15897 cards found
Strike Down the Usurpers

Strike Down the Usurpers {2}{G}

Sorcery - Revelation
Exile up to one target artifact or enchantment.
Coalesce {5}{G} (You may cast this from your graveyard for {5}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
4/6
  • Rail War
Ursagore

Ursagore {2}{G}{G}

Creature - Bear
When Ursagore enters, you gain 4 life. Then if it was foreshadowed, create a 3/3 green Bear Spirit creature token.
When Ursagore dies, draw a card.
Foreshadow {5}{G}{G} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
4/3
  • Innistrad In Memoriam
Chapel Defendant

Chapel Defendant {2}{G}

Creature - Human Citizen
When Chapel Defendant enters, you gain 1 life for each Citizen you control.
2/4
  • Plagues of Fretport
Abandoned Shores

Abandoned Shores

Land
Abandoned Shores enters tapped if you control another nonbasic land.
{T}: Add {G} or {U}.
“Our lakes are as a mother's breast; it nourishes for a time, and then we outgrow it.”
—Matatanda, Danawan elder
  • Kaleidoscope
Fate Transfer

Fate Transfer {1}{U/B}

Instant
Move all counters from target creature onto another target creature.
  • Plagues of Fretport
War-Pride Champion

War-Pride Champion {2}{G}

Creature - Cat Warrior
War-Pride Champion can't be blocked by creatures with power 2 or less.
Stampede — Whenever War-Pride Champion and a creature with greater power attack, target creature you control gets +2/+2 until end of turn.
3/3
Sadistic Sparkmage

Sadistic Sparkmage {1}{R}

Creature - Human Wizard
Reach
{T}: Sadistic Sparkmage deals 1 damage to each opponent.
“Raw lightning kills much too quickly. I have crafted it into something more
. . . exquisite.”
1/3
  • Alara
Cleansing Brimstone

Cleansing Brimstone {R}

Instant
Cleansing Brimstone deals 2 damage to any target. If a creature or planeswalker dealt damage this way would die this turn, exile it instead.
“Time among the dwarves has taught me a new thing or two about wielding fire magic.”
—Tethia of the Ashen Flame
  • The Petals Wilt
Field Tender

Field Tender {1}{G}{G}

Creature - Human Peasant
You may play lands from your graveyard.
Whenever a land you control enters, create a 1/1 white Peasant creature token.
The sun rises, the sun sets, thus swiftly do the years, seasons, and generations fly.
1/2
Portal Fracture

Portal Fracture {1}{U}

Instant
Counter target spell unless its controller pays {2}.
Wanderlust — If that spell has mana value 2 or less and you control four or more differently named lands, counter that spell.
Trumpeting Pathmaker

Trumpeting Pathmaker {3}{G}

Creature - Elephant
Harmony — Search your library for a basic land or Desert card, reveal it, and put it into your hand. Then shuffle.
When Trumpeting Pathmaker enters, harmonize. (Trigger up to one harmony of a permanent you control.)
Its song can be heard all across the Msuji.
4/3
  • Over the Horizon
Mortal's Conundrum

Mortal's Conundrum

Conspiracy
(Color indicator: Mortal's Conundrum is black)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{3}: Unlock Mortal's Conundrum. If the revealed card is black, put it into your hand. Otherwise, put it on top of your library.
At the beginning of your upkeep, if Mortal's Conundrum is unlocked, you lose 2 life.
  • The Unraveling
Limb Extension and Generation System

Limb Extension and Generation System {1}

Artifact - Equipment
Advance {2} (Cast this for {2} to advance it as it enters. {2}: Advance this as a sorcery.)
Equipped creature gets +1/+1 for each artifact you control.
Equipped creature must be blocked by an additional creature for each time it and this artifact have advanced this turn to be blocked.
Equip {3}
  • Karina's Explorations
Div of Lethargic Ideals

Div of Lethargic Ideals {4}{G}

Creature - Horror
Lionize {G} ({G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Vigilance, reach
4/4
  • Alkabah: The Rise of Soli
Inflicted Ideals

Inflicted Ideals {1}{U}{B}{R}

Enchantment
Once each turn, when a player casts a spell, you may choose two target players. Each of those players exiles cards from the top of their library until they exile a nonland card with mana value less than that spell's. They may cast those cards without paying their mana cost. Then they put the rest of the exiled cards on the bottom of their library in a random order. (The active player puts their spell on the stack first.)
  • Beyond Our Ken
Flourishing Plains

Flourishing Plains

Land - Plains
Flourishing Plains enters tapped.
As Flourishing Plains enters, choose a basic land type.
Flourishing Plains is the chosen type in addition to its other types.
Embed

Embed {3}{U}

Enchantment - Aura
Enchant artifact or creature
When Embed enters, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
“Least it causes less damage than a goblin.”
  • High Noon
Distress

Distress {B}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
The voices smothered Lettie, layered one upon another until there was nothing but excruciating noise.
  • Feanav: The Apothecary's Progress
Exhilarating Journey

Exhilarating Journey {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and “Whenever this creature deals combat damage to a player, aetherize it.” (To aetherize, create a token that's a copy of it, then exile that token.)
No threat like a good time.
  • Worlds Away
Vitin Forgemaster

Vitin Forgemaster {2}{R}

Creature - Aetherborn Artificer
Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.)
Whenever an artifact you control enters, up to two target creatures get +1/+0 and haste until end of turn.
2/2
  • Discoveries of Akieva
Bourasan Street Watch

Bourasan Street Watch {1}{W}

Creature - Hound Knight
Whenever Bourasan Street Watch attacks, you may pay {W}. If you do, Bourasan Street Watch gains indestructible until end of turn.
As young pups ascend Bourasan military ranks, some turn their backs on the packs they once swore to protect.
3/1
  • Kahembo: Olde Dawn
Consort of Blood

Consort of Blood {1}{B}{B}

Creature - Vampire
Menace
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
“Ah yes, the blood of an ordinary peasant is filling enough, but the blood of a terrified noble is... much more satisfying.”
2/2
  • Zero
Lonesome Trio

Lonesome Trio {R}{R}{R}

Creature - Devil Scout
Menace
Lonesome Trio can't attack or block unless at least three other creatures you control also attack or block.
9/3
  • Over the Horizon
Old Map

Old Map {2}

Artifact
{2}, {T}, Sacrifice Old Map: Search your library for a basic land card, put it onto the battlefield, then shuffle.
“Kochiba has an ancient map that charts all of Chikyu, with long-lost cities and far-off countries. Is anyone still left out there?”
—Professor Maple
  • Monsters of Chikyu
Spectre of Terror

Spectre of Terror {1}{B}{B}

Creature - Horror
Flying
When Spectre of Terror deals combat damage to a player, that player discards a card.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
“A being of fear, something truly beautiful.”
— Ashiok, Manifestor of Fear
2/2
  • MSEM Masters: Legends