15897 cards found
Tinyvale Treetops

Tinyvale Treetops

Land
Tinyvale Treetops enters tapped unless you played it from exile.
{T}: Add {G} or {W}.
Card has other part: Muster Forces
  • Adventurers of Onora
Tirenan Market

Tirenan Market

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {R} or {W}.
Titan's Palace

Titan's Palace

Land
{T}: Add {C}{C}. Spend this mana only to cast spells with mana value 5 or greater.
“To picture the citadel of the Titans is beyond the imaginations of most, but you, Emperor, may be able to glimpse its wonder.”
—Azamir, “The Tale of the Wayward Titan”
Tomb of Great Drakes

Tomb of Great Drakes

Land - Desert
Tomb of Great Drakes enters tapped.
{T}: Add {U}.
{2/U}{2/U}: Tomb of Great Drakes becomes a 2/2 blue Elemental creature with flying until end of turn. It's still a land.
  • Al Tabaq
Tomb of Shifting Sands

Tomb of Shifting Sands

Land - Desert
{T}: Add {C}.
{1}: Tomb of Shifting Sands becomes a copy of target land card in any graveyard, except it has this ability and it's a Desert in addition to its other types. (This effect lasts indefinitely.)
  • Worlds Away
Tomb of the Roseblade

Tomb of the Roseblade

Legendary Land
Tomb of the Roseblade enters tapped.
{T}: Add {C}.
{X}, {T}, Sacrifice Tomb of the Roseblade: Search your library for an Equipment card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
  • Quest for the Roseblade
Torrid Geysers

Torrid Geysers

Land - Island Mountain
({T}: Add {U} or {R}.)
Torrid Geysers enters tapped unless you control two or more basic lands.
“Our land has been warped beyond recognition. I fear what might be done to our city.”
—His Holiness Jorah
  • The Land Bundle
Torrid Path

Torrid Path

Land
Torrid Path enters tapped unless you control one or fewer other lands.
{T}: Add {R} or {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Touch of Destiny
Youthful Dreams

Touch of Destiny

Enchantment - Aura
(Color indicator: Touch of Destiny is red and green)
Enchant creature
Enchanted creature gets +3/+3 and has trample.
“I've been spat on, overlooked, put aside, and left behind. And the Unmaker knows, I'm stronger for it.”
—Sera of Coppercove
Card has other part: Youthful Dreams
  • A Tourney at Whiterun
Tower of Long Shadows

Tower of Long Shadows

Legendary Land
{T}: Add {C}.
{2}, {T}: Draw a card. Activate only if you have no cards in hand.
Towering Alpha
Treeline Archer

Towering Alpha

Creature - Werewolf
(Color indicator: Towering Alpha is green)
Vigilance, reach
When this creature transforms into Towering Alpha, return target card from your graveyard to your hand.
At the beginning of your end step, if Towering Alpha didn't attack this turn, transform it.
6/6
Card has other part: Treeline Archer
  • Innistrad In Memoriam
Towering Boughs

Towering Boughs

Land
Towering Boughs enters tapped.
{T}: Add {R} or {G}.
{3}{R}{G}: Until end of turn, Towering Boughs becomes a 6/6 red and green Treefolk creature with with trample and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • Survive the Night
Toxic Jungle

Toxic Jungle

Land
Toxic Jungle enters tapped unless you have 15 or less life.
{T}: Add {B} or {G}.
Thornweald, home to the cunning elves and last refuge of the Cult of Jormir.
  • The Land Bundle
Toxic Spring

Toxic Spring

Land
As Toxic Spring enters, you may tap an untapped creature you control. If you don't, Toxic Spring enters tapped.
{T}: Add {U} or {B}.
  • Surging Tide
Traitor's Gambit

Traitor's Gambit

Conspiracy
(Color indicator: Traitor's Gambit is red)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{2}, Discard your hand: Unlock Traitor's Gambit. If the revealed card is red, put it into your hand. Otherwise, put it on top of your library.
  • The Unraveling
Tranquil Cove

Tranquil Cove

Land
Tranquil Cove enters tapped.
When Tranquil Cove enters, you gain 1 life.
{T}: Add {W} or {U}.
Tranquil Shrine

Tranquil Shrine

Land
Tranquil Shrine enters tapped.
When Tranquil Shrine enters, if you don't control a legendary creature, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
  • Seasons of War
Tranquil Stream

Tranquil Stream

Land - Plains Island
({T}: Add {W} or {U}.)
Tranquil Stream enters tapped.
Transplanted Citadel

Transplanted Citadel

Land
{T}: Add {C}.
{7}: Transplanted Citadel becomes a 6/6 Golem artifact creature until end of turn. It's still a land. This ability costs {1} less to activate for each artifact you control.
  • Discoveries of Akieva
Treacherous Den

Treacherous Den

Land
Treacherous Den enters tapped.
{T}: Add {B} or {R}.
{2}{B}{R}, {T}, Sacrifice Treacherous Den: Draw a card.
The fires at Mogis's temples are fueled by the wrath of his worshipers.
  • Theros Triumphant
Treacherous Oasis

Treacherous Oasis

Land - Animus
Treacherous Oasis enters tapped.
{T}: Add {U} or {B}.
{2}{U}{B}: Until end of turn, Treacherous Oasis becomes a Crocodile creature in addition to its other types. It can't be blocked this turn.
Scavenge {1}{U}{B}
2/2
  • Panxiou
Treasure Beach

Treasure Beach

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Treasure Beach: Create three Treasure tokens. (They have “{T}, Sacrifice this artifact: Add one mana of any color.”)
All the best riches lie buried.
Tree of Timelines

Tree of Timelines

Land
As Tree of Timelines enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}, {G}, or {U}.
“Traveling time takes its toll on the mind and body. That is why it costs extra.”
—Xirix
  • Sparks of a Multiverse
Tropical Grove

Tropical Grove

Land
{T}, Pay 1 life: Add {G}.
{T}, Pay 1 life, Sacrifice Tropical Grove: Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
Trusty Steed
Loyal Warhorse

Trusty Steed

Enchantment - Aura Steed
(Color indicator: Trusty Steed is white)
(Transform this if it's not attached to a creature. Pay {2}{W} as a sorcery to unattach it.)
Enchant creature you control
Trusty Steed's rider gets +2/+2.
Their part in Yroncaster's victories over the other kingdoms is celebrated as much as that of any knight.
Card has other part: Loyal Warhorse
  • Quest for the Roseblade