker you don't control. Its controller creates two tapped Treasure tokens.
The merchant's lockbox held fast each emerald he earned. Yet in baring to the world his longing for more and more, that most precious cargo became Avarice's prey.
  • Alkabah: The Rise of Soli
Truthbearing Peri

Truthbearing Peri {3}{R}

Creature - Angel Soldier
Flying
Whenever you cast your first noncreature spell each turn, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Nothing of the mind is objectively right. The sum of your past actions informs the only moral code that matters: how to journey forward.”
3/2
  • Alkabah: The Rise of Soli
Truthseeker Prodigy

Truthseeker Prodigy {3}{U}

Creature - Human Scout
When Truthseeker Prodigy enters, amass Soldiers 2. Then target player mills X cards, where X is the amassed Army's power. (To amass Soldiers 2, put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control an Army, create a 0/0 black Soldier Army creature token first.)
1/3
  • Alkabah: The Rise of Soli
Unstoppable Zealot

Unstoppable Zealot {3}{G}

Creature - Demon Warrior
Trample
Whenever Unstoppable Zealot deals damage to a player or noncreature permanent, you may put a land card from your hand or graveyard onto the battlefield.
“Define ‘impenetrable.'”
4/3
  • Alkabah: The Rise of Soli
Unyielding Aswaran

Unyielding Aswaran {1}{W}

Creature - Human Knight Scout
Unyielding Aswaran can't be blocked by Armies.
“Against Abwad, Soli's infantry fell like leaves in the wind—but Golna's old guard surged forth, outnumbered yet throne-loyal to the last.”
—The Tale of Kings
3/1
  • Alkabah: The Rise of Soli
Vagabond of the Dunes
Fahrib's Lieutenant

Vagabond of the Dunes {1}{B}

Creature - Human Warlock
When Vagabond of the Dunes enters, each opponent discards a card.
Whenever an opponent discards a card, put a +1/+1 counter on Vagabond of the Dunes.
Surpass {5}{B} ({5}{B}: Transform this creature. This costs {1} less to activate for each counter
on it. Activate only as a sorcery.)
0/1
Card has other part: Fahrib's Lieutenant
  • Alkabah: The Rise of Soli
Valiant Cataphract

Valiant Cataphract {2}{G}{W}

Creature - Human Knight
If one or more counters would be put on a creature you control, that many plus one of each of those kinds of counters are put on that creature instead.
“This banner was my birthright. In time, it will be your signal forth.”
4/4
  • Alkabah: The Rise of Soli
Vanguard of Glory

Vanguard of Glory {2}{W}

Creature - Human Soldier
As long as it's your turn, Vanguard of Glory has first strike.
“Names etched on spear-poles, worthy.
Names called to the front lines, worthy.
Names carved into mausoleums, worthy . . .”
—Masnavi, Cyrukan poet, Ghazal for Worth
3/3
  • Alkabah: The Rise of Soli
Variety of Goods

Variety of Goods {5}{G}

Instant
Return an artifact card from your graveyard to your hand. If you can't, you gain 2 life. Repeat this process for battle, creature, enchantment, land, and planeswalker.
Put Variety of Goods on the bottom of its owner's library.
  • Alkabah: The Rise of Soli
Venerable Skyblade

Venerable Skyblade {3}{G/U}

Creature - Angel Soldier
Flying
Venerable Skyblade can't attack unless defending player controls a creature with flying.
When Venerable Skyblade enters, you may put a +1/+1 counter on target creature you control.
3/3
  • Alkabah: The Rise of Soli
Vicious Shamshir

Vicious Shamshir {1}{R}

Artifact - Equipment
When Vicious Shamshir enters, you may attach it to target creature you control. If you do, target creature can't block this turn.
Equipped creature gets +2/+0.
Equip {3}
  • Alkabah: The Rise of Soli
Wade Through Treasures

Wade Through Treasures {2}{U}

Instant
Look at the top four cards of your library. Put one of those cards into your hand and the rest into your graveyard.
Flashback {2}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The scree slope under Aduriz shifted, and grumbling, he scooped some pebbles away. The pile shone with a golden glint. And another. And another…
  • Alkabah: The Rise of Soli
Wave Shield

Wave Shield {1}{U}

Instant
Counter target spell unless its controller pays {2}. If there are three or more counters among permanents you control, counter that spell instead.
“Water flows without payment or demanding respect. Flow in the streams that life provides and you, shall prosper.”
—Martoob of Flowing Life
  • Alkabah: The Rise of Soli
Wayfinder's Bauble

Wayfinder's Bauble {2}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player or noncreature permanent, create a Treasure token.
Equip {1}
“They say the greatest treasure is being remembered. That makes this the second-greatest.”
—Nozar, Dunesea Merchant
  • Alkabah: The Rise of Soli
Wisdom of the Dunesea

Wisdom of the Dunesea {1}{U}

Sorcery
Choose any number of permanents and/or players, then give each another counter of each kind already there.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Alkabah: The Rise of Soli
Wretched Skulker

Wretched Skulker {W}

Creature - Horror
Whenever a nontoken creature you control enters, if it wasn't cast, put a +1/+1 counter on Wretched Skulker.
{3}{W}, Sacrifice Wretched Skulker: Exile target nonland permanent with mana value less than Wretched Skulker's power.
1/1
  • Alkabah: The Rise of Soli
Zagos Abomination

Zagos Abomination {2}{R}{W}

Creature - Cat Horror
Lifelink
Whenever Zagos Abomination attacks, exile another target creature you control, then return it to the battlefield under your control tapped and attacking. It gains menace until end of turn.
3/4
  • Alkabah: The Rise of Soli
Zagos Roc

Zagos Roc {4}{W}{W}

Creature - Bird
Flying
When Zagos Roc enters, exile target nonland permanent an opponent controls until Zagos Roc leaves the battlefield.
“For fate's sake! We couldn't be further inland
—UNHAND ME!”
—Munar, nomadic tradesman
4/4
  • Alkabah: The Rise of Soli
Zareen Kahroba, Shah

Zareen Kahroba, Shah {W}{U}{B}{R}{G}

Legendary Creature - Human Noble
When Zareen Kahroba, Shah enters, if you cast her, untap each Satrapy you control.
Whenever each Satrapy you control becomes tapped for the first time during each of your turns, untap it.
4/4
  • Alkabah: The Rise of Soli
Zealot of Mahara
Judge of Mahara

Zealot of Mahara {1}{W}

Creature - Nephilim Cleric
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Zealot of Mahara.
Surpass {5}{W} ({5}{W}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Judge of Mahara
  • Alkabah: The Rise of Soli
Zhubin, Spear of Kaneh

Zhubin, Spear of Kaneh {5}{R}{W}{B}

Legendary Creature - Human Noble
This spell costs {1} less to cast for each Satrapy you control.
Vigilance, menace
When Zhubin, Spear of Kaneh enters, create three 1/1 white Soldier creature tokens. Then you gain 1 life for each other creature you control.
3/3
  • Alkabah: The Rise of Soli