15897 cards found
Conjure Realities

Conjure Realities {2}{G}{U}

Sorcery
Abound. Then search your library for a creature, instant, or sorcery card, reveal it, put it into your hand, then shuffle. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
“Don't you get it yet? Dream and reality are the same thing. I said so all the time, didn't I?”
—Maribel Hearn
Ideals Eternally Endure

Ideals Eternally Endure {2}{U}{U}

Sorcery
Mill two cards, then you may return an instant or sorcery card from your graveyard to your hand.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Over the Horizon
Lure Across the Veil

Lure Across the Veil {3}{B}{B}

Instant
This spell costs {2} less to cast if you control an Angel, Demon, Faerie, or Spirit.
Exile target creature or planeswalker.
The divinities all offer pacts with promises of power, safety, and happiness—and all of these promises are equally sincere.
  • The Empty Throne of Feanav
Shock and Awe

Shock and Awe {3}{R}

Sorcery
Shock and Awe deals 2 damage to target creature. Creatures can't block this turn.
The Phoenix's flames are fueled by awe, burning more and more vividly as its spectacle attracts an audience.
  • Eralou
Leyran Hunting Pack

Leyran Hunting Pack {1}{R}{G}

Creature - Wolf
Other Wolves and Werewolves you control have haste.
Leyran Hunting Pack gets +1/+1 for each non-Human Werewolf you control.
“It's all the same, whether as man or beast. Survive together, or die alone.”
—Valseid, howlpack alpha
3/3
  • Innistrad In Memoriam
Tavern Brawl

Tavern Brawl {3}{R}

Enchantment
Whenever a creature or planeswalker enters, its controller may have it deal damage equal to its power or loyalty to any target of that player's choice.
In the heat of the fight, no one is ever sure who threw the first punch, nor will they remember who threw the last.
  • High Noon
Telenian Formshaping

Telenian Formshaping {1}{U}

Instant
You may cast Elemental spells as though they had flash this turn.
Whenever you cast an Elemental spell this turn, draw a card.
“The forces of nature will fight back against time itself. Why won't we?”
— Serila the Stormkeeper
  • Spark of Revolution
Dragonwrought Engineer

Dragonwrought Engineer {4}{W}

Creature - Human Artificer
Flying
Dragonwrought Engineer gets +1/+1 for each artifact and enchantment you control.
“Dragons are nature's most perfect creations. If we can build our own, nothing is beyond our reach.”
2/2
Muse's Wrath

Muse's Wrath {3}{R}{R}

Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. For each planeswalker you control, you may activate its loyalty abilities an additional time this turn.
“This atrocity won't go unpunished. I will walk a million planes to set your world on fire.”
—Glitch, to Sesilius
  • Animus Vox
Abyssal Nightcaster

Abyssal Nightcaster {1}{B}

Creature - Human Wizard
When Abyssal Nightcaster enters, each player exiles a card from their hand.
When Abyssal Nightcaster dies, you may play cards you don't own from exile this turn.
1/1
  • Spark of Revolution
Exemplar of Disdain

Exemplar of Disdain {3}{B}{B}

Creature - Djinn
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Exemplar of Disdain desecrates a permanent, target creature you don't control gets -3/-3 until end of turn.
3/3
  • Al Tabaq
Urn of Heroes

Urn of Heroes {3}

Legendary Artifact
When Urn of Heroes enters, you may search your library for a legendary card, put that card into your graveyard, then shuffle.
{T}: Add {C}.
“That noose mighta' been meant for me, Marianne, but I guess it was your own life's string you cut short when you slit it.”
— Eli Windsors
  • Scriptures of Urshad
Water into Wine

Water into Wine {1}{W}

Instant
If you would gain life this turn, you gain twice that much life instead.
Draw a card.
What mortals call miracles are simply like breathing for the worldly gods.
  • Scriptures of Urshad
Emberling

Emberling {R}

Creature - Elemental
When Emberling dies, it deals 1 damage to any target.
Newborn made of fire share both its heat and its transience.
1/2
  • Kaleidoscope
Dark Ascension

Dark Ascension {2}{B}{B}{B}

Enchantment
When Dark Ascension enters, if you cast it, all creatures get -13/-13 until end of turn.
Whenever you cast a black spell, Dark Ascension deals X damage to any target and you gain X life, where X is the number of black mana symbols in that spell's mana cost.
The gloom of night grips tightly at the hope of all mortal hearts.
  • Innistrad In Memoriam
Desert Bloom

Desert Bloom {1}{G}

Riddle Enchantment
When Desert Bloom enters, you gain 4 life.
At the beginning of your upkeep, add {G}{G}.
  • Riddles of Revio
Grisly Feast

Grisly Feast {1}{B}

Sorcery
Each player sacrifices a creature, then you gain 2 life for each creature that died this turn.
“You kill us, and nourish yourselves with potions made from our remains. Why wouldn't you expect us to do likewise?”
  • Arkadai
Determined Koi
Destructive Serpent

Determined Koi {1}{U}

Creature - Fish
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Determined Koi has three or more +1/+1 counters on it, remove them all and transform it.
In the distant past, it was stronger than its horribly weak descendants that exist today.
0/1
Card has other part: Destructive Serpent
Drownyard Captain

Drownyard Captain {2}{U}{B}

Creature - Zombie Pirate
Menace
Spells you cast from your graveyard cost {2} less to cast.
Whenever Drownyard Captain attacks, if a card left your graveyard this turn, draw a card.
4/4
  • Innistrad In Memoriam
Line Officer

Line Officer {2}{R}

Creature - Human Soldier
Haste
Deploy 5 (As this enters, you may tap any number of other creatures you control with total power 5 or more.)
When Line Officer enters deployed, it deals 3 damage to each creature your opponents control.
3/2
  • The Empty Throne of Feanav
Truthseeker's Blade

Truthseeker's Blade {1}{R}

Artifact - Equipment
When Truthseeker's Blade enters, it deals 2 damage to target creature you don't control.
Equipped creature gets +2/+0.
Equip {3}
“With this steel my truth, I shall see all things come to light.”
—Truthseeker's Oath
  • Alkabah
Shining Elementalist
Wavering Sorcerer

Shining Elementalist

Creature - Merfolk Elemental
(Color indicator: Shining Elementalist is blue and red)
When you unveil Shining Elementalist, creatures can't block this turn.
From waves of water to light, merfolk have their own expertise to contribute to imperial true-form magic.
4/4
Card has other part: Wavering Sorcerer
  • Feanav: The Apothecary's Progress
Devour Memories

Devour Memories {3}{B}

Sorcery - Revelation
Target player discards two cards.
Coalesce {8}{B} (You may cast this from your graveyard for {8}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
6/3
Abyss Surger

Abyss Surger {5}{B}

Creature - Leviathan
Deathtouch
Abyss Surger enters with X +1/+1 counters on it, where X is the greatest power among creature cards in your graveyard.
Black waters bring dark fates.
3/3
  • Dark Seas of Shiryen
Rapacious Regent

Rapacious Regent {3}{R}{R}

Creature - Dragon
Flying
When Rapacious Regent enters, you may sacrifice another creature or artifact. If you do, Rapacious Regent deals 3 damage to any target.
3/3