15897 cards found
Marshal of Brethren

Marshal of Brethren {1}{G/W}

Creature - Azra Soldier
When Marshal of Brethren enters, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
“A brother is only a brother as long as he acts the part of family.”
1/2
  • Alkabah: The Rise of Soli
Martoob Hawker

Martoob Hawker {2}{G}

Creature - Nephilim Scout
Lionize {1}{G} ({1}{G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
This creature assigns combat damage equal to its toughness rather than its power.
0/3
  • Alkabah: The Rise of Soli
Martoob Lifeshaper

Martoob Lifeshaper {2}{U}

Creature - Nephilim Wizard
Lionize {2}{U} ({2}{U}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Whenever this creature deals combat damage to a player, draw that many cards.
1/1
  • Alkabah: The Rise of Soli
Martoob of Flowing Life

Martoob of Flowing Life {2}{G}{U}

Legendary Creature - Human Druid
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Vigilance
Martoob of Flowing Life has ward {X}, where X is the number of counters on her.
{G}{U}: Angel — Put a +1/+1 counter on each other creature you control.
{2}{G}{U}: Elder — Double the number of counters on permanents you control.
4/4
  • Alkabah: The Rise of Soli
Martoob's Forerunner

Martoob's Forerunner {2}{U}

Creature - Nephilim Scout
Flash
You may cast Angel and Nephilim spells as though they had flash.
“Our dominions are aging, our policies stagnant. Let the well overflow—let the little ones forth, and the world will flourish by the message they bring.”
—Martoob, to Dali
2/3
  • Alkabah: The Rise of Soli
Master Assassin
Petty Thief

Master Assassin

Creature - Azra Assassin
(Color indicator: Master Assassin is blue)
Master Assassin can't be blocked by creatures with odd mana values. (Zero is even. This creature's mana value is 2.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Master Assassin. You may have it phase out.
3/2
Card has other part: Petty Thief
  • Alkabah: The Rise of Soli
Mehr's Last Captain

Mehr's Last Captain {1}{W}{B}

Creature - Skeleton Wizard
{W}{B}, Pay X life: Return target creature card with mana value X from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery and only once each turn.
{W}{B}, Pay 3 life: Return Mehr's Last Captain from your graveyard to the battlefield with a finality counter on it.
2/2
  • Alkabah: The Rise of Soli
Mehr's Unending Horde

Mehr's Unending Horde {B}

Legendary Creature - Zombie Soldier Army
If you would create an Army token while Mehr's Unending Horde is in your graveyard, you may instead return Mehr's Unending Horde from your graveyard to the battlefield.
Counters remain on Mehr's Unending Horde as it moves to any zone other than a player's hand or library.
1/1
  • Alkabah: The Rise of Soli
Nephilim Wisdomancer

Nephilim Wisdomancer {1}{U}

Creature - Nephilim Wizard
When Nephilim Wisdomancer enters, mill three cards. Then you may pay {W}{B}. If you do, return a nonland card from your graveyard to your hand.
“Look into the future and all will become clear. Chaos always settles and the past is forgotten in time.”
1/4
  • Alkabah: The Rise of Soli
Nimble Pathfinder
Dauntless Pathmaker

Nimble Pathfinder {2}{G}

Creature - Human Scout
Whenever a land you control enters, put a +1/+1 counter on Nimble Pathfinder.
Surpass {5}{G} ({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Dauntless Pathmaker
  • Alkabah: The Rise of Soli
Nizev Fortress

Nizev Fortress

Land - Satrapy
As Nizev Fortress enters, you may pay 1 life. If you don't, Nizev Fortress enters tapped.
Satrapies you control have “{T}: Add {U}.”
“Rest, wanderers! Here lies your worth—for I am Truth, and under my wings distrust is but a distant memory.”
—Sadegh the Draconian
  • Alkabah: The Rise of Soli
Nizev Rising

Nizev Rising {2}{U}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Nizev Rising enters, return target instant or sorcery card from your graveyard to your hand.
  • Alkabah: The Rise of Soli
Nozar, Dunesea Merchant

Nozar, Dunesea Merchant {G}{U}

Legendary Creature - Human Merchant
If another creature with a +1/+1 counter on it you control would die, instead remove a counter from it. If you do, it phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
2/2
  • Alkabah: The Rise of Soli
Obstinate Wishgranter

