You get a glory counter, then gain life equal to the number of glory counters you have. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Draw a card.
[+1]: Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. [0]: You gain 1 life for each card in your hand. [–7]: Search your library for up to X cards, where X is the number of cards in your hand, and put them into your hand. Then shuffle.
When Babyscale Bruiser enters, you may reveal a creature card from your hand. If you do, Babyscale Bruiser deals damage to target creature an opponent controls equal to the revealed card's power. That creature deals damage equal to its power to Babyscale Bruiser.
Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. Other creatures you control have lifelink. Each player and cards in graveyards can't be the targets of spells or abilities your opponents control.
Whenever Arcane Metalcrafter or another Wizard you control attacks, create a 1/1 colorless Construct artifact creature token that's tapped and attacking. Whenever a Construct you control dies, Arcane Metalcrafter deals 1 damage to each opponent.
“Those artificers are doing it all wrong. Let them see true genius.”
Emissary of Dai Gui enters tapped. Emissary of Dai Gui doesn't untap during your untap step unless it's in a pack. (Two or more creatures you control with equal power are in a pack.) Creature spells you cast cost {1} less to cast.
Vigilance Resolute — Canopy Stomper can't be blocked by creatures with power 2 or less as long as Canopy Stomper's power is greater than its base power.
Helicos tremors serve as caution that the trees have awakened.
Equipped creature gets +2/+2. Whenever equipped creature deals combat damage to a player, exile cards from the top of their library until they exile a nonland card. You may cast that card without paying its mana cost. Equip {2}
You draw a card, lose 2 life, then create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
[+1]: Create a 1/1 blue Elemental creature token with flying, then crystallize twice. (Put a +1/+1 counter on a creature you control or create a Treasure.) [–3]: Exile target nonland permanent. As long as it's exiled, its owner may pay {W}{U}{B}{R}{G} as a sorcery to put it into their hand. [–7]: You get an emblem with “Pay 1 life: Add one mana of any color.” Then you gain 100 life.
Sacrifice a creature. At the beginning of the next end step, return that card from a graveyard to the battlefield under your control with two +1/+1 counters on it, except it's a black Demon instead of its other colors and types.
Whenever H.S.S. Demeter becomes blocked by a creature, gain control of that creature. Whenever H.S.S. Demeter deals combat damage to a player, draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Menace, haste Whenever another creature dies, you get a blood counter. {B}{R}, Pay two blood counters: Return Dthan, Who Bloodies the Sands from your graveyard to the battlefield.
Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) Whenever Fate of the Wayward becomes tapped, you may tap another target creature.
“And last of the seekers was the child, innocent of mind and empty of purpose.” — The Tale of Spring
Flying Whenever Taifeng Informant and one or more other creatures in its pack deal damage to an opponent, draw a card. (Two or more creatures you control with equal power are in a pack.)
Pressure {B}(You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Search your library for a card, put it into your graveyard, then shuffle. You gain 2 life.