Obstinate Wishgranter {W}{U}{B}{R}

Creature - Djinn Wizard
Flying
Whenever you cast a noncreature spell, you may exchange control of it and target creature. Then the spell's controller may choose new targets for it.
4/4
  • Alkabah: The Rise of Soli
Offering to the Div

Offering to the Div {1}{B/R}

Instant
As an additional cost to cast this spell, sacrifice a permanent.
Draw two cards.
“As Ineptitude wormed its way into the disgraced prince's mind, so too his limbs, skin, heart—puppets all.”
—The Tale of Kings
  • Alkabah: The Rise of Soli
On Andazir's Whims

On Andazir's Whims {2}{R}{W}{B}

Sorcery
Return target creature card from your graveyard to the battlefield tapped. Then create a token that's a copy of it, except it has haste. Sacrifice the token at the beginning of the next end step.
  • Alkabah: The Rise of Soli
Openmaw Demon

Openmaw Demon {3}{B/G}{B/G}

Creature - Demon Warrior
Trample
Whenever Openmaw Demon or another Azra or Demon you control enters, you may exile target card from a graveyard.
“Those with evil stained in their hearts were transfigured into the lowly azra. With hearts stone cold, eventually became demonic.”
—The Tale of Kings
5/5
  • Alkabah: The Rise of Soli
Optimistic Chronicler
Regretful Chronicler

Optimistic Chronicler

Creature - Nephilim Cleric
(Color indicator: Optimistic Chronicler is blue)
Whenever Optimistic Chronicler deals damage to a player or noncreature permanent, surveil 1, then draw a card.
“In Atieh I see myself not burdened by the decisions of my past, but open to the endless possibilities of the future.”
3/4
Card has other part: Regretful Chronicler
  • Alkabah: The Rise of Soli
Oracle of the Unseen

Oracle of the Unseen {B}

Creature - Azra Wizard
Menace
At the beginning of your end step, if a player lost 3 or more life this turn, put a +1/+1 counter on target Azra or Demon you control.
“Life from blood. Blood from death. Death from life. Thus forevermore. Glorious, indeed.”
1/2
  • Alkabah: The Rise of Soli
Overseer of Armies
Shipment Overseer

Overseer of Armies

Creature - Demon Advisor
(Color indicator: Overseer of Armies is red)
Whenever you sacrifice a permanent, Overseer of Armies deals 1 damage to each opponent and each battle they protect.
“Before, I wasted my life behind a desk sending supplies across all of Alkabah. But now? Now I get to see my decisions matter!”
2/2
Card has other part: Shipment Overseer
  • Alkabah: The Rise of Soli
Parastu, Soli's Overseer

Parastu, Soli's Overseer {G}{W}{U}

Legendary Creature - Human Noble
At the beginning of combat on your turn, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Armies you control have flying and lifelink.
1/3
  • Alkabah: The Rise of Soli
Pariah's Bargain

Pariah's Bargain {W}{U}{B}{R}{G}

Sorcery
Sacrifice any number of permanents. If five colors were among the sacrificed permanents, each player exiles the top five cards of their library. For each player, you may cast up to two cards they exiled this way without paying their mana costs.
Abwad returned to the throne with an army behind him. Zareen only had one option left.
  • Alkabah: The Rise of Soli
Paygan Firebinder

Paygan Firebinder {1}{R}

Creature - Azra Shaman
Paygan Firebinder gets +1/+0 for each Satrapy you control.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
0/3
  • Alkabah: The Rise of Soli
Peer into Eternity

Peer into Eternity {X}{U}{U}{U}

Instant
This spell costs {1} less to cast for each Angel and/or Nephilim you control.
Draw X cards.
Atieh peered into her crystals for days, desperate for solutions—but all she divined was ruin.
  • Alkabah: The Rise of Soli
Persecutor of Truths

Persecutor of Truths {2}{U}{B}

Creature - Demon Rogue Warrior
When Persecutor of Truths enters, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Once each turn, when you cast a spell from anywhere other than your hand or another nontoken creature you control enters and wasn't cast, you may draw a card.
2/3
  • Alkabah: The Rise of Soli